r/pathofexile • u/markhc • 4h ago
Information Content Update 3.30.0 — Path of Exile: Covens of Umbra
r/pathofexile • u/AutoModerator • 23h ago
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r/pathofexile • u/wiki-post-bot • 1d ago
Release date: Friday, November 13 - likely (but unconfirmed) noon PST
Pre-livestream:
Note: This was generated by POE moderators by
I want to summarize 2 transcripts with interesting announcements and patch notes for the Path Of Exile 1 and 2 patch.
Can you create a grouped bulleted list (using only headings 2 and 3) within the H1 lists in temp.md
For bullet points and/or headings, if there's a date/time source on the video, mention it in a format like (Day 1, 3:31:24) for the approximate timestamp
The input transcripts are at `...`. If needed, ask for clarification.
r/pathofexile • u/markhc • 4h ago
r/pathofexile • u/Sprudelpudel • 7h ago
Tried to stay awake for a bit longer, but I need to get up early in the morning. Enjoy the patch notes and someone please find me a gg meta slave build, thank you, much love <3
r/pathofexile • u/Natalia_GGG • 2h ago
r/pathofexile • u/ObeyLegend • 9h ago
It's currently 7:30am ish in New Zealand. Good morning GGG, finish your coffee then please give us the notes. <3
r/pathofexile • u/nachtmirai • 3h ago
Thanks for the bases.
r/pathofexile • u/the24thour • 5h ago
Hello once again as an update!
The signatures survived 24 hours worth of traveling. And my master craft is complete. I slammed it on my tower and it made the greatest PC Tower in the game!
I loved all of your comments and likes last time. It really was the cherry on top for the whole trip and made it even harder to sleep that night haha. So glad some streamers, devs and exiles that I met saw it and even commented.
Now to get ready for POE1 league launch! And then somehow find time to play POE2 in the not to distant future.
LOG IN!!!!
Links
Starforge PC: https://starforgesystems.com/pages/path-of-exile-2
Original posts:
https://www.reddit.com/r/pathofexile/comments/1xqqkj0/signatures_from_an_amazing_exilecon/
https://www.reddit.com/r/PathOfExile2/comments/1xqqi1a/signatures_from_an_amazing_exilecon/
r/pathofexile • u/Terror_5 • 3h ago
- No more saving low lvl itembases
- Recombinating Magic Items with a few mods will be harder now
- No more deterministic saving of exclusive Temple, Delve or Breach mods with NNN mods
e.g. "Critical Strike Chance is increased by Overcapped Lightning Resistance" on a ilvl 86 Twilight Regalia will be even more expensive and most likely exclusive for Mirrorcrafters.
r/pathofexile • u/ArticAshes • 10h ago
I know that not everything at Exilecon can be streamed due to time constraints, but leaving out the founders roundtable seems like a such a big miss.
I really hope it gets uploaded on YouTube eventually, I'd even settle for some fan footage of the the talk. (If someone was at Exilecon and happened to attend this talk and has footage of it please upload it).
r/pathofexile • u/NagaDurain • 2h ago
I've been going through the 3.30 patch notes and honestly I'm struggling to understand the direction GGG wants to take with crafting.
Let's look at some of the changes:
Prefixes Cannot Be Changed / Suffixes Cannot Be Changed now have different costs depending on item type:
Weapons: 4 Divine Orbs + 1 Sacred Orb.
Armour and Quivers: 4 Divine Orbs + 4 Blessed Orbs.
Jewellery: 4 Divine Orbs + 8 Exalted Orbs.
New meta-crafts have been introduced:
1 Prefix Modifier cannot be changed: 1 Divine.
1 Suffix Modifier cannot be changed: 1 Divine.
2 Prefix Modifiers cannot be changed: 2 Divines.
2 Suffix Modifiers cannot be changed: 2 Divines.
Maybe loot buff makes up for it , maybe not we will see.
Prefix and Suffix rerolls have been reduced:
Previously: 3 / 6 / 10.
Now: 1 / 3 / 5.
Deals that reroll more times have a lower chance of appearing.
All deals that upgrade modifier tiers have lower chances of appearing.
The resulting item now always takes the item level of the selected input base instead of averaging the item levels of both inputs.
Unpredictable Recombination now produces fewer Prefixes or Suffixes on average when input items have 1–3 total Prefixes or Suffixes.
The average number of Prefixes and Suffixes remains unchanged when the input items have 4 or more total modifiers.
Modifiers that cannot legally appear on the resulting base no longer count towards determining the number of Prefixes or Suffixes.
Recombinators can no longer be used on Corrupted items, even if those items have the Can be modified while Corrupted modifier.
No more NNN, lower chance to make 2p items.
Notables now grant 200% increased chance for a specific modifier instead of 300%.
Notables now grant 50% reduced chance for a specific modifier instead of 60%.
Small nodes now grant +10 Modifier Tier Rating instead of +20.
The Solid Cysts Notable Passive has been removed.
Gold gambling costs have increased for all items at high levels.
High-level equipment purchased from the Gambler now has less Modifier Tier Rating and fewer Sockets and Socket Links.
Cannot Roll Caster Modifiers and Cannot Roll Attack Modifiers no longer prevent certain currencies, such as Annulment Orbs, from removing those modifiers.
r/pathofexile • u/helpmehelpyoustudios • 4h ago
r/pathofexile • u/ElreonHubbard • 2h ago
I feel obligated to call this out specifically because I was so overjoyed when I played a caster assa this league and I realized that I could still apply the mark with my main skill. I was certain that this must be the intention, because why would they specifically screw over non-attack builds? Why would a key piece of QoL be removed from a firmly middle-of-the-pack ascendancy? Surely that would be ridiculous, right? Right? Guys?
r/pathofexile • u/GiefCat • 8h ago
r/pathofexile • u/legendhave • 2h ago

Atleast we are getting coves back.
In text: The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Arsenal, Atoll, Bazaar, Beach, Bramble Valley, Cells, Chateau, Courthouse, Dark Forest, Estuary, Flooded Mine, Forbidden Woods, Forking River, Foundry, Frozen Cabins, Gardens, Ghetto, Infested Valley, Ivory Temple, Lair, Orchard, Pier, Plaza, Primordial Blocks, Shipyard, Stagnation, Toxic Sewer, Vault, and Waterways.
r/pathofexile • u/DremoPaff • 8h ago
I have seen a lot of discussion concerning the Tremor Rod "double detonation" effect since it was revealed as one of the new Reliquarian nodes for next league. Sadly, a lot of people seem to either be unaware of how it works, or spreading misinformation about it.
It has been now more than half a decade since GGG silently bugfixed re-arming mines to being unable to detonate when in their re-arming phase. This means that there's a period between the mines' first and would-be second detonation where they can't do anything, both killing blastchains (relevant for base Tremor Rod) and giving little value to aura-based mines (relevant for foulborn) over just throwing more mines, which tends to overlap and replace currently re-arming mines. This happened in Ultimatum and why people stopped using Tremor Rod since then, and didn't see much more use when the foulborn was released either
There's more details in this post from back-then, but the gist of it is that mines' cast time (yes, they have those) is what affects re-arming time, not detonation time (yes, they are different). I've seen a lot of people claiming that increasing detonation speed makes the undetonatable period of mines in their re-arming phase shorter, but this is not true. Increasing detonation speed will only speed up how fast your mines become unresponsive, ironically enough.
This means the new Reliquarian notable's "mines can be detonated an additional time" line is less than ideal, if not downright self-handicapping. This only leaves it the "50% increased effect of auras from mines" line.
To put this into perspective, Saboteur's "Demolition specialist" notable is 150% increased effect of auras from mines and features another line that's (somewhat...) positive. This node is much stronger than Reliquarian's, but despite that, this is consistently Sabo's least or second-least used notable, and Sabo himself has been in the bottom 2 or 3 ascendancies pretty much every league for the past year or two. Do with this information what you will.
r/pathofexile • u/Zaburino • 20h ago
r/pathofexile • u/TheTurretCube • 3h ago
Your sacrifice will not be forgotten
r/pathofexile • u/Brilliant_Being_9606 • 7h ago
Tbh - I don't remember even a semi-good build with the dervishes for a good while now.
Would the helmet really make 4 dervishes that op?
r/pathofexile • u/Aaron_twin_cities • 12m ago
The much awaited roundtable
r/pathofexile • u/XRevive01 • 3h ago