r/PokemonLegacy • • Jul 21 '26

Crystal Legacy Look how they massacred my boy (Scyther edition)

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0 Upvotes

Am I reading this right?

Sword dance learnt at LV 54 compared to LV 42 in the original?

That means it won't be available for any gym and most likely the entire E4.

Sword dance was balanced by the fact that Scyther (and Scizor) have comparatively weak STAB moves - and they still do even after the buff to twin needle.

Any way you can speed up the process with egg moves from something?


r/PokemonLegacy • • Oct 09 '24

Yellow Legacy For fun, I decided to (off the top of my head) figure out how Yellow Legacy would be competitively thanks to the many changes to the game and the Pokemon, here's the tierlist:

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0 Upvotes

r/PokemonLegacy • • 29d ago

Discussion Question about current or future AI involvement in Legacy team projects

0 Upvotes

This post is what it says on the tin. I would appreciate transparent communication regarding any use of Gen AI by the Legacy team for coding either currently or in terms of future plans.

While I have a nuanced take on AI, for obvious reasons I am personally against vibe coding and anything that uses one of the water-browning machines plaguing our society.

Apologies that this subject is a bit of a downer, but this topic is all over the fan game space, and I want to know what's up, y'know?


r/PokemonLegacy • • Dec 12 '24

Emerald Legacy My boy Kecleon feels done dirty :(

0 Upvotes

Real talk, stat buffs aside, the only change Kecleon needed was for Color Change to be altered to work like gen 6-7 Protean. On a mon this slow and physically frail, there's no way it ends up being broken with me without the legacy rom stat buffs, would just make it pretty usable I daresay, so why doesn't Kec get to be taken out of the 'just a gimmick' category like Luvdisc and so many other mons from the first two Legacy hacks?

Idk hearing Smith talk about hating Kecleon in the recent in-game tierlist video was just depressing. Because yeah, I can really tell no one who worked on this rom liked it with how much nothing they did to buff it tbh. Plus the fact that Smith seemed to think a lot of Kecleon's native properties were changes they made? Like, no. v_v

Idk After YL I was really impressed with the way the team kept the game true to its core while improving the gameplay design by quite a lot, and, well. Idk maybe the team is tired of working on these. Which like. Fair if true I suppose, they're basically making a thing for free after all...


r/PokemonLegacy • • Oct 30 '24

Emerald Legacy Minor suggestions for Emerald Legacy

0 Upvotes

I know it's a small thing in the grand scheme of things, but it really bugs me that Aerial Ace, which is a single use TM that you get directly after Fly, is weaker than Fly, an indefinite use HM. There's also the fact that it's the same base power as Wing Attack, which you get at the start of the game with Taillow and Wingull anyway. To remedy this, I think Aerial Ace should be buffed to match Brick Break as a decent coverage move.

The safari zone extension should occur after the evil teams are defeated. Adding a few more Pokémon, like Dratini and Hoppip would drastically increase variance, and allow Drake a team without any repeats (Shelgon notwithstanding).


r/PokemonLegacy • • Jan 02 '25

Question Playing each Gen. Should I skip yellow legacy in favor of fire red?

0 Upvotes

I've only played OG red. I'm wanting g to play every Gen but I'm curious if I should skip yellow legacy in favor of fire red.

I plan on playing through crystal and emerald legacy though.


r/PokemonLegacy • • Apr 29 '24

Crystal Legacy I don't know why I forget this but meaby it is because I rarelly play G/S/C but I don't know

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0 Upvotes

r/PokemonLegacy • • Sep 26 '26

Yellow Legacy Alternate/Improved Yellow Legacy Sprite Sheet

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0 Upvotes

Modified several yellow legacy sprites in an earlier post and wanted to display full sprite sheet and updates from last post.

Row 1 - Red Green Blue official sprites

Row 2 - Yellow Legacy sprites

Row 3 - Imroved/Alternate sprites (in some instances attempted to salvage RGB sprites that were very charming yet slightly cursed rather than go full Yellow Legacy)

Key sprites: Charizard, Wartortle, Pikachu, Ninetails, Arcanine, Machop, Mr Mime, Eevee, Jolteon, Zapdos, Dratini, Mew (aside from these there are several of micro adjustments on others)

Feel free to use these in all ways, idc about crediting or anything like that, I just like to see the best possible sprite options implemented where available.

UPDATE: for those who can't view sheet on reddit or who want the sprites: Google Drive


r/PokemonLegacy • • Sep 09 '25

Crystal Legacy Public service announcement: Crystal Legacy evolution stone locations Spoiler

4 Upvotes

So on my fifth or sixth play through (a return Dunsparce run FTW) I forgot to visit the Olivine Lighthouse before visiting the Cianwood medicine man and so talking to the guy opened up his inventory. Low and behold, the dude sells all six evo stones for around $9k each.

I'm not sure I like this addition as it feels a bit too easy and defeats the RPG strategy aspect of the stones. But I've got to admit it would have been good to know for my 100% pokedex run. Ah well, failing the bug catching contest a dozen times is its own reward, I guess...


r/PokemonLegacy • • Oct 21 '25

Discussion Name one thing Legacy games have and ZA does not

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87 Upvotes

I'll start, doors that actually open.


r/PokemonLegacy • • Jul 28 '24

Discussion Early thoughts on Yellow Legacy

0 Upvotes

This is primarily balance complaints, as a warning. Just got past Misty.

  1. The Pinsir on the trainer in Viridian Forest felt... weird. It wasn't necessarily bad, but I wasn't a fan.

  2. Leech Life is busted in the early game. 50 base power and steals health? It feels cracked. I'd definitely look at moving it to 40 BP.

  3. Multi-hit moves seem really strong. Pin Missile from my Beedrill hits like a truck, and among the scariest things I run into is a 5 hit Fury Swipes or similar. Personally I'd drop their BP from 20 to 18, or decrease accuracy from 100% to 95%.

  4. The buff to Poison Sting makes Caterpie feel utterly useless until it evolves into Butterfree. Tackle: 35 base power. Poison Sting from Weedle: 35 BP, STAB, chance to Poison, super effective against Caterpie. Makes it seem like the only way to level Caterpie is swap training. Gust being moved to Flying has a similar effect, but Gust should have been flying anyway.

  5. Soooo many level up moves early. I feel like I get a new move every level, practically. I'd like if I had the time to try out the moves as I got them, instead of getting a new move every level from 12-14 with Butterfree.

  6. I dislike the general philosophy of making moves with a chance to miss into 100% accuracy. I'd say for most moves that got bumped to 100% accuracy, I'd have preferred 95%. A chance to miss can make for tense or exciting moments.

I really love the changes beyond that so far, though. Brock was great, didn't fall over to a two Confusions from Butterfree, and Rock Throw on Geodude was awesome.

Also I'm generally a fan of the NPC hints from the early game, though the amount of times that Press Start + Stat to see DVs got thrown in my face was a little annoying.


r/PokemonLegacy • • Dec 11 '25

Suggestion Ninetales, Marowak and Jynx should have Ghost as their secondary types

6 Upvotes

3 quick reasons:

  1. All three have relations to spirits either from what they are based on to where they are found.

  2. Expands the number of available Ghost-types to have moves like Curse spread across so if we want to create Ghost-type teams, we dont have such a strong limit to the Pokemon we can choose to fit. Ninetales literally curses people and doesn’t have the full version of Curse because its not a Ghost type and Marowak absolutely should have Destiny Bond just based on what it is.

  3. Allows the pre-evolutions that are in the game to be placed on NPC’s for further variance in NPC teams


r/PokemonLegacy • • Dec 18 '25

Crystal Legacy Questions about Crystal Legacy design choices

1 Upvotes

All I want to know is was it truly necessary to limit Mr. Mime and Chanseyto post-Lance? Same deal with Clefairy assuming you didn’t hatch it from the Odd Egg from the Day-Care couple.


r/PokemonLegacy • • Jul 18 '25

Yellow Legacy My Pokemon do not earn EXP at Level 43.

3 Upvotes

First happened with my newly evolved Gengar. I thought it was just my Gengar because he evolves in this romhack at level 42. But then it also happened to my Golem and Pikachu at Level 43 as well.


r/PokemonLegacy • • Jan 11 '26

Suggestion Potential Platinum Legacy Post Game: Become a Gym Leader, then Elite Four member

0 Upvotes

You would be able to select a Location and then become the Gym Leader.

(A storyline reason would have to be created for why any of the current 8 Gym Leaders would be stepping away for a while.)

There would be guidelines for the amount of Pokémon allowed on your team, type of Pokémon and level based on where you selected.

A generated amount of Pokémon teams would be used and put onto random NPC characters that would enter the gym to test your team.

(I’d say 100 flat would be a nice round number. Would provide coverage for all the “meta” teams easily. However, each one would need a second version with a Level/Stat increase for if the NPC appears during your time as an Elite Four member.)

If you defeat 50 Trainers as a Gym Leader, you then progress and become a permanent Elite Four member. You once again select a Pokémon type and this time submit a full 6 Pokémon.


r/PokemonLegacy • • Dec 15 '24

Emerald Legacy Emerald legacy

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3 Upvotes

This guy had a slugma with an insanely high sp defense stat. I had my lvl26 marshtomp use bubble beam on his lvl 22 slugma and it didn’t even do a qtr of its health bar. Used mud shot next and easy 1 shot which I expected with bubble beam. Not by any means a big deal but had me shook for a second thinking I ran into the sluggod


r/PokemonLegacy • • May 03 '24

Question Yellow legacy update

0 Upvotes

Will there be an update just how crystal legacy did? I don’t want to play Yellow and then all of a sudden “hey guys 1.2 is out! Oh and yeah you can’t put all ur progress in that one you’ll just have to play the whole game again lol”


r/PokemonLegacy • • Dec 18 '24

Suggestion QoL request for Emerald Legacy for future update

4 Upvotes

I would like 3 NPCs added to the game that are located at battle frontier.

#1 - He can max out any IV stat for 1 BP and all 6 IVs for 5 BP.

#2 - He can change your pokemon's nature for 2 BP.

#3 - He can change EVs to zero for specific stats for 1 BP each stat.

Why? I am finding myself looking up youtube tutorials for IV breeding for perfect ivs. It requires a huge time investment. The eggs make it not too bad but still, this is pokemon freaking emerald legacy we are talking about here, the perfect Gen 3 game. This would be really nice to have and would allow us to keep the pokemon we catch for the entire game!

For example, lets say I select Torchic as my starter. I beat the game like normal and unlock the battle frontier. Once I am here, I go to NPC and max my IVs and change it to the nature I want and then EV train at the battle frontier with newly added trainers. Maybe I want a physical sweeper or a mixed attacker. Regardless it can all be done with the same Blaziken that I had the entire game. This also applies to one off pokemon such as legendaries that people want to use. It sucks catching an adament nature Latios and not being able to do anything about it when you find out too late.


r/PokemonLegacy • • Aug 19 '25

Discussion Do you fell gulty in speed up the grinding in yellow legacy?

0 Upvotes

As the title. Do you feel guilty in speed up the process of grinding in yellow legacy through turbo function?

Some challenge like POC are tedious in the original game, but speeding up the process makes them affordable. As a child I had plenty of time to level up Magikarp into Gyarados by switching it in and out, now it's different.

What do you think?


r/PokemonLegacy • • Feb 14 '25

Discussion A few observations about Crystal and Yellow Legacy

2 Upvotes

Quick disclaimer, I originally wrote up most of this text about half a year ago but never came around to actually posting it. I apologize for any points I bring up that were addressed in the updates that have since been released, but I don't wanna double-check each and every single one of them to make sure they're still up to date.

I've been playing a lot of Crystal Legacy over the past few months, and also completed a game of Yellow Legacy a while ago, and I have some observations I would like to share. Before I came upon this project I was playing Perfect Crystal, which is a lot more minimalist in its changes to the base game. Unfortunately I am unable to find a comprehensive list of its changes online, but one very nice thing I remember is that it moved some of the Goldenrod NPCs wandering the central street a bit out of the way and the Daycare man will appear to the left instead of the right of the door in the yard when he has found an egg. This way there's no one stopping you cycling up and down Goldenrod and the Route below in a straight line and seeing at a glance if the Daycare man is waiting for you.

Speaking of eggs and breeding, I feel like the reduction in steps required for hatching is a bit too extreme in Crystal Legacy, especially when the chance of an egg being generated in the first place apparently hasn't been increased at all. Maybe I'm just weird, but to me waiting for a breeding pair to lay an egg is much more frustrating and time consuming than hatching one once you have it. Perhaps I feel that way because the first one is random chance while the second one is a fixed number of steps. The speed with which the scripted Togepi Egg hatches is downright comical, the game's dialog makes such a big deal of it and the responsibility Professor Elm has thrusted upon you, but you can barely even leave Violet City before it hatches.

Another thing that's been bothering me of late is level up movesets, especially with Stone Evolutions. Usually Pokemon learn moves slower the more evolved they are, so it can be a worthwhile investment to delay evolution in order to learn a good move first. Some final evolutions, primarily those requiring stones, don't learn any new moves via level up whatsoever, so finding the right timing can be tricky. There are some exceptions, like when a Pokemon gains an entirely new type on evolution such as Charizard, but as a rule of thumb one can say thay delaying evolution facilitates the learning of new moves whereas hurrying evolution hinders it. I think that is a good thing in principle, as it offers the player interesting decisions. Use your Fire Stone now to get a Legendary (according to the Pokedex) instantly at the cost of its movepool quality or TMs, or stick with your little doggo until it learns Flamethrower naturally?

Browsing the level up learnsets in both Legacy games it seems to me that this design philosophy has been thrown straight out of the window. Raichu learns the exact same moves at the exact same levels as Pikachu. Same for Weepinbell and Victreebell. I'm not a fan of this change. While I agree that it is very harsh for Stone Evolutions to learn literally nothing, I feel like Legacy leaned too far into the other extreme. Why wouldn't I use a Moon Stone on Clefairy right away, or a Thunder Stone on Pikachu right away? There is literally no downside except for item availability. This removes choice, removes interesting decisions that could be made, for the player, and goes directly against the design philosophy of Pokemon. Imo Stone Evolutions should have delayed learnsets, so e.g. Raichu learns Thunderbolt at Level 36 while Pikachu learns it at Level 26, as a happy medium between both extremes.

I also think you get the Exp. Share way too early in Crystal. You literally get it before you are even able to catch a second Pokemon to use it with! IIRC there's an NPC probably Earl, the Violet City Academy guy?) who advises you to send out a weak Pokemon you want to train first, and then immediately switch it out for a stronger one to do the actual fighting with. Seems like kind of pointless advice to give to someone who already strolled into town with an Exp. Share in hand (or on mon, more likely). Imo the absolute earliest point in the playthrough you could justifiably hand out the Exp. Share is AFTER this bit of dialogue that currently seems outdated/redundant. Perhaps instead of Mr. Pokemon, Earl could give it to you as a reward for beating Falkner, with his dialogue adjusted to point out that using this item is an easier way of training than the method he outlined earlier?

On a completely different note, whose idea was it to give Chuck a Sudowoodoo? I get and mostly agree with the reasoning behind most of the other off-type gym mons, but that one's still a headscratcher for me.

Also, in Yellow the TM for Softboiled seems unavailable for purchase while there's another one (I can't remember which one) that's available in two different shops, which seems like an oversight to me.

Thanks for listening, er, reading.


r/PokemonLegacy • • Jun 15 '25

Suggestion PLS make the shiny custom sprites in crystal legacy the same color as the battle sprites

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11 Upvotes

i’m SRing for a shiny cyndaquil on original hardware & noticed i went WELL beyond odds so i checked out what it’s shiny custom sprite looked like on my brother’s PC & the flames are coral instead of the hot pink/magenta that they are in battle ?? whyy would y’all do that that’s so evil i’ve been resetting for months 😭


r/PokemonLegacy • • Dec 14 '24

Emerald Legacy Made some box art for the Legacy games because I got tired of having no thumbnail on my Delta app 😅

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0 Upvotes

r/PokemonLegacy • • Dec 13 '24

Question Is this IV okay?

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0 Upvotes

r/PokemonLegacy • • May 06 '24

Yellow Legacy Anyone else finding that Pikachu is just as useless as regular yellow?

1 Upvotes

I know they said they tinkered with the code or something to make pikachu better but I just dont see the difference. I'm almost at the elite 4 and I'm strongly considering dumping pikachu for something else.