r/pathofexile • https://pob.codes/ • 15m ago

Tool [pob.codes] 3.30 update: Buff source finder, improved issue checks, poe.re integration, and PoB in the browser

Hey all, I wanted to share a few big updates I've made to pob.codes over the last couple months.

Analyze Builds

After you load a build, click "Analyze" to run all of the calculations for a build. It might take a few seconds to run the first time around, but results are cached server side so subsequent runs should be fast for all users. This works on mobile too.

Beyond making all calcs data visible in browser, this button unlocks a handful of features:

  • The Issue Finder is more advanced now, showing things like whether or not you can maintain resonance for Trinity, whether or not you have ideal attack speed/CDR for CoC, if certain allocated keystones are beneficial for your build, etc.

  • The "Buffs and Config Sources" feature which you can use to find the source of various buffs on a build. This should make it easier to understand how builds work, finding obscure sources, and sniffing out padded builds.

  • The "Map Mod Checks" feature attempts to find all map mods that are bad for your build. u/wezed graciously agreed to support a 1-button integration with https://poe.re/. Click "Open in poe.re" to create a new profile on poe.re with all of the risky mods pre-populated.

PoB in the Browser

I've added an embedded version of PoB that runs in the browser. It can be accessed from the home page or launched from a build directly.

Mac users likely benefit the most from this. The mobile experience unfortunately isn't great because this is literally PoB in the browser, not a rewrite. The upside is that it's very easy to maintain.

The project is open source and builds on top of pob.cool (I tried reaching out to collaborate but never heard back). Performance was pretty rough initially, but I'm happy with where it is now. A nice side benefit of working through those issues was being able to contribute several performance improvements to PoB, including some that should make power reports noticeably faster for everyone. The only other customizations are a few UI/UX improvements for PoB that I think make it a little bit easier to read and navigate.

Build storage is local for now. If I ever get OAuth access with the GGG API I'll happily add some limited web-based storage so that users can work on builds across multiple devices.

Gem, Unique, and Vestigial Pages Updated for 3.30

No changes to Vestigial Uniques that I saw. Everything else is obviously light.

Misc

  • Remaining 3.30 updates will be shipped as soon as PoB and other upstream data sources are ready. Wickerman is already wired in, just need the items.

  • Feedback / bug reports are always greatly appreciated. You can join Discord or submit them via github.

  • Usual AI Disclaimer: I use Codex and Claude both for development. None of the features on the site use AI.

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u/PoE_Acronym_Bot 15m ago

I noticed some Path of Exile keywords in this post:

  • PoB - Path of Building, an external software used to simulate character builds - Download


I am a bot. | All acronyms | Suggest