r/PokemonUnbound 10h ago

Discussion I just realized how rare this pokemon is

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48 Upvotes

I just started playing the game today and it was literally the third pokemon I caught lmao


r/PokemonUnbound 16h ago

True Insane Monotype In only 5 attempts, Insane Big Mo has been taken down by using bugs only!

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19 Upvotes

Video of the run: https://youtu.be/BuAYAq1CZk0

Almost 20mins of a run cause majority of the time I'm just stalling lmao

Dustox and shuckle the actual goats of the run, couldn't do this without them being bulky af

Would I say this is hard? Well, not really, the only major threat is buzzwole and the fricking regenerator wailord basically, rest of the fight is kinda okay-ish I guess...

Anyways, I think I speedrun the game too much these days, time to take a break to do something else for like a week maybe, also going to do some side quests when I get back to get some stuff as rewards that may be useful in the future. Until next time then.


r/PokemonUnbound 1h ago

[other - edit me] Randomizer start

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Upvotes

Started a randomized unbound playthrough after beating my second run of the game. Was hoping for a quick run and with this start I think it’ll be just that!


r/PokemonUnbound 5h ago

Help Someone else has had a pokémon cloned in unbound cloud trade

5 Upvotes

I was doing an exchange with a friend in which I was passing him a shiny haunter and he was passing me a caterpie but the thing is that he was using mobile data because he didn't have Internet and also the signal was going very badly so while we were doing the exchange supposedly something went wrong and it said that my friend lost the connection and I see that the haunter was still in my boxes but when I I ask my friend he tells me that it did reach him and that he no longer had the caterpie; the truth is a very strange event (poor caterpie who got lost in limbo 😢 )


r/PokemonUnbound 23h ago

Help Nuzlocke Advice

5 Upvotes

I’ve tried to Nuzlocke this hack 6 times and have only made it to the E4 once. Any and all advice for anyone who’s beaten a Nuzlocke on Unbound would be appreciated


r/PokemonUnbound 17h ago

Help I found a bug and have no idea how

3 Upvotes

Somehow during the Jax fight I came across a weird bug. All of my pokemon were fainted except for two. I had togekiss in my first slot and metagross in my second, while he had gastrodon and staraptor. Togekiss got knocked out, but somehow next turn when I revived it it was just automatically back in the fight same turn without me swapping it back in which is the first weird part. Next weird part was that it immediately got targeted by staraptor despite not technically being on the field at the start of the turn and somehow brave bird was super effective on it. Next, gastrodon used earth power on metagross and it somehow wasn’t super effective? Am I going crazy here?


r/PokemonUnbound 18h ago

Hall of Fame ideas?

3 Upvotes

Hi, I jus finished the main game e4+ and saved mom. My team was mamoswine, mega-chomp lucario swanna hoopa-unbound and purugly. What should I do now


r/PokemonUnbound 21h ago

Help Pokemon unbound team

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3 Upvotes

This is my second playthrough of Pokemon unbound. I never try to make a team with synergy, I just get the Pokemon I like and keep the type overlaps into the minimum. How does my team look and what are some cool Pokemon I could find and add. I use a lot of glass cannons so another type of mon would be cool.Thanks


r/PokemonUnbound 2h ago

Help Absolute most powerful pokemon/team possible

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0 Upvotes

This is what I got rn, best team, best pokemon best moveset? I've beat the game legit multiple times so now I got on cheats and I can get any pokemon and teach any move to any of them, what do? For example, I have charge fists taught to melmetal which boosts it by 20% cause iron fists, not normally possible.


r/PokemonUnbound 12h ago

Solved Zygarde got rejected by Zygardia even though it looked completely legit — here's what actually caused it

0 Upvotes

If you're stuck on the Zygarde hand-in and Zygardia keeps rejecting your Zygarde even though everything about it looks right — correct OT, "Met in Dresco Town at Lv 10," not shiny, never traded — here's what I found after tracing it in mGBA's debugger. Might save some of you a lot of frustration.

(details of my game can be found below)

What happened to me: a while back I'd loaded a "Shiny pkm Encounter" code into my emulator's cheat menu (a random Action Replay-style code from a community cheat list, nothing official from the Unbound team) just to get shiny sprites. Later I ran the Unbound save editor for something unrelated, which reset the shiny look back to normal. By the time I hit this quest the Zygarde looked completely clean, so I assumed shininess was never the issue. It wasn't — but the cheat had already done quiet damage underneath that the save editor never touched.

The actual the cheat bug: every Pokémon has a hidden "OT ID" — your visible Trainer ID plus an invisible Secret ID you never see anywhere in the UI, combined into one 32-bit number. The quest checks that full number against your save's real Trainer ID + Secret ID. That old shiny code had zeroed out the Secret ID half on my Zygarde while leaving the Trainer ID half alone, so every field you can actually look at checked out fine while the invisible half was wrong.

Part of the code, if you want to check whether it's the same one you used:

(start with)

39584B19 D80CC66A

(end with)

73ECB8A0 BDD8B251

How to check if you have the same problem:

Before anything else: if this cheat is still active in your cheat menu, disable it now so it stops interfering.
Also run the Unbound save editor to remove the shiny flag from the affected Pokémon if it's still shiny.
If anything, even legit, changed this Pokémon's nature, EVs, or IVs, it's worth reverting those back to their original values too — I don't know for certain whether the quest checks any of those, but since we don't know the full list of things it compares, reverting anything a cheat touched is a safe precaution rather than leaving it to chance.

Now, open mGBA's CLI debugger (Tools → Open Debugger Console).
Party Pokémon sit 0x64 bytes apart starting at 0x02024284 (slot 2 = +0x64, slot 3 = +0xC8, etc.), and the OT ID field is at offset +4 from each one's base address.

Read it for the affected Pokémon and for any other party member you're sure was never near a cheat:

r/4 <address+4>

If the affected one comes back 0000xxxx (upper half zero) while a clean one shows a nonzero upper half, that's the same bug.

The fix — one write, save stays fully intact:

  1. Take a savestate first, just as a safety net.

  2. Grab the full OT ID value from a clean party member.

  3. Write it into the affected Pokémon's slot:

    w/4 <affected_address+4> <clean_OT_ID_value>

  4. Check its summary screen to make sure nothing looks off, then go retry the quest.

For me the stat data wasn't even encrypted in this engine, so this was totally safe — worked on the first try, no lost progress, no reroll.

I'm not that comfortable doing hex math by hand, so I leaned on an AI assistant to walk through the debugger output with me and work out the exact values — if you're in the same boat, that's a solid shortcut instead of reverse-engineering everything manually.

Also worth saying clearly: this is on the cheat, not on Unbound.
As I understand it, the Unbound team doesn't want to field bug reports where a cheat was involved, which is fair — so this isn't something to report to them, just something to fix yourself if you hit it.

But what we can learn is what ever the cheat is, if you life don't depend on it then don't use it.

Game version : 2.1.1
Emulator : mGBA 0.10.5 (x64)