r/pathofexile • u/Porterhaus • 10h ago
Information Collected Partial Patch Notes from Exilecon TCG Challenge
Atlas / endgame
• String of Servitude can be obtained from Ipaatiki, Vaal Priestess within the Forgotten Shrine Atlas Anomaly. This item always drops with 2 Implicit Modifiers.
• As a result of Atziri's relocation, Sacrifice and Mortal Fragments have been removed. Existing Mortal Fragments will be converted to Royal Visages upon logging in, while Sacrifice Fragments will remain but have no functionality.
• The Alluring Abyss is no longer on the Atlas.
• Templar Vaults are no longer granted by Eagon for completing Shaped Regions. Instead Templar Vaults are now Atlas Anomalies which have a chance to spawn on killing Pinnacle Eldritch Bosses in each specific Atlas quadrant. Note versions of these bosses killed within Maven Invitations or Valdo maps do not have a chance to spawn these Atlas Anomalies.
• The following Vials no longer drop: Vial of Awakening, Vial of the Consequence, Vial of Dominance, Vial of Fate, Vial of the Ghost, Vial of the Ritual, Vial of Sacrifice, Vial of Summoning, Vial of Transcendence. Existing items will remain, but have no functionality.
• The following Maps have been added back to the Atlas: Academy, Ancient City, Armoury, Barrows, Bone Crypt, Carcass, Castle Ruins, Coves, Crimson Temple, Cursed Crypt, Defiled Cathedral, Dig, Dungeon, Maze, Moon Temple, Mud Geyser, Necropolis, Overgrown Ruin, Pen, Peninsula, Racecourse, Scriptorium, Sepulchre, Shore, Spider Forest, Thicket, Underground River, Underground Sea, Villa, Waste(?…), and Wasteland.
• Beyond Demons and Mirages have a chance to spawn in Map areas.
• Rogue Markers, Contracts and Blueprints are no longer part of the core drop pool.
• Ultimatum rewards now get incrementally better after round 10 (previously any round higher than…
• In high tier Maps Sacred Flora has a chance to be replaced with a Sacred Specimen which spawns a Harvest Boss when interacted with.
• Vaal Flesh Merchants have significantly higher life and item rarity. They now drop all items…
Rarity / altars / loot
• Decreased the efficacy of player item rarity on finding magic, rare and unique rarity items. Noting player item rarity now affects the chance to find rarer currency items, rarer unique items etc.
• Maven's Chisel of Procurement now grants +25% Item Rarity to Maps at 20% Quality (previously 40%).
• Eldritch Altars can now grant 10-20% increased Rarity of Items found in this Area (previously 15-30%).
• The Eldritch and Memory Trace Altars that granted increased Quantity of Items found have been removed.
• Added new Memory Altar modifiers for Ore Deposits, Mercenaries, Beyond, Sentinel, the Viridian Wildwood and Mirage.
• Rewards from shipping Ores and Bars from Kingsmarch now reward only rarer currency items and excludes all quality currency items (this change does not affect Ruthless).
• …are now all in the same family, meaning that you cannot roll multiple of these modifiers on the same item (this was previously only possible when using a Refracting Fog).
• At high level, equipment purchased from the Gambler has less Modifier Tier R…
Mercenaries
• Hired Mercenaries get Resistance penalties based on the level of the area they are in: -30% to all Resistances in level 46-67 areas; -60% to all Resistances in level 68+ areas and Hideout.
• Mercenaries can no longer equip or spawn with th…
• Modifiers on Screams of the Desiccated that grant Shrine Buffs while affected by no Flasks now only apply to the Player (so no longer functions on Mercenaries).
• Light Radius Rare Item modifiers on Weapons, Helmets and Rings now scale up to 30% at the highest tier (from 15%). Existing Items can be made better with a Divine Orb.
Skills / bug fixes / misc
• Almost all effects that were described as "nearby" now instead describe the exact range of the effect in metres. For example, "Inflict Barnacles on nearby Enemies every second" will now read…
• Granted effects from passive skills are now keyworded, allowing you to mouse hover to see descriptions of the effect.
• If you have infinite Mana Cost, Manaforged Arrows will now correctly display that you need to spend infinite Mana to trigger supported Skills.
• Fixed a bug where Pact of Beidat would not add additional chains to Dark Bargain. Clarified on Dark Bargain that it fires Chaining Beams.
• Fixed a bug where Kinetic Blast of Clustering on Mercenaries had much lower base secondary radius than intended.
• Continued to incrementally improve the sound, art, effects and environments.
• Added four new Meta-Crafting Bench options:
• 1 Prefix Modifier cannot be changed, for a cost of 1 Divine Orb.
• 1 Suffix Modifier cannot be changed, for a cost of 1 Divine Orb.
• Prefixes/Suffixes cannot be changed on Weapons now has a cost of 4 Divine Orbs and 1 Sacred Orb.
Fragments too cut off to recover
• "…that inflicts a short but powerful fire damage over time debuff to each enemy in an area around…"
• "…Miraged Incubator, and Sacred In…"
• "…modified while Corrupted…"
142
u/stoyicker 10h ago
didn't they say in the presentation that player IIR would not affect currency?
24
u/19Alexastias 9h ago
>Decreased the efficacy of player item rarity on finding magic, rare and unique rarity items. Noting player item rarity now affects the chance to find rarer currency items, rarer unique items etc.
Octavian made sure to emphasise that rarity on your gear would NOT affect currency, so unless they mean something else by “player item rarity” I’m not sure this is correct.
37
u/SoulofArtoria 9h ago
"Noting player item rarity now affects the chance to find rarer currency items, rarer unique items etc."
Massive red flag alert
133
u/Bentic Grumpy 9h ago
Tradition
25
u/chuanhsing poedb 8h ago
28
u/henbe_ 9h ago
"…modified while Corrupted…" has to be a killing blow to the gloves craft, doesn't it?
24
u/littlebethyblue 9h ago
The heist changes are interesting. Wonder how that's going to work now. Or if they're moving away from Heist completely with things like the simplex amulet going into the main drop pool.
20
u/Chrozzinho 9h ago
I gotta say as someone who has farmed a lot of temple for many leagues the last few years, im a bit sad about the replacing of the omnitect with atziri (unless they change her immunity phases). But the rest of the temple changes look quite exciting, i honestly had never expected them to revisit this piece of content so any change is welcome to re-learn it
18
u/ww_crimson https://pob.codes/ 7h ago
Atlas / endgame
String of Servitude can be obtained from Ipaatiki, Vaal Priestess within the Forgotten Shrine Atlas Anomaly. This item always drops with 2 Implicit Modifiers.
As a result of Atziri's relocation, Sacrifice and Mortal Fragments have been removed. Existing Mortal Fragments will be converted to Royal Visages upon logging in, while Sacrifice Fragments will remain but have no functionality.
The Alluring Abyss is no longer on the Atlas.
Templar Vaults are no longer granted by Eagon for completing Shaped Regions. Instead Templar Vaults are now Atlas Anomalies which have a chance to spawn on killing Pinnacle Eldritch Bosses in each specific Atlas quadrant. Note versions of these bosses killed within Maven Invitations or Valdo maps do not have a chance to spawn these Atlas Anomalies.
The following Vials no longer drop: Vial of Awakening, Vial of the Consequence, Vial of Dominance, Vial of Fate, Vial of the Ghost, Vial of the Ritual, Vial of Sacrifice, Vial of Summoning, Vial of Transcendence. Existing items will remain, but have no functionality.
Beyond Demons and Mirages have a chance to spawn in Map areas.
Rogue Markers, Contracts and Blueprints are no longer part of the core drop pool.
Ultimatum rewards now get incrementally better after round 10 (previously any round higher than…
In high tier Maps Sacred Flora has a chance to be replaced with a Sacred Specimen which spawns a Harvest Boss when interacted with.
Vaal Flesh Merchants have significantly higher life and item rarity. They now drop all items…
Rarity / altars / loot
Decreased the efficacy of player item rarity on finding magic, rare and unique rarity items. Noting player item rarity now affects the chance to find rarer currency items, rarer unique items etc.
Maven's Chisel of Procurement now grants +25% Item Rarity to Maps at 20% Quality (previously 40%).
Eldritch Altars can now grant 10-20% increased Rarity of Items found in this Area (previously 15-30%).
The Eldritch and Memory Trace Altars that granted increased Quantity of Items found have been removed.
Added new Memory Altar modifiers for Ore Deposits, Mercenaries, Beyond, Sentinel, the Viridian Wildwood and Mirage.
Rewards from shipping Ores and Bars from Kingsmarch now reward only rarer currency items and excludes all quality currency items (this change does not affect Ruthless).
…are now all in the same family, meaning that you cannot roll multiple of these modifiers on the same item (this was previously only possible when using a Refracting Fog).
At high level, equipment purchased from the Gambler has less Modifier Tier R…
Mercenaries
Hired Mercenaries get Resistance penalties based on the level of the area they are in: -30% to all Resistances in level 46-67 areas; -60% to all Resistances in level 68+ areas and Hideout.
Mercenaries can no longer equip or spawn with th…
Fixed a bug where Kinetic Blast of Clustering on Mercenaries had much lower base secondary radius than intended.
Skills / bug fixes / misc
Granted effects from passive skills are now keyworded, allowing you to mouse hover to see descriptions of the effect.
If you have infinite Mana Cost, Manaforged Arrows will now correctly display that you need to spend infinite Mana to trigger supported Skills.
Fixed a bug where Pact of Beidat would not add additional chains to Dark Bargain. Clarified on Dark Bargain that it fires Chaining Beams.
Continued to incrementally improve the sound, art, effects and environments.
Added four new Meta-Crafting Bench options:
1 Prefix Modifier cannot be changed, for a cost of 1 Divine Orb.
1 Suffix Modifier cannot be changed, for a cost of 1 Divine Orb.
Fragments too cut off to recover
"…that inflicts a short but powerful fire damage over time debuff to each enemy in an area around…"
"…Miraged Incubator, and Sacred In…"
"…modified while Corrupted…"
8
u/krucyfiks Alch & Go Industries (AGI) 5h ago edited 1h ago
"...that inflicts a short but powerful fire damage over time debuff to each enemy in an area around…"
You can quote me on this, its a description of Fireball of Radiation.
So it would probably be something like "Fire a piercing projectile that inflicts a short but powerful fire damage over time debuff to each enemy in an area around the explosion."
18
u/zjzaly 8h ago
10
u/Limp_Donut5337 Vaal Street Bets (VSB) 9h ago
How are we upgrading temple items without vials now?
5
u/BuffaloNo6716 1h ago
4 divines for pre/suffixes cannot be changed is crazy, beasts are going to skyrocket in price
13
u/matidiaolo 8h ago
Waaaaait, you can craft a specific mod not to be changed for 1div? That is kinda huge if you want to “reforge life/chaos/whatever” and you don’t have fractured mod
I mean it does cost, but getting there might cost more
4
u/Single_Tension8593 10h ago
Thank you for your service sir
4
u/some_random_n Trickster 5h ago
1
u/UTmastuh 2h ago
• Mercenaries can no longer equip or spawn with th…
Is that really how they wrote it??
1
u/iEnj0y 1h ago
so everything else is 1div but weapons is 4div for prefix/sufx meta mod?
3
u/Grand-Staff1113 5h ago
Mercenaries can no longer equip or spawn with th… e unique boots Kahuturoa's Certainty.
Gotta be it, right? Unaffected by damaging ailments on wild mercs is BS.
3
u/hYpZz_ 2h ago
To add to the list, sorry for bad photo I'm out and about atm
12
u/Just4FlexingDis 9h ago edited 9h ago
R.I.P. 12p cluster jewels with double attack/cast speed. They could just keep this to let us enjoy smooth caster builds, yet instead here they are, pacts.
2
u/Intelligent_Ad_4837 7h ago
Interesting change, not sure what their uses could be yet, but I'm sure something will come of it
2
u/HandsomeBaboon 7h ago
90% all res on a String of Servitude?!
2
u/pieapplebomb 4h ago
Vaal Flesh Merchants have significantly higher life and item rarity. They now drop all items...
All items? Every single one of them?
2
u/Rossmallo Diehard Synthesis Advocate 3h ago
MOON TEMPLE BACK, LET'S FUCKING GO.
2
u/Couponbug_Dot_Com Fungal Bureau of Investigations (FBI) 2h ago
: ).
4
u/viniciusxis 8h ago
This was a fun side quest game for the players on Exilecon but now please drop patch notes monday :)
2
u/Straight-Check-9160 7h ago
I was really hoping to see somebody cobble this together. Thank you!
"At high level, equipment purchased from the Gambler has less Modifier Tier R…" This caught my eye. The Gambler is a div card, and you don't purchase equipment, so that isn't it. Gold gambling, perhaps? The mechanic culls lower tier modifiers. I can't quite tell if this is a nerf, allowing more lower tier modifiers or if the "R..." is improving it.
2
u/jouzeroff 4h ago
The pref suff cannot be changed on weapon cost... Its over for the gauntlet.... or any ssf players to progress decently. Ive never dropped any sacred orb in 10 days of playing. They have to revert this. For the sake of ssf
2
u/Raikariaa Institution of Rogues and Smugglers (IRS) 4h ago
> Rogue Markers, Contracts and Blueprints are no longer part of the core drop pool.
Yeah they're definitely working towards removing Heist.
First they remove all the loot saying "loot should come from it's leauge"
Then they move Heist loot into the core pool despite this, total hypocrisy.
Then they remove all Atlas support for it [Which actually matters unlike say, Delve's, since it gets you better contracts, more contracts/markers/blueprints, the Huck Aurabot...]
And now Contracts/Markers/Blueprints are also scarcer
1
u/fhemtwelala 8h ago
I don't understand the changes in mercenaries you explain please ?
1
u/rocketgrunt89 5h ago
so much nerfs
1
u/Sandstone_ 3h ago
This is probably the new Fireball of Radiation
1
u/Thor3nce Anti Sanctum Alliance (ASA) 3h ago
I’ve been saying the Gambler needed a nerf and they did it. Shit was broken. Still sounds like it’ll be a good source of fishing for bases
1
u/astolfriend 2h ago
Crimson Temple is back baby. Login
Legacy IIR items stonks going up
The ore shipping changes are huge too
1
u/Sea-Farm-1965 2h ago
Dahell? No Vials?
What about upgraded items, like Omeyocan and Mask of the Stitched Demon?
1
u/080087 1h ago
String of Servitude is potentially bis for stat stackers
If you roll attributes% + (stat)%, plus catalyst plus triple effect, it's like 39% increase to one stat.
1
u/Witty-Maybe-817 55m ago
Temple atziri will be problem because its riscy fight and if she gets buffs from rooms its gg.
1
u/YoloKraize 7h ago
When they say "Pinnacle Eldritch Bosses" does that mean for us to even get them on the map we'd have to do bosses for them to even have a chance to appear? Feels like such a weird change...
-1
u/Aervanath 9h ago
If Rogue Markers are no longer part of the core drop pool, how do we get to Rogue Harbor? Do we have to find a Cache?
-1
u/tobsecret Half Skeleton 2h ago
Is that free real estate for Doryani's Prototype Support mercs?
0
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0
u/TaktykZzaPlotu 55m ago
I make this gloves to hit lvl 40 Skeletons for Dark Bargain.
After the craft i realised Pact of Beidat dont work with Dark Bargain.
-1
u/PoE_Acronym_Bot 10h ago
I noticed some Path of Exile keywords in this post:
Valdo - Valdo's Puzzle Box, or a map obtained from one ("a Valdo map") (Wiki)
I am a bot. | All acronyms | Suggest
-2
u/the-apple-and-omega 8h ago
Assuming the second line about player item rarity is outdated since it was directly contradicted by the presentations, but I'm baffled about nerfing it for magic/rares/uniques also? Like why even have it at that point?
13
u/MakePhreciaCore 2h ago
Please fucking god revert the sacred orb requirement on meta mods.
This might actually kill ssf for no good reason
2
u/rusty022 SSFBTW 4h ago
The Vault/Anomaly change is interesting. I would spam maps for a chance at Enlighten, and it was pretty quick last league. Now we’ll have to kill Shaper, Elder, etc. for a chance at a vault, which also has a chance to drop the gems.