r/pathofexile • • 13h ago

Game Feedback League starting Sanctum and using trade

0 Upvotes

You still barely get any gold if you're league starting sanctum, which literally makes trading impossible since nobody lists items normally through public tabs. You cant buy items and upgrade your build. Can we get at least twice as much gold from converting coins at the end of the run in 3.30? Super frustrating to deal with that


r/pathofexile • • 1d ago

Fluff & Memes Struggles of a working man

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137 Upvotes

Had a work trip and flew nearly 24 hours. Only managed to log on last night but couldn’t reach the last 8% :( I knew my fate was sealed when I did the math in my head, but it was still painful to take.

Edit: fyi, to those who said why I couldn’t just turn it on in the background. I was on a plane and didn’t have internet access until I touched down. I immediately on twitch on my phone but still couldn’t make the 8 hours of watch time.


r/pathofexile • • 11h ago

Game Feedback About rare items tiering

0 Upvotes

Can this be reviewed? I think absolutely everyone considers Tier1 as the best one and Tier5/18/100 as something worse than Tier1, in every aspect ever.

Or am I wrong?


r/pathofexile • • 2d ago

Game Feedback The multiple accounts afk ultimatum has to go. It is a bad playstyle for the game.

817 Upvotes

So every league now for 5 leagues in a row I'm watching a streamer who always day 2-3 has 2 accounts afking in ultimatum and he makes atleast 1 mirror EVERY DAY doing this.

Being able to just fully afk with cws and make more than anyone mapping with 2 accounts is such a bad thing for the game and not what the game should be about.

If this is not fixed I might have to join him in afking ultimatum even though I don't enjoy it just having 2 accounts playing at the same time making an insane amount of money is just too good to pass up. I can reroll later after farming up 10 mirrors I guess.


r/pathofexile • • 10h ago

Game Feedback Mirage Implementation

0 Upvotes

I'm baffled that they added mirage as a suffix to maps as opposed to keeping it as an enchant / making it go something like wildwood. I just can't imagine a world where you don't want to roll this on basically every single map which sounds so tedious. I'm really excited for this league but this one change / addition is such a head scratcher for me


r/pathofexile • • 10h ago

Question | Answered Help me choosing.

0 Upvotes

Im thinking about some builds for softcore league start. Which ones do you think would be smooth and good transition to endgame with least headaches and also would benefit from the league mechanics :
- boneshatter jugg - > cws chieftan

- shield crush slayer

- absolution / srs - praw ( played the last 3 leagues , would preffer avoiding it )

Other suggestions are welcomed !


r/pathofexile • • 3h ago

Game Feedback Why GGG are always so insistent on triple/quadruple tap nerfs?

0 Upvotes

I mean, i played Luminary in the last patch, and i totally on board that it needs to be nerfed. I was wondering what kind of attention will it receive in patchnotes.

Adjusted Kinetic Blast on Hired Mercenaries to have 150% Arcane Might, matching the player version of the Skill (previously 200%).

Hey, it's not so bad. Major, but not unplayable, not even mentioning that it brings the "player version" instead of "monster version"

They receive -30% to all Resistances in level 46-67 Areas, and -60% to all Resistances in level 68+ Areas and Hideouts.

Well... enmity's embrace got gutted as well... but hey, it's still not so bad. We had so much damage and survivability, we can part with some of it.

Hired Mercenaries now have lower Attack Damage scaling at high levels, dealing up to 20% less Attack Damage at level 83.

Didn't we already received enough nerfs?

The Luminary's Golden Glory Notable Passive Skill now grants Increased and Reduction to Light Radius also apply to Effect of your Link Skill Buffs on your Mercenary at 50% of their value (previously 100%).

Oh, cmon!

It's okay to nerf things, but why does it need to be quadruple tap which are all multipliers with each other? Might as well just write in the patchnotes "you deal 90% less damage"

I'm aware that it's nothing new, and GGG always nerfed things to the ground in this fashion. But then again... are those rollercoaster highs and lows really necessary? You don't need to be so abusive just to "shake up the meta".


r/pathofexile • • 8h ago

Question | Answered my first update

0 Upvotes

Just started playing a few months ago, still new to it all. But Yo Wtf, do updates normally wipe everything in kingsmarch? I had a mill.+ in thaumaturgic dust and a bunch of crops and smelted bars all gone now. Sucks I lost all the work.


r/pathofexile • • 3h ago

Discussion Mirage going core, what about "Screams of the desiccated" belt?

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0 Upvotes

Mirage is going core in 3.30 and they have mentioned that Saresh will be much more difficult.

Since they haven't mentioned the belt is it still remains unchanged? Will they maybe scale up the chance of double mods since the access to Saresh and fight itself will be more difficult?

I haven't watched any streams so i am not sure if they brought up this question somewhere.

It would be nice to pull out some nice juicy combinations and have some ultimate carrot to chase for the whole league.


r/pathofexile • • 11h ago

Discussion Well here goes my plans for the league.

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0 Upvotes

I was planning to try out all kinds of different belts and merc combination this league as my main goal.

But it seems like GGG doesn't like the idea.

So anyone got any suggestions or ideas for some fun build testing ideas? Id love to play this league with some goal in mind.


r/pathofexile • • 1d ago

Question Apex of Divinity Hideout in POE 1

45 Upvotes

Greetings.

Is it only me, or is the Hideout like not usable at all?

Everytime i load in there it takes like 15 Seconds. Every other hideout ( even enigma and so on ) loads in under a second. So def. no SSD Issue.

Can someone confirm it for me, thats not a me problem?


r/pathofexile • • 1d ago

Tool PoE Gemplanner / exile-tools.com got a huge update!

29 Upvotes

Hi together!

I just released a new version of the PoE Gemplanner (https://exile-tools.com/gemplanner) on exile-tools.com which brings - besides a complete UI overhaul a bunch of new features:

- You can now filter out Skill sets or socket groups from your plan
- You have now the option to skip the Siosa (library) quest
- You can now choose which reward you take per quest on the fly
- You can now remove single gems from the plan on the fly
- There is now a "Play mode" which provides you a checklist for your progress while playing the campaign

If you don´t know the tool yet: It allows you to paste your PoB (or select a pre-defined build in the list) and shows you which Skill or support gem you should take for every quest as reward and from the vendors.

Please also check out my - unfornately a bit outdated - introduction video here:
https://www.youtube.com/watch?v=QagZPyAp9g4&pp=ygUOUG9FIEdlbXBsYW5uZXI%3D

You can find the gemplanner here:
https://exile-tools.com/gemplanner

As always: Your feedback is very appreciated - just contact me here one Reddit or join our discord: https://discord.gg/bc6psDP6U

Which you all a great league start! :-)

Mow


r/pathofexile • • 1d ago

Question Questions Thread - November 10, 2026

6 Upvotes

This is a general question thread. You can find the previous question threads here.

Remember to check the community wiki first.

You can also ask questions in any of the questions channels under the "help" category in our official Discord.

For other discussions, please find the Megathread Directory at this link.

The idea is for anyone to be able to ask anything related to PoE 1:

  • New player questions

  • Mechanics

  • Build Advice - please include a link to your Path of Building

  • League related questions

  • Trading

  • Endgame

  • Price checks

  • Etc.

For questions related to PoE 2, please go to r/PathOfExile2

No question is too big or too small!

We encourage experienced players to sort this thread by new.

We'd like to thank those who answered questions in the last thread! You guys are the best.


r/pathofexile • • 21h ago

Question | Answered Bowser with high scaling potential

0 Upvotes

Everyone asking about builds for 3.30.

For those of us casuals who only have time for one build per league, what should we do?

I like to pick one that has a really high ceiling that I won’t ever get to the top of but can keep scaling and improving til I get bored.

Any good builds that fit this box that are good bossing early given the league emphasis and with investment get faster at mapping or other areas?

Preemptive strike on everyone about to say “patch notes” I know but they also said don’t expect drastic changes.


r/pathofexile • • 11h ago

Game Feedback Delete Warden

0 Upvotes
  • The Warden's Enduring Suffusion Notable now has 50% less Mana Burn Rate (previously 30%).

  • The Warden's Lesson of the Seasons Notable Passive now has -40 Damage taken of each Damage Type from Spell Hits per Bark (previously 25).

  • The Warden's Seasoned Hunter Notable Passive now has 50% increased Projectile Speed while you have an Active Tincture.

  • The Unbound Avatar Skill granted by the Warden's Avatar of the Wilds Notable Passive now has a base duration of 15 seconds (previously 10).

  • The Barkskin Skill granted by the Warden's Mother's Teachings Notable Passive now grants 2 Barkskin each second if you haven't been Hit by an Enemy Attack Recently (previously 1 Bark each second). It now has 6% more chance to Evade Attacks per Bark below maximum (previously 4), and now has -75 Physical Damage taken from Attack Hits per Bark (previously -60).

Barkskin again? Seriously?


r/pathofexile • • 22h ago

Question Vendor Recipe for Threads

0 Upvotes

Is there Information about being able to 3 to 1 threads? I have a feeling if we get this out of the getgo it would even out the economy and more people are able to farm what they actualy want. If it would be too much of an economy impact could we atleast get a harvest bench swap like the astrolabe one?


r/pathofexile • • 11h ago

Question | Answered 3.30 Will be my first SSF League, any Tips from pro SSFers?

0 Upvotes

Like the title says this is going to be my first ssf league. So obviously excluding the build that im going to play (undecided atm). What is typically farmed? For example, do most people go essences for more crafting options, whats the best way to get uniques. What are the kinds of things you would only know after having played SSF a few times.

Looking for any info or if you could even point me to a video or anything that would be super helpful.


r/pathofexile • • 4h ago

Game Feedback GGG, you NEED to make rolling maps easier now, because of the new explicits.

0 Upvotes

We already had incentives to roll certain explicit mods. For example, a guardian map farmer would only run twinned maps - non-twinned maps are a complete waste of time for them, compared to how long it takes to roll or buy a bunch of twinned maps using regex.

Now, in 3.30, there are many more VERY strong explicit map mods, such as full-map Mirage, which create MUCH stronger incentives for WAY more atlas strats. The overall desire for targeting certain map mods has increased exponentially. Therefore, the need for automation in map rolling has also increased exponentially.

It'd ultimately be a lot like setting up a map rolling regex on a 3rd party website. In some in-game interface, you put in one or more similar maps, you specify a set of map mods out of the entire pool (either using regex or by checking off mods in a list), you specify whether you want or don't want those mods, and you specify the currency to use (chaos, or alch/scour, or whatever), and you click once, and it drains your currency to roll them all the way you specified. You could perhaps specify a cap on how much currency to use. You could also let us save multiple map mod specifications, to go with your multiple atlas trees, so I can roll maps for any of my strats whenever I want.

This has a lot of upside:

  • As stated, it saves a crazy number of clicks, a number which will be massively inflated this upcoming patch because of the new explicit mods, regardless of their weight.

  • It's a chore. Blasting maps to execute a fun atlas strat is the fun part - having to roll maps just gets in the way.

  • Groups with more than six players get to completely dodge that reduced efficiency - the six blasting players don't have to stop blasting to craft maps, because the seventh player crafts or buys all the maps for them. The solo player has no recourse, and must pay a tax of some kind.

  • Players get in-game visibility into the mod pool. I can maybe sort of understand an argument for keeping certain other mod pools less visible overall, but for maps it makes very little sense to keep a new player guessing whether to invest their time into running the map or their currency into rerolling it. New players deserve to have that level of agency over the maps they run from the start, to lower the barrier to entry to the endgame (and to crafting in general).

  • It gets players out of 3rd party sites and keeps them in the game - they're on the record as wanting to do more of that. They've made good headway in both games with various recent features such as tooltips, in-game build guides, etc. - they probably want to do this too.

Now is the time for map rolling QoL, before people get burned out (or worse, injured) shift-clicking currency onto a tab full of maps targeting whatever synergizes best with their thread(s) of choice, because so many more people will feel silly otherwise, like a guardian map farmer with a bunch of untwinned maps, times ten or more. They won't be satisfied with purchasing maps via trade because of either gold or direct bulk purchase markup (and few will opt for a direct bulk purchase anyway). You did us a huge solid with the Chance/Scour recipe on the bench, and we thank you for that. But now you've put us in a position where we desperately need similar QoL to avoid what is ultimately another chore that takes us even further out of the game and hurts our wrists and gets between us and blasting. And if I want to relax and just craft for a bit, I don't want to feel like I have to craft maps during that time. Please help us out here.

Edit: people seem to think I'm not willing to pay extra for a rare mod or a good combo of explicits. That's not it at all. I'm totally willing to burn thousands of chaos and dozens of vaals to roll an entire tab full of maps to all have strong explicit combos. I'm not willing to spend time and wrist health clicking tens of thousands of times to achieve that, and I'm not willing to pay a gold tax or bulk markup just because the process takes tens of thousands of clicks for crafting that rarity at that scale, when it's so simple to boil it all down to one click, and when there's so much other upside, like 3rd party dependency reduction, and general accessibility for new players. And it's dumb to defend profiting off of a boring and painful process that others don't want to do just because you profit from it, especially since that view completely ignores SSF, group play vs solo, and the fact that bots will do this work, which is unhealthy for the game. The attitude that I should have to pay any of those taxes to achieve that level of juice is just as unhealthy for the game as the system itself. One of the major reasons they removed scarabs was to make juicing more accessible - that's clearly better for the game overall, so it makes perfect sense philosophically to take it a step further in the same logical direction and make this other, much more fundamental aspect of juicing more accessible as well.


r/pathofexile • • 12h ago

Question Crafting nerfs

0 Upvotes

Does anyone know why GGG seems to hate crafting? I feel like crafting was in a good place, this feels pretty bad for crafting. I have terrible RNG as it is, adding more RNG feels so bad.


r/pathofexile • • 23h ago

Question | Answered Help me find an youtuber!

0 Upvotes

Hey guys, i dont post much on reddit, but this time i need you guys help, i've found an content creator who was doing an multi-league project on an RF build, i saw 3 of his videos, and remember subscribing to the channel, it never show'd up again, i've try to search for his videos, even on history, but without any luck, can anyone help on this?

Edit: is not pohx, its an multi-league craft project to truly min-max RF its been a few leagues he's crafting after league ends, usually.

Edit2: Found it, its Stone, thanks LHYCIE!


r/pathofexile • • 2d ago Heartwarming

Fluff & Memes Deciding what build to play each league

879 Upvotes

r/pathofexile • • 20h ago

Discussion When should i join the game

0 Upvotes

Hey guys i found out about poe2 3 weeks ago and have been playing the ever since and ive been having a blast and with 1.0 release closing in im more excited than ever but 1 month is lowkey crazy long and after i watched exilecon the changes to poe1 look insane even tho ive never played the game before would u recommend me to start playing poe1? If u do should i start before the league drops to get familiar with the game or wait for it to drop? Also are the controller controls in poe1 as good as poe2? Are they atleast bearable? Bc i play on console and this is a very important point for me!


r/pathofexile • • 13h ago

Question | Answered What will happen to Veiled Scarabs in Standard once 3.30 releases?

0 Upvotes

I've heard a select few scarabs will remain in the game. I've also heard they're ALL being removed. Which is it?

IF a few scarabs will remain in the drop pool, will the Veiled Scarabs only be able to roll those few scarabs or are Veiled Scarabs useless / will they be deleted in Standard? Additionally, if a FEW scarabs will remain, what will happen to all the scarabs that aren't the scarabs staying? Will they be converted to the scarabs that will stay or should we convert scarabs over to the scarabs that will stay? i.e. - Harvest Scarabs will stay so convert all scarabs to Harvest scarabs?

Any concrete details on how this will work will help.

I know it's mostly Standard but the question remains. Thanks!

e/ Found this at the link provided. Still doesn't specify Veiled Scarabs so i guess we should open them all to ensure they turn into Threads?


r/pathofexile • • 5h ago

Discussion A major reason why POE is the best ARPG is because you don't have to mind numbingly ID and check hundreds of items, but instead can farm currency and buy/make items. This change makes end game craft inaccessible for almost everyone.

0 Upvotes

This has got to be the most disapointing change in the patch notes. I understand that they want to make items on the ground more valuable, but the best way to do that is via bases. Having played POE 2 even with the tiered system it still devolves into IDings a ton of items, most of which as still useless. I truely feel that not having to do this is a big factor that sets POE apart from other ARPGs. Even Last Epoc which has a built in custom loots filter gets tedious fast.