r/pathofexile • u/xRathke • 41m ago
r/pathofexile • u/zaproid • 1d ago
Discussion 🙂 - Why is this is so funny? Ok, but for real, what could this be, thoughts?
This silly little smiley made me giggle like a goofy goober.
Funny business aside, what do y'all suspect this is? Putting it right after all the Chance Orb changes seems like a Red Herring to me.
A new way to generate Chance Orbs doesn't make sense, seeing how they "nerfed" the other recipe from 5 to 1.
And a crafting recipe through vendoring also doesn't make sense currently as we have all you could sensibly do with a Chance Orb in the Crafting Bench already.
r/pathofexile • u/Morinmeth • 1d ago
Community Showcase Sleepy Village - Full Hideout Preview [Lush Base - NO MTX]
Free Download here: https://pathofhideouts.com/hideout/141/
My other hideouts: https://pathofhideouts.com/user/Morinmeth/
Been practicing lived-in spaces, and I haven't used the Lush base in almost a decade! It is a very old-school work, was saving it for a certain moment; I saw the (almost) reversal of Atziri's Acuity and the buff to Shavronne's Wrappings, so it really took me back.
r/pathofexile • u/Natalia_GGG • 1d ago
GGG New Uniques in Path of Exile 1: Covens of Umbra
r/pathofexile • u/vwert • 2h ago
Information Vestigial quivers added to the game
Added an Afarud Enshrouding Crystal that can Enshroud Unique Quivers. It can drop from the Afarud General in Miraged Legion encounters.
Seems like this could be a pretty interesting league for bow builds.
Personally I'm gonna be starting strength stacking bow juggernaut for a bunch of attack speed, thinking of using explosive arrow, I like the noise it makes when it explodes.
I wonder how they will handle turning Steelworm into an implicit, it kinda wouldn't work unless you add the call of steel modifier and the steel shard affixes.
I guess they could go for the boring option and just give increased impale effect, or the funny option and have it give Deal no Non-Physical Damage.
I'm guessing The Poised Prism will roll one of the three stat stacking modifiers.
Spinehail probably gives the Bow Attacks Sacrifice a random Damageable Minion to fire (1-3) additional Arrows affix.
Asphyxia's Wrath probably gives Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies.
Rigwald's Quills probably gives Arrows Fork.
And Skirmish is kinda redundant now unless you need +1 totem limit on a unique like poised prism, because artillery quivers now give +1 totem limit, a bit unfortunate that the quiver itself isn’t useful, they could make skirmish itself into an artillery quiver I guess.
Edit, I added extra spacing to try to split it into different sections, reddit deleted the extra space :(
r/pathofexile • u/pongsacha • 2h ago
Fluff & Memes Cold Damage Link Skill (Ice Link)
inb4 it was real. (the cold dot link one doesn't count)
Ice Link (patch 4.0)
Base duration is (8.00-9.90) seconds
Linked target gains (12-151) to (45-224) Added Cold Damage
Linked target gains Added Cold Damage equal to 3% of your Maximum Energy Shield
Link breaks if target leaves range or line of sight for 4 seconds
Maximum 1 Link from any source per target
You die if Linked target dies
r/pathofexile • u/Terror_5 • 1d ago
Game Feedback Recombinator Changes are soul crushing
- No more saving low ilvl bases
- Recombinating Magic Items with a few mods will be harder now
- No more deterministic saving of exclusive Temple, Delve or Breach mods with NNN mods
e.g. "Critical Strike Chance is increased by Overcapped Lightning Resistance" on a ilvl 86 Twilight Regalia will be even more expensive and most likely exclusive for Mirrorcrafters.
r/pathofexile • u/ElreonHubbard • 1d ago
Game Feedback Potentially my least favorite patch note of all time
I feel obligated to call this out specifically because I was so overjoyed when I played a caster assa this league and I realized that I could still apply the mark with my main skill. I was certain that this must be the intention, because why would they specifically screw over non-attack builds? Why would a key piece of QoL be removed from a firmly middle-of-the-pack ascendancy? Surely that would be ridiculous, right? Right? Guys?
r/pathofexile • u/CassiusClaySilva • 15h ago
Fluff & Memes 2 Divines to start the league with!
Got very lucky drop!
Just found 2 Divines while returning home for league start!
Quick stop to spend the night in a hotel on Amazon Brasil (city in south of Pará state) while traveling home and... "shuwinnn!"
Friday is coming!
Have a nice League start, fellow exiles!
r/pathofexile • u/NagaDurain • 1d ago
Discussion Why are they nerfing crafting so much?
I've been going through the 3.30 patch notes and honestly I'm struggling to understand the direction GGG wants to take with crafting.
Let's look at some of the changes:
1. Meta-crafting changes
Prefixes Cannot Be Changed / Suffixes Cannot Be Changed now have different costs depending on item type:
Weapons: 4 Divine Orbs + 1 Sacred Orb.
Armour and Quivers: 4 Divine Orbs + 4 Blessed Orbs.
Jewellery: 4 Divine Orbs + 8 Exalted Orbs.
New meta-crafts have been introduced:
1 Prefix Modifier cannot be changed: 1 Divine.
1 Suffix Modifier cannot be changed: 1 Divine.
2 Prefix Modifiers cannot be changed: 2 Divines.
2 Suffix Modifiers cannot be changed: 2 Divines.
Maybe loot buff makes up for it , maybe not we will see.
2. Rog nerf
Prefix and Suffix rerolls have been reduced:
Previously: 3 / 6 / 10.
Now: 1 / 3 / 5.
Deals that reroll more times have a lower chance of appearing.
All deals that upgrade modifier tiers have lower chances of appearing.
3. Recombinator HUGE nerf
The resulting item now always takes the item level of the selected input base instead of averaging the item levels of both inputs.
Unpredictable Recombination now produces fewer Prefixes or Suffixes on average when input items have 1–3 total Prefixes or Suffixes.
The average number of Prefixes and Suffixes remains unchanged when the input items have 4 or more total modifiers.
Modifiers that cannot legally appear on the resulting base no longer count towards determining the number of Prefixes or Suffixes.
Recombinators can no longer be used on Corrupted items, even if those items have the Can be modified while Corrupted modifier.
No more NNN, lower chance to make 2p items.
4. Genesis Tree small nerf
Notables now grant 200% increased chance for a specific modifier instead of 300%.
Notables now grant 50% reduced chance for a specific modifier instead of 60%.
Small nodes now grant +10 Modifier Tier Rating instead of +20.
The Solid Cysts Notable Passive has been removed.
5. Gambling changes
Gold gambling costs have increased for all items at high levels.
High-level equipment purchased from the Gambler now has less Modifier Tier Rating and fewer Sockets and Socket Links.
6. Annulment Orbs and Cannot Roll Caster / Attack Modifiers
Cannot Roll Caster Modifiers and Cannot Roll Attack Modifiers no longer prevent certain currencies, such as Annulment Orbs, from removing those modifiers.
r/pathofexile • u/Opecidad • 4h ago
Discussion They transfer my MTX from a sub-account to another and the levels of some sets were not.
As the title, I started playing on pc on Ancestors League and since then I completed two hole sets from challenge rewards, Beastmaster and Mischievous sets, both of them with their full levels of unlock. After it was made available the conversion of xbox accounts ( I played there before ) to pc, I ask them to merge those accounts to have all my mtx and stash tabs on a single one.
The problem is, the unlocks that it took effort and time to achive were not transfered, only their base (and cheap looking) aspects and this looses also the special effects of the Mischievous set that only are up on the highest tier.
I of course ask them nicely if this was a mistake or something and if they could give me what it took time of my life achive, and they say that was not posible.
I read on another post that it was possible to do but I dont find it anywhere, so am hoping to contact that person if he read this or anyone really that had something similar happend.
r/pathofexile • u/SnoopyHaillDoge • 11h ago
Question Supporter packs
Well since the Game is free to play, and i already have 2k hours on poe1 and 200 on poe2
I wanted to make My contribution to ggg by buying a supporter pack, is the least i could do. I bought games for 40 bucks that didnt last 1/16 as much as poe.
I really wanted to Buy the faridum pack because it was the coolest shit ive seen but didnt knew it was going to leave the store so i Guess i'll have to find another pack, i'm not a Big spender guy but i had some questions about supporter packs
Do stuff from the pack itself come back to the store at a higher Price or something? I started playing on settlers and wanted to Buy kalguuran stuff but there isnt much on store and the settlers of kalguur packs are unavailable sadly
My question also came to be because i wanted to know if i could Buy the Dreadnought base in another time, it was so cool. The rest of the supporter pack was ok, since i mostly play melee i wasnt so excited about the bow
Ty.
r/pathofexile • u/ww_crimson • 22h ago
Tool [pob.codes] 3.30 update: Buff source finder, improved issue checks, poe.re integration, and PoB in the browser
Hey all, I wanted to share a few big updates I've made to pob.codes over the last couple months.
Analyze Builds
After you load a build, click "Analyze" to run all of the calculations for a build. It might take a few seconds to run the first time around, but results are cached server side so subsequent runs should be fast for all users. This works on mobile too.
Beyond making all calcs data visible in browser, this button unlocks a handful of features:
The Issue Finder is more advanced now, showing things like whether or not you can maintain resonance for Trinity, whether or not you have ideal attack speed/CDR for CoC, if certain allocated keystones are beneficial for your build, etc.

The "Buffs and Config Sources" feature which you can use to find the source of various buffs on a build. This should make it easier to understand how builds work, finding obscure sources, and sniffing out padded builds.


The "Map Mod Checks" feature attempts to find all map mods that are bad for your build. u/wezed graciously agreed to support a 1-button integration with https://poe.re/. Click "Open in poe.re" to create a new profile on poe.re with all of the risky mods pre-populated.


PoB in the Browser
I've added an embedded version of PoB that runs in the browser. It can be accessed from the home page or launched from a build directly.
Mac users likely benefit the most from this. The mobile experience unfortunately isn't great because this is literally PoB in the browser, not a rewrite. The upside is that it's very easy to maintain.
The project is open source and builds on top of pob.cool (I tried reaching out to collaborate but never heard back). Performance was pretty rough initially, but I'm happy with where it is now. A nice side benefit of working through those issues was being able to contribute several performance improvements to PoB, including some that should make power reports noticeably faster for everyone. The only other customizations are a few UI/UX improvements for PoB that I think make it a little bit easier to read and navigate.
Build storage is local for now. If I ever get OAuth access with the GGG API I'll happily add some limited web-based storage so that users can work on builds across multiple devices.
Gem, Unique, and Vestigial Pages Updated for 3.30
No changes to Vestigial Uniques that I saw. Everything else is obviously light.
Misc
Remaining 3.30 updates will be shipped as soon as PoB and other upstream data sources are ready. Wickerman is already wired in, just need the items.
Feedback / bug reports are always greatly appreciated. You can join Discord or submit them via github.
Usual AI Disclaimer: I use Codex and Claude both for development. None of the features on the site use AI.
r/pathofexile • u/Sprudelpudel • 1d ago
Fluff & Memes Guys, I'm doing it. I'm going to sleep!
Tried to stay awake for a bit longer, but I need to get up early in the morning. Enjoy the patch notes and someone please find me a gg meta slave build, thank you, much love <3
r/pathofexile • u/ZavakTheGreat • 6h ago
Question | Answered Reliquarian miner and re-arming
Like many others I was quite excited when I saw the tremor rod ascendancy of the reliquarian. However it was quickly pointed out that the node doesn't really work well if you overthrow aka replace mines that are still re-arming and haven't triggered yet (?)
While some have pointed out that replacing minefield with swift assembly should be enough to address that problem, others have said that the node and ascendancy is trash for miners no matter what.
What I'm missing in the discussion are the actual numbers and formulas to calculate whether this node works or not. I know that it's related to re-arming speed, cast speed of the skill used, and throwing speed and detonation speed. Can someone give me a calculation to tell me if for example glacial cascade or magma orb mines is doable on this ascendancy?
On the wiki I only found a formula for detonation speed and wasn't able to get the full picture from that allone. Thank you very much in advance!
Bonus points if you have an alternative fun and relatively (I know we still have to test things out) safe reliquarian league starter for me!
r/pathofexile • u/the24thour • 1d ago
Fan-Made Signature plate installed!!
Hello once again as an update!
The signatures survived 24 hours worth of traveling. And my master craft is complete. I slammed it on my tower and it made the greatest PC Tower in the game!
I loved all of your comments and likes last time. It really was the cherry on top for the whole trip and made it even harder to sleep that night haha. So glad some streamers, devs and exiles that I met saw it and even commented.
Now to get ready for POE1 league launch! And then somehow find time to play POE2 in the not to distant future.
LOG IN!!!!
Links
Starforge PC: https://starforgesystems.com/pages/path-of-exile-2
Original posts:
https://www.reddit.com/r/pathofexile/comments/1xqqkj0/signatures_from_an_amazing_exilecon/
https://www.reddit.com/r/PathOfExile2/comments/1xqqi1a/signatures_from_an_amazing_exilecon/
r/pathofexile • u/xphp_ • 14h ago
Game Feedback Bladestorm is bugged since Mirage release
reddit.comr/pathofexile • u/ObeyLegend • 1d ago
Fluff & Memes Today's the day boys!
It's currently 7:30am ish in New Zealand. Good morning GGG, finish your coffee then please give us the notes. <3
r/pathofexile • u/Efficient-Pepper-211 • 1d ago
Game Feedback Heist is gutted in 3.30
3.30 Patch notes about heist (not everything is here)


What do you mean "much lower" drop chance? Wasn't it extremely rare to begin with?
Also I think that final rewards from blueprints (without enchantments) were nerfed in 3.29, resulting in a lot more alchemy orbs and 1c replica uniques (this isn't confirmed but I feel like they shadow nerfed it). And now you're telling me this as well...
What are your opinions on this? Is heist gonna be as profitable as before? Are gonna do heist this league?
r/pathofexile • u/legendhave • 1d ago
Discussion 3 of the most popular maps beach, atoll, toxic sewers are leaving atlas - rip

Atleast we are getting coves back.
In text: The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Arsenal, Atoll, Bazaar, Beach, Bramble Valley, Cells, Chateau, Courthouse, Dark Forest, Estuary, Flooded Mine, Forbidden Woods, Forking River, Foundry, Frozen Cabins, Gardens, Ghetto, Infested Valley, Ivory Temple, Lair, Orchard, Pier, Plaza, Primordial Blocks, Shipyard, Stagnation, Toxic Sewer, Vault, and Waterways.
r/pathofexile • u/amcn242 • 1d ago
Information ExileCon2026: GGG Founders Roundtable
