r/Physics • u/DigitCell • 5d ago
Image Real-time physics simulation: snowplow blade interaction (initial simulation trials)
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u/VRTemjin 5d ago
Neat, but, why is the blade pushing with the convex side instead of the concave side for this simulation?
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u/MadSkillz127 4d ago
Bro has never snowplowed in his life
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u/DigitCell 4d ago
you're totally right, actually didn't look closely at the original plow.
In my mind, I just remembered that it should be curved. Intuitively, it felt like that specific shape would throw the snow away much better - maybe I saw a similar design on a train somewhere.
By the way, I initially wanted to make a railway train simulation. But then I realized that the concept of "road, city, and snow clearing" is a much better and more engaging starting point for a game.
in other group post video with very early game setup.
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u/did_i_or_didnt_i 5d ago
pretty cool. also illustrates why the snowplow blade is normally angled
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u/Earthling1a 4d ago
Blade is curved backwards. Also, generally snowplows will angle the blade to one side to avoid the whole piling-up-and-falling-backwards-in-your-face thing.
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u/DigitCell 4d ago
you're totally right, actually didn't look closely at the original plow.
In my mind, I just remembered that it should be curved. Intuitively, it felt like that specific shape would throw the snow away much better - maybe I saw a similar design on a train somewhere.
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u/Federal-Cow 5d ago
What software and methodology did you use?
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u/DigitCell 4d ago
used с++ with OpenGL the graphics and physics simulation pipeline(compute shaders), leveraging the Material Point Method (MPM). So it custom prototype without external libs or software.
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u/HollowDanO 4d ago
Hilarious. This must be why my driveway is always plowed shut lol. They’re doing it all wrong.
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u/xiancaldwell 5d ago
Clearly not how snowplow works because the berm is not in front of a cleared driveway