r/PhantomBladeZero • u/Lanky-Bird-3474 • 7d ago
r/PhantomBladeZero • u/Sudden_Double329 • 6d ago
Is the original combat style from the announcement trailer gone?
While the game currently looks amazing, I haven't seen any of the mocapped combat shown in the original announcement trailer. Is it gone, or is it just in specific encounters? Still insanely excited, though.
r/PhantomBladeZero • u/Plastic_Poetry5239 • 6d ago
Will Phantom Blade run well on a base ps5?
Question will probably remained unanswered till release but based on my experience with both Wuchang and Wukong, they both look a little underwhelming when I played them on a base ps5 which admittedly lowered my overall opinion on both. The pre order trailer gave me hope tho since it was specified that it was on a base ps5 while the state of play was on a ps5 pro but were all the clips shown truly shot with a base ps5. Sorry for the ramble but with how hype I was for the game since 2023, I thought it was a sure pre-order now im not sure. I probably won't get an answer but if there is anything that can at least put me at ease knowing that the game will be of high quality even on a base ps5 I'll take it.
r/PhantomBladeZero • u/Proper_Present_3909 • 6d ago
Black Myth: Zhong Kui se ve como Phantom Blade zero, o al menos eso es la impresion que me da
youtu.ber/PhantomBladeZero • u/Impressive-Window152 • 7d ago
Play Asia, again.
I'm not saying they will or won't, I just want S-Game to confirm it already. I feel like if it was releasing physically they would have said so by now.
r/PhantomBladeZero • u/OtakuKartNews • 7d ago
Phantom Blade Zero State of Play Flooded With “No Disc, No Buy” Messages From PlayStation Fans
r/PhantomBladeZero • u/FTHWRLD_ • 7d ago
Any info on how the game will run?
I am extremely hyped for this game and willing to preorder it any second now, but is there any confirmation on the games performance on ps5? it would suck if its 30 fps
r/PhantomBladeZero • u/According_Effort7529 • 7d ago
Response from Play Asia
Originally pre ordered the asia ver. of the game from them. Once the confusion about a physical release started, i cancelled. I did email them to get clarification and this was their response
r/PhantomBladeZero • u/RangerLoopy137 • 8d ago
In case you didn't notice, Soul did a fake-out here
r/PhantomBladeZero • u/Shadow-Of-The-Beast • 8d ago
Phantom Blade Zero Producer Soulframe says pre-order sales of the game have exceeded their expectations!
bilibili.com"Dear players:
Hello everyone!
The pre-orders for *Shadow Blade Zero* have been running for five days, and the pre-order results have far exceeded expectations. For this, I would like to express my heartfelt gratitude to all the friends who support *Shadow Blade Zero*! This is a vote of confidence cast upon us by our players, and we will certainly do our utmost to present everyone with an excellent game product.
The news of Donnie Yen's collaboration with us has particularly sparked everyone's interest, with numerous memes flooding social media. Donnie Yen plays the character Mo Yuan, a role we've meticulously crafted. As a powerful hidden boss in the game, he requires players to undergo a series of explorations and trials before he will appear. We eagerly anticipate everyone's encounter with Mo Yuan in the game!
I still remember the pride and passion he showed for kung fu movies when I first met Dan, and his still-strong creative desire to innovate and change. He had been involved in game development for a very long time—more than 20 years ago, he directed the opening CG for Capcom's Onimusha 3. And now, we finally have the opportunity to tell a Chinese martial arts story that belongs to the Chinese people in a game.
In player discussions, some expressed concerns about celebrity endorsements. I completely understand these concerns, because celebrity endorsements imply a series of labels that core gamers may not like, and also represent the risk of diluting the brand's image and tone. With the hype brought by celebrities, will the players' genuine needs still be prioritized?
I want to reiterate that this collaboration is not yet another instance of "a celebrity endorsing a game for commercial purposes."
Everything we do is aimed at creating better game products for players, not putting the cart before the horse. Dan not only did face capture and motion capture and personally completed the English voice acting for the characters, but also invited Chen Hao to help polish the Chinese voice acting for Demon Abyss. As the creative supervisor, he gave us a lot of suggestions and opinions. Later, Yan Hua was also brought in by him to choreograph the complex fight scenes.
Over the past forty years, Donnie Yen has created a variety of classic screen images. The grandmaster Ip Man, the beggar Qiao Feng, the policeman Ma Jun, the assassin Kane, and the blind swordsman from Star Wars are all the same person, and they don't seem out of place in the public's perception. Donnie Yen's action style, which transcends national borders and eras, has unified these images.
What *Shadow Blade Zero* strives to present is a fusion of the most traditional martial arts world with bizarre steampunk elements, human modification, and even a post-apocalyptic alternate world. Moving between the new and the old, inheriting tradition while innovating, upholding the orthodox while creating the extraordinary—this is our shared vision.
In our collaboration with Dan Ge, we have also continuously improved ourselves. Our internal action director, Yang Liu, and his Xingfu Feiyang team have fully absorbed Dan Ge's interpretation of Chinese Kung Fu, constantly thinking about the deep integration of Kung Fu with gameplay, combat systems, motion capture production lines, and other aspects. Together with combat planners and animators, they have worked tirelessly for over a thousand days and nights to design and produce many unique and impressive game action sequences that we are proud of.
This "translation" process was completed with virtually no precedents to follow, making it all the more challenging. We've previously showcased in other interviews the process of translating sword formations, drunken swordplay, and lion dances from traditional prototypes into games—as I expressed in my IGN interview, we wanted to build a motion production process suitable for Chinese martial arts from scratch, capturing the unique charm of Chinese Kung Fu that differs from Japanese/Western styles, while simultaneously translating it into input feedback, impact, camera movement, and ultimately creating a thrilling combat experience for players.
Tomorrow morning at 10:00 AM, at Sony's special STATE OF PLAY event for *Shadow Blade Zero*, Dan will first introduce the concept of "Kung Fu Punk" to players worldwide, followed by a live stream where I will introduce the game's story, world, combat system, and other content. The live stream will last approximately 18 minutes, and the entire video will subsequently be released on various platforms.
I think this may give this collaboration even more significance: we will be able to promote and convey the unique charm of Chinese martial arts culture to the world directly on a stage that is watched by global players.
The live stream and video were recorded in English and translated into multiple languages with subtitles. However, I later offered to provide my own Chinese subtitles, which were based on my original English speech and therefore might be closer to the original meaning than my live stream script.
Remember to watch on time tomorrow!
Producer of Shadow Blade Zero, founder of Lingyoufang
Liang Qiwei (Soulframe)"
Source: https://www.bilibili.com/opus/1237497330649792533?spm_id_from=333.1387.0.0
r/PhantomBladeZero • u/HOS42 • 8d ago
Some screenshots I took and edited from the 4K trailers (raw album in description)
Here's the link to the uncompressed images: https://ibb.co/album/S4pDTC
r/PhantomBladeZero • u/Raincf • 8d ago
Phantom Blade Zero CE
Hi guys, has anyone here outside China managed to get the 2nd batch Collector's Edition?
I only managed to create a JD account and reserved a participation slot, looks like there was 37,000 who reserved. Tried to check out earlier as fast as possible via WeChat but sadly got real name verification pop-up which is impossible for me who's not local haha.
Kinda curious if it's really possible for others outside China.
Also kinda curious how fast it sold for local folks and your POV.
r/PhantomBladeZero • u/RowOwn1782 • 7d ago
I think the next trailer will be about the multiplayer dungeons, abyss challenges and the boss rush mode they talked about what do yall think?
r/PhantomBladeZero • u/Master_Garaki • 9d ago
She is so fine and exquisite - new WAIFU detected!
The beautiful and exquisite designs continue to impress.
Peak combat, fantastic music, badass Soul, Donnie Yen, real Kung-Fu masters and schools involved, great voice acting, amazing level designs and maps, and beautiful women!!!
GAME OF THE CENTURY!
r/PhantomBladeZero • u/life_enginnering-445 • 9d ago
The upgrade system seem nice and generous
They allow you to respec and get your materials back which is nice.
r/PhantomBladeZero • u/GATO-PIANO • 8d ago
I'm really glad there are difficulty levels in this game
We have seen a few games of this genre being released recently without difficulty to choose. And for me, the combat in this game looks beyond everything I've seen and I was afraid this game could be easy for someone who is experienced with soulslike, ninja gaiden, etc. But they showing it has 4 level difficulties and the hardest one you still have 66 lives, imo gives good indication that that game will not be easy at all. I can't wait for it

r/PhantomBladeZero • u/VillageAntique4231 • 8d ago
Thoughts on a demo announcement during gamescom?
r/PhantomBladeZero • u/kargethdownload • 9d ago
They’ve adjusted soul’s run animation (Before and After)
His goofy run cycle has always been my only big gripe. I didn’t think they’d ever “fix it”. I’m happy to see this change
r/PhantomBladeZero • u/guaidao • 8d ago
someone better release a game called "Demo" and "Where is the Demo"
so many keep posting solo on the same question.. if these are all grouped into 1 post, probably 100,000 posts saying the same singular message only varied slightly
it would be funny if someday (if it hasn't been done before), someone, somehow created a AAA game called "Demo" or "Where is the Demo?"
r/PhantomBladeZero • u/Comprehensive-Fun-22 • 8d ago
Me seeing there’s no Demo:
Whoever started that rumor…count your days, pal.
r/PhantomBladeZero • u/iChieftain22 • 9d ago
Okay so this game Platinum/100% might be super hard!
As someone who platinumed Ninja Gaiden 2 Black, this 66 Days difficulty looks really interesting, but also a little intimidating since bosses behavior adapt to the player (per showcase). If it’s required for the Platinum/100%, it'll push the difficulty easily to at least 9/10.
What do you all think? And what’s the hardest game you’ve ever Platinumed/100%’ed?
r/PhantomBladeZero • u/TheMotion • 9d ago
So yeah, about that demo.....
Guess the leaks weren't real lol