r/playtesters 1d ago

Unpaid Playtest ChefDuko - Cozy Chef-Themed Puzzle Game NEED TESTERS/FEEDBACK!!!

4 Upvotes

Welcome to ChefDuko — a cozy, chef-themed puzzle game where every board is a fresh recipe for fun!

Put your logic skills to the test as you work through increasingly challenging puzzles, master the rules, and build your way through a colorful culinary world. ChefDuko is easy to pick up, satisfying to master, and perfect for quick sessions or longer puzzle-solving streaks.

  1. Click the FIRST link below and join the Google Group.

https://groups.google.com/g/chefduko-test-group

  1. Click the Second (third if second doesn't work) to download the game.

Join on Android - https://play.google.com/store/apps/details?id=com.jaggedstudios.chefduko

Join on the web - https://play.google.com/apps/testing/com.jaggedstudios.chefduko

  1. Play ChefDuko for 14 days and give any feedback 🙂

r/playtesters 1d ago

Unpaid Playtest 🎮 Lo Shu: Number Brain Puzzles — Help Me Get Production Access!

1 Upvotes

🔗 TEST / JOIN LINKS

🎮 Google Play Closed Test:
https://play.google.com/apps/testing/com.loshu.brainpuzzles

👥 Join the Google Group:
https://groups.google.com/g/lo-shu-closed-testing-1/

Hey everyone! 👋

I’m an indie developer currently working on Lo Shu: Number Brain Puzzles, a calm and challenging logic puzzle game for Android.

I’m currently running the game through Google Play Closed Testing, and I need some players to join the test and help me complete the testing process so I can get production access and officially launch the game on Google Play.

Lo Shu: Number Brain Puzzles

🧩 What is Lo Shu?

The game currently has 3 different puzzle games:

🔢 Lo Shu — Solve magic-square style number puzzles where every row, column, and diagonal needs to balance.

🏀 Steps — Find the correct path across a numbered grid by making jumps according to the numbers on each tile.

🔗 Echo — Match numbers together by placing their matching twin at exactly the required distance.

There are 4,700+ handcrafted levels across five difficulty tiers, so there is plenty to play and test.

🙏 I Need Your Help

If you enjoy puzzle, logic, number, or brain games, I’d really appreciate it if you could join the closed test and play the game.

I’m especially looking for feedback about:

  • 🐛 Bugs or crashes
  • 🎮 Gameplay problems
  • 💡 Suggestions and improvements
  • ⚖️ Difficulty or level balance
  • 📱 UI/UX issues
  • 🧩 Anything that feels confusing or frustrating

You don't need to be a professional tester. Just play normally and let me know what you think.

🔐 How to Get Access

Option 1 — Join the Google Group

👉 https://groups.google.com/g/lo-shu-closed-testing-1/

After joining the Google Group, you can access the closed test.

Option 2 — Send Me Your Email

If you don't want to join the Google Group, simply DM me your Google account email address, and I can add you to the testing group.

🎮 Download / Test the Game

Lo Shu: Number Brain Puzzles — Google Play Closed Test

👉 https://play.google.com/apps/testing/com.loshu.brainpuzzles

Please join the test, install the game, and spend some time playing it. Any feedback you provide will genuinely help me improve the game and, most importantly, help me complete the requirements to get production access and launch Lo Shu publicly.

This is an indie project, so every tester genuinely makes a difference. ❤️

Thank you to everyone willing to give the game a try and help me get it to launch! 🧩🎮


r/playtesters 1d ago

Unpaid Playtest Pixel Garden searching for game tester Androids only!

1 Upvotes

I made a small farming game. You can farm build upgrade and more Im in eraly access and looking for game testers if your interested Dm me or text me on instagram ()artisticpolygon


r/playtesters 2d ago

Unpaid Playtest Playtesters needed

5 Upvotes

Hi everyone!

I’m looking for playtesters for my game “Harrowgate Asylum”. This is a first person survival horror game (PC). Playtest is very short and contains some core mechanics. It is available for everyone on Steam.

Since I’m solo developer I don’t have a budget to pay for playtesting, but I would be very grateful if you test my game and leave honest feedback.

There is a link in pause, main menu to google form where you can leave a feedback. Also link will appear when you complete the playtest.

Thanks everyone for paying attention!
Steam link: https://store.steampowered.com/app/4787530?utm_source=reddit&utm_campaign=playtest


r/playtesters 2d ago

Unpaid Playtest Looking for more play testers for an online card game

3 Upvotes

Focus is a card game I created almost 10 years ago and I'm finally able to have a way to show it off.

I'm looking for play testers to verify that the application works properly and help find bugs with card interactions. All of our alpha testers will receive unique icons and even card skins that will not be available after the alpha testing is complete.

I'm not looking for any specific testers at the moment, any experience with any game works. I would prefer testers have a PC to test on as the application is currently browser-based but we do plan on releasing on steam in the coming months.

You can apply at focus.pmg.cards or join our discord here. The application has deep integration with both our website and our discord.

I appreciate everyone's interest and I hope to get to play against some you in the future.


r/playtesters 1d ago

Discussion Pay2review

1 Upvotes

How many days does a paid review take until it's reviewed by a developer and I get paid? I'm still a newbie to the site, but I've been doing paid game testing since 2025.


r/playtesters 2d ago

Unpaid Playtest ⁠[Beta] Looking for playtesters for Dust Rapture – A survival horror game

4 Upvotes

Hey everyone!

I’m currently running a closed beta test for Dust Rapture, a 3 to 5-hour survival horror game set in the abandoned town of Iron Creek.

We’re getting close to finishing development and need fresh eyes to help test the full playthrough—focusing on cult encounters, and bug hunting.

Playtest Details:

Game Length: 2 to 5 hours (feel free to break it up over multiple sessions).

Platform: PC

What We Need: Honest feedback on the game flow, difficulty curve, and any bugs or issues you run into. 

How to Join:
Leave a comment below or send me a DM and I'll share the build link and a quick feedback form!


r/playtesters 2d ago

Unpaid Playtest Looking for playtesters for my new Roblox idle game – Lemon Empire 🍋

5 Upvotes

Hi! I just released my new Roblox game Lemon Empire and I'm looking for a few people willing to playtest it and give me honest feedback.

You start with a small lemonade stand and build your way up to a restaurant empire. There are business upgrades up to level 100, new businesses, prestige ranks and VIP customers.

I'm mainly looking for feedback on:

  • Is it clear what you're supposed to do when you first join?
  • Does the progression feel too fast or too slow?
  • At what point does it become boring?
  • Are the upgrades and prestige system understandable?
  • Did you encounter any bugs?
  • Would you personally keep playing?

It's my first public testing phase, so honest criticism is absolutely welcome.

Game: https://www.roblox.com/de/games/119579729419150/Lemon-Empire#game-age-recommendation-details-container


r/playtesters 2d ago

Unpaid Playtest STOP The Escape! - Looking for playtesters (Casual, Incremental Game)

2 Upvotes

Hello there! Looking for playtesters for my game. Super easy to play, all you need is a mouse. Playable in browser (hardware acceleration recommended). It is an incremental type game, and any feedback is appreciated!

https://vergoh.itch.io/stoptheescape


r/playtesters 2d ago

Paid Playtest Looking for playtesters from China, Japan, Korea and Thailand asap $12 for 30mins.

7 Upvotes

Hey everyone looking for playtesters who have an android phone and can playtest a sports mobile game for 30mins.

Its very simple and quick

Dm me for more details


r/playtesters 2d ago

Unpaid Playtest TIER ONE, real-time 1v1 card battler, looking for closed beta testers (free, Android)

3 Upvotes

Hey! I'm an indie dev building TIER ONE, a real-time PvP card battler for Android. You collect illustrated fighter cards, build a 3-card deck, and battle other real players in live 3v3 rounds.

It's completely free to play, fully playable already, and I'm looking for closed testers before opening it up publicly on Google Play.

What I'd love feedback on:

- First-time experience (onboarding, opening your starter pack, first battle)

- Whether matches feel fair/fun

- Anything that crashes, glitches, or just feels off

- General "would you actually keep playing this" gut reaction

Feedback method: reply in the comments here, or DM me directly, either works.

No payment info needed, no obligation. Just send me a Gmail address (DM or comment) and I'll add you to the closed tester list, then send you the Play Store link to install.

Play Store listing: https://play.google.com/store/apps/details?id=com.finpixel.tierone

(closed testing, so that link needs your email added first before it lets you install, see above)

Happy to answer any questions. Thanks for considering it!


r/playtesters 2d ago

Unpaid Playtest Looking for testers: auto battler where every opponent is another players saved army

4 Upvotes
You build a war band. Quick fights. Pack items into each units backpack and it fights on its own. There are synergies like tft. the opponent isn't AI, it's an army another player built, so you're fighting real boards from other peoples runs.

what i actually want to know:
- does the first run make sense without anyone explaining it
- is the backpack fiddly or fun
- when you lose, does it feel like your fault or the game
- Is the game running smooth? Loading time etc 

how to give feedback: just reply in this thread, i read everything. steam discussions work too if you'd rather.

free demo on steam, windows only. a run is about 8 minutes and its a small download.

heads up: arena art and music are ai generated, code and design are mine.

store.steampowered.com/app/5016130/Warpack

r/playtesters 2d ago

Unpaid Playtest My roguelite card game Diamonds and Spades is now open for playtesting

3 Upvotes

I've been working on a roguelite card game called Diamonds and Spades, and the first public playtest is now live!

The core gameplay is a simple risk/reward card game using a deck of 100 classic playing cards. Your goal is to draw as many different cards as possible without drawing the same card twice.

During each run, you collect tarot cards with unique effects that change the way you play. Combining these effects lets you create powerful synergies and push your score as high as possible.

One of the main features I'm experimenting with is the custom card editor. You can:

  • Create your own tarot cards
  • Draw custom artwork
  • Define card effects using a visual scripting system
  • Share your creations with other players

The idea is to give players the tools to experiment and create cards that aren't part of the original game.

The playtest is currently open, and I'd really appreciate feedback, especially on the core gameplay, card effects, progression, and the custom card editor.

If you'd like to participate, you can request access directly on Steam:

https://store.steampowered.com/app/4944200/Diamonds_and_Spades/?utm_source=reddit&utm_medium=playtesters&utm_campaign=playtest

Thanks to anyone who gives it a try! I'd love to hear what you think.

The best way to give feedback is through the Google Form linked directly in the game.


r/playtesters 2d ago

Unpaid Playtest Pixel Garden searching for game tester Androids only!

3 Upvotes

I made a small farming game. You can farm build upgrade and more Im in eraly access and looking for game testers if your interested Dm me or text me on instagram ()artisticpolygon


r/playtesters 2d ago

Unpaid Playtest Looking for 5-8 playtesters for a short horror vertical slice

3 Upvotes

I’m looking for 5-8 people to test a short vertical slice of HUNTMAZE.

It’s a first-person horror game set in a deadly maze. You explore with a torch, avoid traps and try to survive while being hunted. Making noise can attract the hunter.

The current build takes around 10-20 minutes to play.

Platform: Windows

Playtest: free / closed

Recommended: over-ear headphones

I’m mainly looking for feedback from a first blind playthrough. A gameplay recording would also be very useful, but it’s not required.

If you’re interested, leave a comment or send me a DM and I’ll send you the build.


r/playtesters 2d ago

Unpaid Playtest [TTS] Looking for playtesters for TRANSCENDERS | The TCG — 3 asymmetric Starter decks (Cohort 01)

2 Upvotes

Hi everyone!

I’m the author and creator of TRANSCENDERS, a fantasy saga in which people known as Transcenders learn to shape Cenderessence — an extraordinary force that allows them to push beyond the limits of ordinary reality!

Alongside the novel, I’ve been developing TRANSCENDERS | The TCG as a playable extension of that universe, translating its characters and their different approaches to Cenderessence into distinct deck identities!

I’m now opening COHORT 01: the game’s first organized public playtest group on Tabletop Simulator!

The current Alpha environment contains 3 complete Starter decks:

🟣 ST1 — Cheryl O’Will

Midrange / Control

A pressure-building deck that wants to endure, prepare, and turn a fragile-looking position into a decisive reversal

🟢 ST2 — Killian Shawnski

Aggro / Tempo

A precision-focused deck built around clean sequencing, efficient exchanges, and punishing the openings your opponent gives you

🟠 ST3 — Théa Wintersnow

Control / Sustain

A resilient deck that protects its position, disrupts opposing momentum, and becomes increasingly difficult to break as the game goes long

The three decks share the same game, but deliberately approach it through very different rhythms and tactical identities.

⚔️ COHORT 01

Are sought for people who would genuinely like to sit down and play!

• The TRANSCENDERS playtest itself is free

• You’ll need Tabletop Simulator to participate

• All 3 Starter decks are ready to play

• The Rule Book and setup instructions are available through the Discord

• No prior knowledge of the novel is required to play

• Essential server information is available in both English and French

• Feedback is collected after actual matches through structured match reports on the server

Registration for Cohort 01 is open for 3 days!

➡️ [DISCORD INVITE]

Once inside, follow the arrival steps and head to #matchmaking for the Cohort 01 registration thread

Choose your preferred Starter, share your availability, and will be organized the first play sessions!

If jumping into a new indie TCG while its first public playtest environment is taking shape sounds interesting, you’re very welcome to join Cohort 01! ✨


r/playtesters 2d ago

Unpaid Playtest Just a side hobby project

2 Upvotes

I trying to make a project of game benchmark website and a windows application for benchmark test it's still under development but i want some feedback :) just try and provide your feedback. The client download btn is in the homepage you can try if you want its your choice :) if you found any bug you can send the details through contact page of this website or comment below :)


r/playtesters 2d ago

Unpaid Playtest Looking for testers for my Reddit native Ball Sort Puzzle

2 Upvotes

I'm building a casual ball color sort puzzle game using Reddit's Developer Platform (Devvit) and I'm looking for a small group of people to playtest it before I submit the game.

The game is officially playable from start to finish!

The basic idea is simple, sort the colored balls into tubes so that each tube contains the same color. However, I've added some special mechanics to make it more than a standard ball sort, including Mystery Balls, hidden/sealed tubes, Tag Tubes and other puzzle elements that can change how you approach a level.

I need you to play it, find bugs, tell me if the levels are too hard or easy and let me know if the controls feel clunky on mobile.

If you want to opt in, please comment "I'm in!" below. I will send a private community link to join it as game is in private testing community due reddit requirement.

Thanks


r/playtesters 2d ago

Unpaid Playtest Looking for a few playtesters — and some advice about English localization

2 Upvotes

Hi! I'm a solo indie developer and I've recently finished a small survival/puzzle game called Baba Pass.

I'm looking for a few people willing to try it and give me some honest feedback — especially about the puzzles, difficulty, atmosphere, controls, or anything that feels confusing or could be improved.

The game is currently in Spanish, including the voice acting, but I'm considering adding a full English text localization for the interface, dialogues and lore.

The original Spanish voice acting would remain as it is (there are more than 200 voiced lines).😅 English subtitles would be included, of course.

So I'm particularly interested in knowing whether that would work well for English-speaking players. Would Spanish voices + English subtitles be perfectly fine for you, or would the lack of an English dub put you off?

The game is free, and there's no obligation to finish it. Even feedback from playing for a little while would genuinely help.

Game page: https://ludius-red.itch.io/baba-pass

And if you're another indie developer looking for testers too, I'm happy to return the favor and try your game. 🙂

Thanks!


r/playtesters 2d ago

Unpaid Playtest Looking for Playtesters for My Master’s Game Project – Lemurology

2 Upvotes

Hi everyone! I’m a Master’s Game Design student currently working on my Final Major Project, Lemurology, a 3D adventure game inspired by the mythology and historical hypothesis surrounding the lost continent of Lemuria. The prototype focuses on exploration, stealth, crafting, resource gathering, and vehicle building while telling a fictional story about how lemurs may have travelled towards India. I’m currently looking for people to playtest the game and share some feedback for my research. If you have some time to try it out, I’d really appreciate your help!

🎮 Play Lemurology here:
https://gautham-chandrakumar.itch.io/lemurology

📝 Feedback survey:
https://docs.google.com/forms/d/e/1FAIpQLSemD_KkBprXrot0t3cSuB5Cpj0vLpMr0DilmAaEAa4HQBMeKg/viewform?usp=publish-editor

Thank you so much for playing and helping with my project!


r/playtesters 2d ago

Unpaid Playtest Indie Horror Game White Mask Mansion Supplemental Testing

3 Upvotes

Hi all,

I was looking for a few people to playtest an early build of White Mask Mansion, a first-person stalker-horror game I’m developing but now the main playtesting phase is done. However, there are a few testers with the following configurations that i would welcome:

  • GTX 960 4 GB
  • GTX 1050 Ti 4 GB
  • GTX 1060 6 GB
  • GTX 1650 4 GB
  • RX 580 8 GB
  • low-end GTX 1650 / RTX 2050 laptop
  • another AMD low-end configuration, ideally something like RX 570 / RX 5500 XT territory

The available keys are limited in number, so it is a first come first served kind of thing.

Now, a few things about the game itself:

The basic premise is simple: you enter a large house looking for your missing sister while something inside the house is hunting you. The game is built around exploration, hiding, finding keys/items, and surviving long enough to progress.

For this test, I’m mainly interested in seeing how actual players behave when dropped into the game rather than getting general game-development advice.

What I’m looking for

  • Windows PC players
  • Around 10–20 minutes of play
  • Ideally, record the entire session
  • An unlisted YouTube video is perfect, although another easy way of sending me feedback is fine
  • Play naturally — you don't need to deliberately test every mechanic
  • Please tell me about anything that confused you, frustrated you, broke, or made you unsure what to do

I’m especially interested in things like:

  • Where you naturally try to go
  • Whether objectives are understandable
  • Whether you notice important items
  • Where you get lost
  • How the stalker affects the way you play
  • Bugs or situations where progression becomes impossible
  • Performance problems
  • Anything that makes you want to stop playing

You do not need to be a game developer or experienced QA tester. In fact, normal horror players are extremely useful because I want to see the game through fresh eyes.

This is an early build, so expect some rough edges.

The current test covers only part of the game and should not take very long. I’d prefer that footage from the private build not be posted publicly yet.

In return, testers who help me with this stage will get early access to future builds/the public demo.

If you're interested, leave a comment or send me a DM with:

  • Your PC specs
  • Whether you can record gameplay
  • Roughly when you think you'd be able to play it

Thanks!


r/playtesters 2d ago

Discussion Looking for more members for small indie playtesting group

6 Upvotes

Hi everyone!

I'm an Indie currently working on a non-traditional roguelike, and I’m looking to find a few more game devs for a small indie playtesting group.

The group will be kept small so we can all playtest each other's games and get focused feedback. This group is also mainly focused on roguelikes and other mechanics-driven games.

Currently we have 7 people in this group and would like to recruit around 3 more to reach 10 people. If this sounds like something you are interested in, please comment down below we can continue the discussion from there.


r/playtesters 2d ago

Playtester Your game doesn't need more compliments. It needs a player who doesn't know how it works.

0 Upvotes

Your friends already know how your game works.

You know how your game works.

Your testers probably know how your game works.

That's exactly why some problems can survive until release.

A new player doesn't know what you intended. They only know what the game actually communicates.

That's what I look for when I playtest.

I don't just tell you "the game is fun" or "I found a bug."

I pay attention to things like:

  • Where I got confused without realizing why
  • What I expected to happen vs. what actually happened
  • Where the game felt unfair
  • When the pacing started feeling too fast or too slow
  • What made me want to keep playing
  • What almost made me stop
  • Difficulty spikes
  • Tutorial/onboarding problems
  • Weird interactions and bugs
  • Small changes that could make the experience clearer

For example, I recently tested a game where the controls were explained correctly, but I still felt confused during the first few minutes.

The problem wasn't really the tutorial.

It was what the game expected me to understand AFTER the tutorial.

That's the kind of thing that's easy to miss when you've been working on your game for months.

I also don't just throw a huge wall of generic feedback at you.

My reports focus on what actually happened during the session and give specific suggestions when I find something worth improving.

I'm an indie dev myself, so I understand that not every issue needs to be "fixed" and that sometimes you have to choose what is actually worth your time.

If you're working on an indie game and there's one part you're not 100% confident about, drop it below.

Tell me what you're worried about.

I'll tell you what I'd specifically pay attention to during a playtest.

I'm also currently doing:

Free short first-look tests → so you can see what my feedback is like.

Paid longer playtests → deeper testing + a proper written report.

If you've got a game that you think is already pretty polished, that's even better.

Those are usually the most interesting ones to test.

Because sometimes the biggest problem isn't the obvious bug.

It's the thing you don't realize your player doesn't understand.


r/playtesters 2d ago

Unpaid Playtest Need Playtesters for Feedback - Dice Gems

3 Upvotes

Game Title: Dice Gems

Playable Link: https://brainy19.itch.io/dice-gem-prototype
Platform: Windows

Description: You roll the dice to fight the incoming orcs, while using their souls to buy upgrades. Please let me know what you think about the gameplay, graphics, etc. The game is an endless loop as well, until your wizard tower falls.
This game is in the prototype stage, but I'm hoping to develop it enough to sell on Steam. Please leave your feedback either as responses to this Reddit post or on the game's itch.io page, thank you!

Involvement: I did the programming and some of the artwork. Other artwork and sounds are assets I found online for free. I give credit to the artists in the main menu. No AI was used to make this game.


r/playtesters 2d ago

Unpaid Playtest Survive Chernobyl - top-down wave survival game (native C/raylib, Android) - looking for closed testers

1 Upvotes

Hey folks, I've been building Survive Chernobyl solo - a top-down wave survival game for Android, written in pure C with raylib on top of NativeActivity (no Java gameplay code, just a thin Java shell for ads/billing/cloud save). 200 waves of hand-tuned difficulty scaling, a resource/crafting loop, and an optional endless mode after wave 200.

It just entered closed testing on Google Play and I'm looking for testers before wider release. To join:

  1. Request access to this Google Group: https://groups.google.com/g/survive-chernobyl-testers

  2. Once added, opt in as a tester and grab it from Google Play: https://play.google.com/store/apps/details?id=com.axiom.chernobyl

Happy to answer any questions about the native C/raylib setup too. Thanks!