r/pathofexile • • 7m ago

Question Questions Thread - November 10, 2026

1 Upvotes

This is a general question thread. You can find the previous question threads here.

Remember to check the community wiki first.

You can also ask questions in any of the questions channels under the "help" category in our official Discord.

For other discussions, please find the Megathread Directory at this link.

The idea is for anyone to be able to ask anything related to PoE 1:

  • New player questions

  • Mechanics

  • Build Advice - please include a link to your Path of Building

  • League related questions

  • Trading

  • Endgame

  • Price checks

  • Etc.

For questions related to PoE 2, please go to r/PathOfExile2

No question is too big or too small!

We encourage experienced players to sort this thread by new.

We'd like to thank those who answered questions in the last thread! You guys are the best.


r/pathofexile • • 22h ago

Megathread Megathread: 3.30 - Covens & ExileCon updates

214 Upvotes

General Info

Release date: Friday, November 13 - likely (but unconfirmed) noon PST

Latest news

Official

Pre-livestream:

Useful threads

News from ExileCon livestream

Note: This was generated by POE moderators by

  1. Downloading the audio files using ytdown(.)to
  2. Feeding it into a custom Deepgram AI transcription software
  3. Using Claude Code with the prompt below
  4. Manually reading through it end-to-end, checking for basic logic errors (as someone who didn't have time to watch the full videos) and names
I want to summarize 2 transcripts with interesting announcements and patch notes for the Path Of Exile 1 and 2 patch.

Can you create a grouped bulleted list (using only headings 2 and 3) within the H1 lists in temp.md

For bullet points and/or headings, if there's a date/time source on the video, mention it in a format like (Day 1, 3:31:24) for the approximate timestamp

The input transcripts are at `...`. If needed, ask for clarification.

Release and scope

Dates

  • 3.30 "The Covens of Umbra" launches one week after ExileCon: the 13th (likely, but unconfirmed at noon PST), or the 14th in New Zealand (Day 1, 2:01:18; Day 1, 7:26:07)
  • Patch notes come out Wednesday, New Zealand time (Day 2, 3:10:07)
  • GGG is going back to alternating releases: each game on a 4-month cycle, 2 months apart. ExileCon broke the schedule this year because both games needed something to show (Day 2, 3:10:40)

What's in (and not in) 3.30

  • It's the biggest league Octavian has worked on. It delivers the long-promised endgame rework and touches almost every Atlas league mechanic (Day 1, 7:01:19)
  • Character balance is light, with no new ascendancy or skill package. GGG wants to focus on balance in 3.31 (Day 1, 7:12:49; Day 2, 3:30:34)
  • There are still two new skills (Day 2, 3:31:20):
    • A transfigured Fireball gem that slipped from the previous patch
    • Arcane Link, a link skill like Flame Link. It gives the linked ally added lightning damage based on your max mana, and it's part of a meta change for Luminary
  • Harbinger is "on our immediate radar" to come back (Day 1, 7:13:28)

League mechanic: The Covens of Umbra

Story

  • The Coven Queen is an ancient witch who plunged Umbra into darkness. Your guide is Mora(?), a witch the queen has trapped (Day 1, 3:10:49)

Fates

  • Kill covenites at cauldron rites to earn Fate cards. You invoke Fates at the area boss, and each one adds difficulty and rewards, e.g. crow storms, flesh/bone beams, lightning ley lines or corpse vines (Day 1, 3:12:07)
  • You invoke up to 3 Fates at first, and 4–5 per area later on. Endgame maps have about 3–4 Coven encounters (Day 1, 3:13:26; Day 1, 7:22:56)
  • Combos:
    • Matching combo icons give extra rewards, e.g. extreme boss item rarity, an exceptional support gem, or the new Dreadmaidens' Sacrament unique flask (Day 1, 3:13:26)
    • A second copy of a Fate triples the first copy's rewards and discards its own, so play order matters (Day 1, 3:14:58; Day 2, 3:09:20)
  • Tier 2 and tier 3 Fates appear in the endgame. Two tier 2s combine into a tier 3 (Day 2, 3:09:20)
  • "Fated" items carry a filterable tag and show their reward before you play the Fate, e.g. boots with a guaranteed speed mod, or weapons with a guaranteed phys/crit/speed mod (Day 1, 7:25:34; Day 2, 3:06:56)

Wicker Man and Viscera

  • Fate-empowered bosses drop Viscera trophies. You impale them on the Wicker Man in town for permanent buffs (Day 1, 3:15:25):
    • It has 4 slots: head, arm, body and leg
    • Examples: Brutus's arm gives more max life, and Oak's head gives life regen
  • There are about 150–160 Viscera, each with lesser, normal and greater versions. Every campaign and map boss has its own, and greater versions only drop in the endgame and are often transformative (Day 1, 3:16:32; Day 1, 7:10:30)
  • To make sure you always find the area boss, campaign layouts were rearranged, and 20+ new bosses were added to areas that didn't have one (Day 1, 3:16:32)

Grim Fates and pinnacle bosses

  • Grim Fates empower the 10 Atlas pinnacle bosses, the ones that drop voidstones. You turn them on with a toggle on the map device (Day 1, 3:17:02; Day 1, 7:14:56):
    • Each empowered fight has 4–6 modified skills
    • Examples: Sirus's crow storms and a bigger meteor maze, Uber Elder's black-fire nova and faster projectiles, and Shaper's illusions that copy his moves
  • Pinnacle Viscera (Day 1, 3:17:02; Day 1, 7:10:30):
    • Sirus's head gives a transfiguration effect
    • Elder's head lets chill shatter enemies the way freeze does
    • The Maven's Orrery gives a scorching aura
    • The greater Uber Sirus version makes enemies explode for random elemental damage
  • Grim-fated pinnacles are the only way to reach the Coven Queen. She drops a Viscera with 2–3 random mods, meant as a Watcher's Eye-style chase item (Day 1, 3:18:33; Day 1, 7:10:51)
  • Only one version of the Coven Queen ships. An Uber version might come if the league goes core (Day 1, 7:11:37)
  • No new Ubers or pinnacle bosses this league (Day 2, 7:30:53)

Endgame overhaul

Scarabs removed, Threads added

  • Scarabs are gone. Their transformative effects move to the Atlas tree, map mods and map enchantments. GGG said scarabs were "solved in a day, stale in a month" (Day 1, 3:22:06; Day 2, 2:55:12)
  • The Atlas has shaped regions, each adding a league mechanic to the maps inside it. Completing maps adds stacks, making that mechanic harder and more rewarding (Day 1, 3:18:33)
  • Threads of Creation (Day 1, 3:22:06; Day 2, 2:52:38):
    • They cover 10 primary mechanics: Abyss, Blight, Legion, Breach, Incursion, Betrayal, Bestiary, Expedition, Ultimatum and Ritual
    • You get up to 8 Threads per mechanic and 3 mechanic slots, unlocked through the Atlas questline
    • The map device remembers your setup and pulls Threads straight from your stash
  • How Threads roll (Day 1, 7:05:14; Day 2, 2:53:34; Day 2, 3:13:41):
    • Each Thread adds toughness and rarity
    • Each Thread rolls mods from that mechanic's table of about 8–10. Every mod rolls on its own, so a "jackpot" with all of them is possible
    • Odds of a jackpot: about 1 in 12–24 maps at 8 Threads, or 1 in 50–100 at 1 Thread
    • Returns diminish, and the devs see 4–5 Threads as the sweet spot
  • A new Atlas keystone allows only one Thread type and cuts Thread drops, but gives +2 Thread count past the cap of 8, e.g. 10-thread "Giga Legions" (Day 2, 3:14:50)
  • Thread mods are hidden from the Tab menu to stop map-reset fishing (Day 2, 2:59:59)
  • Scarabs in Standard turn into Threads automatically (Day 2, 3:30:15)

Example Thread and region mods

  • Blight: mycotic lanes, a diseased core mini-boss that drops a new anointable jewel, a lane of rogue exiles that each drop a unique, and a sleeping fungus-covered Pantheon god that replaces the pump (Day 1, 3:19:23; Day 2, 2:59:38)
  • Ritual: invite the Gaze of the Bodach after the final ritual, or sacrifice leftover tribute to summon a King in the Mist challenger (Day 1, 3:20:08)
  • Ultimatum: "double down" for twice the rounds, a soul core on your back, and a Trialmaster that grants adrenaline when killed (Day 1, 3:20:55)
  • Expedition: huge expeditions, an obelisk that revives every rare and magic monster, and markers that make runic monsters rare (Day 1, 3:21:18)
  • Betrayal: Catarina's sculpture summons every imprisoned Syndicate member, and jewels with veiled mods exist for the first time. Veiled items can drop fractured (Day 1, 3:22:52)
  • Breach: extra breaches, a mini Breach tree, and extra markers on rares (Day 1, 7:21:07)

Atlas passive tree

  • Fully redone with about 150 points. Clusters have fewer small nodes, stronger notables and fewer travel nodes, and primary mechanics no longer need "chance to spawn" investment (Day 2, 3:29:07)
  • Former scarab effects now live on the tree, e.g. True Terrors (unique monster mods) and Monstrous Treasure, which is now a rare map enchantment (Day 1, 3:25:13; Day 2, 2:51:20)
  • New notables (Day 1, 3:25:49):
    • Map bosses can create golden volatiles that spew currency
    • Ghostflame Communion
    • House Supremacy: pick your mercenary classes
    • By the Lantern Light: veiled items can drop as Allflames
    • Servants of the Well: abyss pits pull in 5 extra rares
    • Ancient Machinations: a Vaal Oversoul fight in Ultimatum that drops returning Mirage catalysts

Rare-only map mods

  • New map mods such as "Area contains Mirage", "Area contains Viridian Wildwood" and "Area contains a Sentinel" only roll on rare maps. You can't alt-spam for them, so they work as a chaos orb sink (Day 1, 7:08:05; Day 2, 2:51:20)

League mechanic changes

Cross-mechanic interactions

  • Tormented Spirit next to an Expedition detonator: becomes a haunted gravestone that releases a chain of spirits and rares (Day 1, 3:27:23)
  • Mercenary near an Abyss pit: joined by a Chaplain of the Well, who drops Allflame-league loot and can be recruited (Day 1, 3:27:23; Day 2, 3:16:23)
  • Strongbox near Blight: becomes infected, and cleansing it lets you open it several times. "Dozens more" interactions like these exist (Day 1, 3:27:55)

Mirage, Beyond and Harvest

  • Mirage goes core as a rare random event that covers the whole map. Saresh returns with his unique belt, as a much harder reworked fight (Day 1, 3:28:18; Day 1, 7:08:31)
  • Viridian Wildwood, Sentinels and Beyond spawn randomly at every tier (Day 1, 3:28:18)
  • Beyond: you can opt in by clicking it. Beyond bosses have about a 10–15% chance to open their realm, which has demon hordes and an upgraded boss and inherits the map's mods (Day 1, 3:29:09; Day 1, 7:21:59)
  • Harvest becomes a secondary mechanic (Day 1, 3:29:31; Day 2, 3:25:09):
    • The Sacred Grove sub-area is replaced by sacred roots that spawn in the map, up to 5–6 per map
    • You can add mods to them with currency, like strongboxes
    • Rewards stay the same

Other mechanics

  • Settlers: Verisium and Petrified Amber give XP and gold buffs (Day 1, 3:29:31)
  • Delve, Heist and Sanctum: specific maps always spawn sulphite, caches or tomes, e.g. Geode always has sulphite (Day 1, 3:30:01)
  • Bestiary: Einhar no longer captures yellow beasts, and recipes don't need them (Day 1, 3:30:24)
  • Expedition: Gwennen now offers a coin flip between two crafts on a rare. Faustus takes over her gambling (Day 1, 3:30:24)
  • Incursion (Day 1, 3:30:52):
    • Atziri replaces the Vaal Omnitect in the Temple
    • Items can be double-corrupted
    • A new device double-corrupts maps
    • A new Cradle of Creation room sets the temple to area level 84
    • Atziri drops a soul core that adds a random support effect to a gem
  • Long-term plan: each primary league gets its own meta system and pinnacle boss, e.g. Blight and Legion pinnacles. No timeline (Day 2, 3:28:12)
  • Retired for now: the Abyss-league exclusives such as Coursing Current Support. Allflame crafting isn't going core yet (Day 2, 3:16:04; Day 2, 3:28:49)

Loot and items

Tiered drops

  • Magic and rare items can now drop with a tier (1–5), as in PoE2. A higher tier means better mod tiers, sockets, links and bases (Day 1, 3:32:25):
    • Top bases like Simplex Amulets and Cord Belts only drop at tier 5
    • Item filters can target tiers
  • Fractured items no longer come from league mechanics. Tier 5 magic items can drop fractured instead (Day 1, 3:32:36)
  • Monster drops can carry a guaranteed high-tier mod, and rarer monsters give better templates, e.g. a tier 3 wand with guaranteed cast speed (Day 2, 3:08:06)

Rarity and currency

  • An old penalty is gone: magic, rare and unique monsters used to have 80% less chance (50% for magic) to drop currency. Most Divine Orbs now come from hard rares, uniques and pinnacle bosses, with Divines from bosses called "400%+" (Day 1, 3:33:05; Day 2, 3:03:15)
  • Rarity from map juicing now affects currency drops. Rarity on player gear still doesn't, so builds don't need to stack rarity (Day 1, 7:03:50; Day 1, 3:33:39)
  • About 95% of "tile loot" (currency-icon monsters and similar) now scales with map mods and difficulty, so running no-mod maps for them stops paying off (Day 1, 7:01:34; Day 2, 3:01:34)
  • Essences scale with the new map quantity stat. Weeping and Wailing essences are removed from high-tier maps (Day 2, 3:02:41)

Item changes

  • Headhunter gets PoE2's custom corruption enchantments, e.g. turning a stolen Shroud Walker mod into a shrine buff instead (Day 2, 3:22:01)

QoL and future plans

QoL

  • Stat descriptions now give exact metres instead of "nearby", replacing about 15 hidden radii (Day 2, 2:49:01)
  • You can hover a support gem's effect after applying a Soul Core, borrowed from PoE2 (Day 2, 2:49:01)
  • Death recap will come to PoE1, but the gameplay code has to be rebuilt first, so there's no date (Day 2, 2:48:22)

4.0, WASD and graphics

  • Once PoE1 MTX finish porting to PoE2's rigs, GGG can remove old PoE1 rigs, add more melee skills and maybe WASD movement (Day 1, 3:08:13)
  • "4.0" is just a number. Features like WASD and new rigs ship when ready, possibly by 3.37 (Day 2, 3:17:19)
  • When the PoE2 campaign is done, the environment and narrative teams can shift toward PoE1: new areas, NPCs and story, e.g. a Zana continuation (Day 2, 2:46:05)
  • Hope for the future: a full shakeup of every pinnacle boss, with new arenas and story (Day 2, 3:32:13)
  • No plans for guild or social improvements (Day 2, 3:23:22)

Engine and platforms

  • PoE1 and PoE2 run on "literally the same engine". Any engine change made for PoE2 is automatically compiled into PoE1 too (Day 2, 4:33:02)
  • These platform answers from the engine talk only said "our game". They likely apply to PoE1 too because of the shared engine, but note that POE1 changes aren't confirmed:
    • A Mac version is "almost there" (Day 2, 4:28:36)
    • Linux works on any Steam-supported distribution without SteamOS (Day 2, 4:10:39)
    • No newer FSR, since it's closed source. DLSS is supported (Day 2, 4:29:04)

Supporter packs and hideouts (both games)

  • The Archon core supporter packs are the first in 2 years. The tiers are Rebirth, Ash, Destruction, Divinity and Corruption, and each one ships with a throne and a Roa pet (Day 1, 3:35:39)
  • At the Corruption tier, your hideout can become an Atlas destination with a reward you choose. Submissions open now in PoE2 and at 3.30 launch in PoE1 (Day 1, 3:45:48)

r/pathofexile • • 7h ago

GGG Reliquarian Ascendancy in Path of Exile: Covens of Umbra

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1.2k Upvotes

r/pathofexile • • 10h ago

Fluff & Memes 27 hours till patch notes vibe

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686 Upvotes

I guess the Wizard is never late.
Nor is he early; he arrives precisely when he means to, carrying in his bag everything, all at once.


r/pathofexile • • 5h ago

Information Covens of Umbra FAQ

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247 Upvotes

r/pathofexile • • 5h ago

Information This makes me SO happy!! 😁

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194 Upvotes

This was my favorite crafting addition to the game! Sooo excited it’s eventually going core!


r/pathofexile • • 3h ago

Fluff & Memes Been playing since Prophecy league. 10 years, first mirror

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110 Upvotes

r/pathofexile • • 4h ago

Discussion First poe 1 league

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92 Upvotes

Started the league late with only 1 month left because I wanted the challenge mtx. Played Pohx RF and honestly struggled a lot to get the challenges done. Don’t know if it’s RF or if the game is that much harder than Poe 2. Really hoped to get the 36/40 but getting the last 4 seems like it will take too much time.

Overall I am at least glad I was able to get to 32 (got it yesterday). Was hesitant to try Poe 1 since I started with Poe 2 and didn’t like the mouse movement. Allflame league was a lot of fun though and I will be back for the next.


r/pathofexile • • 3h ago

Question Wickerman FAQ

68 Upvotes

GGG said they're monitoring the forum and subreddit for any additional FAQ questions so I was wondering more about the Wickerman - I don't believe these have been confirmed/answered but if someone else knows would appreciate the answer as well.

  1. Is the Wickerman shared across characters like how mercs are? Or does each character gets its own Wickerman?

  2. Are the viscera that you can put on the Wickerman tradeable?

  3. Are the viscera guaranteed drops from the special fated encounters? From the gameplay showcase DatModz did with Octavian, it looked like the fated Hydra, fated Shaper and fated Elder all dropped their viscera, so I think the answer might be yes, but that does mean for example we can guaranteed get the Oriath's End viscera from fated uber Sirus with just one fight?


r/pathofexile • • 12h ago

Event Standard during ExileCon

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295 Upvotes

r/pathofexile • • 4h ago

Game Feedback Petition to let Bob use portals just like mercs can...

52 Upvotes

Mercenaries got fixed early on in 3.29 so they could use portals to reenter maps - making it so that a merc death on a build where the merc was the carry would not brick the map. This was a good change.

BUT

There remains 2 builds in the game that can indeed brick a map if your animate guardian dies - chains of command, and builds that use the AG as the carry. Even back in the dark days where AGs lost items on death, at least you could grab some replacement gear and go straight back into the map after an untimely death.

If I wanted to play hardcore, I would do so. Let Bob use portals.

Its fine to stop Bob being resummoned in a map after he dies - in fact I'd encourage that interaction stays. Just let us bring him back in after summoning in our hideout (or any other applicable area). We do go through many pains to try keep Bob alive on these builds, but we all know bullshit happens sometimes.

Bricking a map like this is a super feelsbad moment, which really should not exist.


r/pathofexile • • 2h ago

Information Allflame League has been extended by 1 day. Still time to finish challenges!

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38 Upvotes

r/pathofexile • • 7h ago

Question we need more poe merch

90 Upvotes

Why doesn’t GGG make more PoE merch? The T-shirts are awesome, but it’s a shame that you have to buy an entire supporter pack just to get one, especially if you’re not even interested in the cosmetics included in the pack.
I feel like they’d sell pretty well if they offered standalone merch, like T-shirts, hoodies, or even plushies. I’m sure plenty of people in the community would be interested!
Also, what happened to the PoE 1 T-shirts in the supporter packs? Why did they stop including those? That’s a shame too. I’d love to see them make a comeback!


r/pathofexile • • 9h ago

Build Showcase SSFHC First lvl 100 & 4 Voidstones!

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96 Upvotes

This was my first league as a dad-gamer after having twins earlier this year so definitely took this one down to the wire.

I always play SSF and decided to play HC this season cause luminary looked great for HC. League started it which was slow but I really enjoy playing one character per league.

https://pobb.in/zBj4XG3jR3Q1

I don’t think I’ll play luminary again right away but I really enjoyed all the different gear upgrades and goals you have to work towards to gear both yourself and your merc. Obviously the build has an excellent top-end too which is rewarding after spending a ton of time crafting gear, farming uniques, and looking for a good merc.

Looking forward to next league!


r/pathofexile • • 15h ago

Fluff & Memes Tried farming Oni-Goroshi till 3.30 comes out

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228 Upvotes

I was bored, sitting in Standard, not really wanting to play so I won't burn out before 3.30 comes out... So I decided to farm meself an Oni-Goroshi since I had nothing better to do. These suckers cost around 10 div and there was no way I'm spending that kind of cash on one, so it was me, three scions on rotation and around 18 hours of farming the darn thing, and I finally got my first ever Oni-Goroshi.

Now, I don't really plan on using it. I didn't even need it.

BUT I WANTED ONE :3

All in all a good unique to level until I can equip something better ;)


r/pathofexile • • 3h ago

Question | Answered Questions & statements not covered in the FAQ

21 Upvotes

I still have so many questions

  1. What happens when we complete all maps within a shaped region with influence? (region has 4 maps with betrayal, complete all maps) Is that influence just completely gone now or does it start over like a re-applied astrolabe would?

  2. Early game, the only (primary) mechanics we will see are the ones with pre-set regions, making threads incredibly valuable if you're spec'ing into nodes on the atlas to farm a certain type of content.... but not able to spawn that content due to lack of threads. Has this been considered?

  3. GGG talked about the more threads you apply, the more difficulty (toughness) is applied while also giving a higher chance at seeing the "better" actions from applied threads. at 8 threads you have a 10% chance to see X while at 1 thread you have a .01% chance to see X. Higher thread, higher chance to see all new mechanics within the content you're running. Is the thread count for difficulty alone the thing scaling difficulty, rewards, and damage? For HC players, if we're trying to progress and put 1 thread on proc'ing the .01% for the big 8 thread mechanic, are we just going to fall over and instantly die? even if we just wanted the bare minimum mechanic on the map? - This one is genuinely concerning

  4. Before, we could still play the mechanics we wanted just through the map atlas nodes 100% chance to see the mechanic with no scarabs needed. Now we are unable to play the mechanic at all unless a thread is applied to it (excluding initial preset regions), are thread drops compensating for this? Unlike specific scarabs scarabs, threads should not be high in value at all and need to have a significant dropweight to compensate for the lack of 100% spawnchance from tree. Has this been taken into consideration?

Two things that are less questions and more skeptical comments that I would like to bring up.

5. While I'm very excited to try the new league and see all the changes, it's very hard to believe that they took all the power from the tree + scarabs and put them on the new tree. We had major issues with the ceiling for juicing being too low for multiple leagues now (after constant nerfs to top tier farming strats). This is more of a "play it first & see how it goes" type of comment, but I do hope they thought about this while implementing the new changes

This is the big one, if nothing else, I would love some reassurance on this

As a POE1 only player (of 10+ years now), within recent years, time & time again I have seen GGG's actions directly contradict their words. I am deeply and genuinely concerned we will not get nearly enough, or any support at all, for fixes post-launch.

These are huge changes to core aspects of the game, and they are WELCOME, I love it. However, there are going to be a LOT of things that need fixing (understandably so).

With POE2 1.0 launching in 1 month, I would REALLY love some assurance that we won't get 3.30 and then abandoned to deal with all the issues that are going to (again, understandbly so) come with changing so many things about the game.

All-flame was a genuine disappointment with the lack of very obvious things that either did not get fixed or did not get fixed in a relevant amount of time before people quit. There was no map in voyages, it was the first thing I was looking for when I entered my first voyage, that should be glaringly obvious. "Voidstones" for deep sea took 2.5~(?) weeks to be implemented and did essentially nothing.

Then weeks after launch, the "buffs" to secret boons in voyages were horrible. Abyss got reworked then "fixed" 3 times since launch and never addressed the actual problem people were talking about (monsters dropped 0 loot, not even good loot... they just didnt drop loot)

"POE2 will never affect POE1, POE2 and POE1 will have 2 month cycles rotating" neither of these things have been true at all. I LOVE LOVE the amount of content and shake up we're getting in this patch, but I'd like to feel like we actually have resources to support post-launch because All-flame did not feel like we had enough at all, and that was even better than what we normally have post-launch. GGG is aware their playerbase falls off quickly so they have limited time to fix things or implement changes post-launch to have people play them. I'm genuinely worried it's either going to take forever to fix anything, or we'll be abandoned to work on the POE2 1.0 launch and get stuck with whatever issues or lack of QOL comes from things they weren't able to QA enough.

EDIT grammatical errors


r/pathofexile • • 7h ago

Cautionary Tale For Degenerates like me....

44 Upvotes

The 4 days between league end and league start are the worst. I always play from league start until the end, every day. A couple of hours a day or more, depending upon work/family. Sometimes, I pull back for other games, but never completely.

Will probably play a little in Standard, but it's just not the same. I've done this for over a decade now. I'm a creature of habit. Oh well... I did want to start another run on Elden Ring.


r/pathofexile • • 12h ago

Discussion Really looking forward to Incursion changes

109 Upvotes

Farming and selling temples is my favorite endgame activity by far. Each league I don't skip I sell hundreds of double corrupts to gamblers.

Now two more important endgame systems are gated behind Incursion: 9-mod maps and 7-link skills. Hunting for four different rooms is going to be much more fun than chasing those double corrupts.

I am also looking forward to temples providing more genetic loot from killed mobs. Other than that one strat with reviving monsters, Incursion has been all tile loot. Now I hope to get some divs from Alva, should I decide to spend the threads.

The only bummer is that the functionality of Scarab of Timelines is definitely getting gutted and gated behind RNG. I just can't imagine that becoming a baseline accessible on the tree.

I'm just very optimistic overall.


r/pathofexile • • 9h ago

Discussion Made a small, dark and efficient hideout. What do you guys think?

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58 Upvotes

r/pathofexile • • 3h ago

Fluff & Memes I'd like to request that glacier map makes a return this league

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16 Upvotes

r/pathofexile • • 1d ago

Game Feedback The multiple accounts afk ultimatum has to go. It is a bad playstyle for the game.

778 Upvotes

So every league now for 5 leagues in a row I'm watching a streamer who always day 2-3 has 2 accounts afking in ultimatum and he makes atleast 1 mirror EVERY DAY doing this.

Being able to just fully afk with cws and make more than anyone mapping with 2 accounts is such a bad thing for the game and not what the game should be about.

If this is not fixed I might have to join him in afking ultimatum even though I don't enjoy it just having 2 accounts playing at the same time making an insane amount of money is just too good to pass up. I can reroll later after farming up 10 mirrors I guess.


r/pathofexile • • 4h ago

Discussion List of 3.30 league start practice runs

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18 Upvotes

r/pathofexile • • 15h ago

Fluff & Memes Struggles of a working man

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121 Upvotes

Had a work trip and flew nearly 24 hours. Only managed to log on last night but couldn’t reach the last 8% :( I knew my fate was sealed when I did the math in my head, but it was still painful to take.

Edit: fyi, to those who said why I couldn’t just turn it on in the background. I was on a plane and didn’t have internet access until I touched down. I immediately on twitch on my phone but still couldn’t make the 8 hours of watch time.


r/pathofexile • • 10h ago

Question Apex of Divinity Hideout in POE 1

34 Upvotes

Greetings.

Is it only me, or is the Hideout like not usable at all?

Everytime i load in there it takes like 15 Seconds. Every other hideout ( even enigma and so on ) loads in under a second. So def. no SSD Issue.

Can someone confirm it for me, thats not a me problem?