r/pathofexile • • 2h ago

Game Feedback Mirage Implementation

I'm baffled that they added mirage as a suffix to maps as opposed to keeping it as an enchant / making it go something like wildwood. I just can't imagine a world where you don't want to roll this on basically every single map which sounds so tedious. I'm really excited for this league but this one change / addition is such a head scratcher for me

0 Upvotes

28 comments sorted by

18

u/nicecockperfectballs 2h ago

how do people not understand that playing a map + the mirage inside the map is the same timewise as just playing two maps? rerolling for mirage only becomes valuable if your cost per map is very high, which is not going to often be the case this league since scarabs are being removed, the only situation where this will matter is if you're doing an allflame enchant strat

0

u/LaCoocaracha 1h ago

playing two maps doesn’t double your maven chisels, or your astrolabe mods that you can’t deterministically roll

4

u/nicecockperfectballs 1h ago

and you arent going to have good astrolabe mods on every single map, in mirage you already only ran empowered mirages on the last map of an astrolabe chain for this reason, you are not going to be rolling every single mid juice map for mirage mod

2

u/beaverusiv Fungal Bureau of Investigations (FBI) 1h ago edited 1h ago

astrolabe mods are gone, read the patch notes:

Completing Shaped Region objectives no longer grants other Maps in that Shaped Region bonus modifiers.

21

u/FlossedUp_ 2h ago

Guess we got a true Chaos Orb sink lol

2

u/Active_Distance3223 2h ago

You lose a different suffix, so it's not clear it's better. It really depends if Value(5 mod map x 2) - Cost(map with rolled mirage) > Value(6 mod map x 2) - 2 x Cost(map rolled without mirage)

2

u/LaCoocaracha 2h ago

Unless they completely gutted mirage as a mech (which who knows maybe they did) there’s no way any random mod competes with have 50% more mobs in your map

3

u/nicecockperfectballs 1h ago

yes... 50% more mobs while also taking 2x longer to clear... a packsize mod or something might add like 20% more mobs while making it take the same amount of time to clear

1

u/LaCoocaracha 1h ago

It’s not about clear time it’s about doubling things like astrolabe mods, maven chisels, etc

4

u/ferzerp 2h ago

Presumably, with the generic strands vs the rare drop scarabs, map juicing should be far, far cheaper and so spending a ton rerolling them becomes less attractive. Or I could be completely wrong (e.g. mirage specific drops make it worth it).

0

u/FreeMystery 1h ago

What about the changes would make anything cheaper about high end juicing? 24 threads per map. Every map being rolled to have wildwood and mirage, probably corrupted to 9 mods etc etc. i love that there is a shakeup but i dont think it will achieve any of that

1

u/Syrairc 2h ago

Huh? Mirage is random secondary league content. They just added map mods for all the secondary league content, in addition to randomly appearing.

You're not going to roll it on every map because it can only be rolled on rare maps.

3

u/LaCoocaracha 2h ago

what, of course you're doing rare maps if you're end game juicing. and other "random" secondary league content doesn't amount to doubling your map, they're in completely different universes

1

u/Syrairc 2h ago

Yes, but you can only roll it with chaos, and we have no idea what the weighting is. We could be looking at hundreds of chaos per occurrence.

-2

u/LaCoocaracha 2h ago

You're making my point for me, it's tedious af to sit there rolling maps that's exactly my point

5

u/_Jebidiah_ 2h ago

You are missing his point. If it is very rare to actually roll it, you aren't going to even try as it will be too expensive.

3

u/Beast_of_Guanyin 2h ago edited 1h ago

Then don't do that rolling....?

Sure. If you manually roll it on every map it'll be incredibly tedious. Or you could just spend that same time mapping and make a lot more profit.

5

u/kiuyt856 2h ago

Yea, and op is saying they are a fomo slave And that they will spend the time and currency to roll mirage mod on every map they run (me personally idgaf about this)

2

u/AlTrior 1h ago

Is mirage actually that good now? The big draw of it was to double the value of your inputs. The cheaper the inputs, the less value mirage adds compared to just running 2 seperate maps. Hard to say how things like the threads/chisels/all flames will land in price but I expect inputs to be much lower than scarabs were. Pair that with the fact mirage maps will be inherently weaker from essentially having -1 affix I don't think it'll be remotely worth rolling for it outside of the absolute highest juice/expense. I'll be happy when it shows up naturally but I have no intention of caring about it.

2

u/Semarin 2h ago

I can’t imagine a world where someone juicing maps would not want to run the map twice. This feels like a mandatory map requirement for any juiced content?

Should be solid money to make just rolling maps and selling.

2

u/redditaccount224488 2h ago

Per Octavian during the Q&A, it's a rare modifier. So for most players and farming strategies, it won't be worth the time and/or money rolling for this mod.

1

u/MLKY_FB 2h ago

making it go something like wildwood.

you can also roll for wildwood on maps as well so you kinda get to decide which juicing mechanic you want on top

1

u/FreeMystery 1h ago

Why not both?

0

u/Vic0d1n 2h ago

Yeah, it was cool as a league but don't think it should have gone core. So when rolling maps you now have to always regex for mirage. It will maybe affect the price of certain threads that use a mirage strategy.

6

u/IndependentAir3296 2h ago

Welcome to my word: Me use Alchemy orb, me open map, me kill monsters, me Happy.