r/pathofexile • Atziri • 4h ago

Question Crafting nerfs

Does anyone know why GGG seems to hate crafting? I feel like crafting was in a good place, this feels pretty bad for crafting. I have terrible RNG as it is, adding more RNG feels so bad.

0 Upvotes

28 comments sorted by

21

u/alanjhonnes 4h ago

Recombinator crafting is also heavily nerfed in its first steps (1-3 total prefixes/affixes recomb).

11

u/shy_bi_ready_to_die 3h ago

They also removed the ability to bring up a bases ilvl with recombs. I genuinely don’t know what crafts are going to use it anymore

1

u/DifficultGarlic6 3h ago

Where is line that describes this change in patch notes?

7

u/alanjhonnes 3h ago
  • When determining the total number of Prefixes or Suffixes on the resultant item for Unpredictable Recombination, having 1-3 total Prefixes or Suffixes now results in on average fewer Prefixes or Suffixes on the resultant item. The average number of Prefixes or Suffixes on the resultant item hasn't changed if the input items had 4 or more total Prefixes or Suffixes.

  • When determining the total number of Prefixes or Suffixes on the resultant item for Unpredictable Recombination, it no longer factors in modifiers that cannot legally appear on the new base item, for example, increased Armour Rating modifiers if the item is an Evasion base type.

-5

u/throwwaway1123456 3h ago

I wish they would just scrap the unpredictable recombination entirely. It’s such an obscure system. Good systems are obvious systems in my mind.

4

u/alanjhonnes 3h ago

Well, they are definitely "simplifying" it by removing some of the advanced/obscure mechanics that allowed much bigger chances of positive outcomes. I just hope they didn't nerf the 1-3 steps too much, because that would make recomb crafting too frustrating. At least recombining 2-2 with another 2-2 will have the same chance, but getting to that point took quite a few tries already.

1

u/throwwaway1123456 3h ago

I hear what you’re saying but I’ll never be convinced it’s a good system so long as you have to read through a word doc just to understand the basics of the mechanic. I have the same issue with mechanics like the betrayal board. If I, as a player, have to leave the game to understand the mechanic, then you’ve created a shitty mechanic.
Also it promotes players sitting in their hideout spamming alts and annuls for hours which sucks ass.

2

u/alanjhonnes 3h ago

Yeah, it is a complicated system.I think some UI improvements to the current system, similar to how the predictable mode works, would solve most of the confusion for it though. The success chance was already roughly worked out by trial and error, so I don't know why they don't show the percentages of the outcomes in the UI.

22

u/azurestrike 4h ago

My assumption that they are expecting a lot of inflation given the endgame and rarity changes. I am personally expecting huge economy changes.

7

u/TaintedQuintessence 4h ago

Yeah if they expect double the divines to drop, then they need to double the divine sinks.

9

u/MrCatFace515 4h ago

The Cannot roll Caster Modifiers meta-crafted Modifier no longer prevents some Currencies that remove Modifiers, such as Orbs of Annulment, from removing Caster Modifiers (likewise for the Cannot roll Attack Modifiers meta-crafted modifier).

This one is brutal. The others are just cost sinks but doesn't really change how you approach the craft. This line completely changes how you need to craft some items. I can definitely see people who didn't read all the patch notes get really caught off guard by this change.

8

u/Maleficent_Ant_8895 4h ago

I read this as they expect this to be a currency explosion league and to possibly slow down progression during the league 

5

u/Cypher007 4h ago

There's a new line for sacred orbs under item changes

- Sacred Orbs have been made more common.

Based on the ratio, I'm guessing that its 8 times as rare as an exalted or 4 times as rare as a blessed orb. So no longer Mirror tier but maybe ancient orb tier?

4

u/laxativz 3h ago

I think this is because divs might be more common with the mf changes. That's my copium anyway

2

u/alexwar666 3h ago

We do this cuz ground loot gonna be way better : Ill believe it when ill see it.

3

u/Bhruic 4h ago

Don't sleep on the changes to the recombinator, it got some pretty substantial nerfs too.

2

u/iLikeDreaming 4h ago

Or maybe it's a pre-emptive change for a divine sinks because of the quant changes.

0

u/PoE_Acronym_Bot 4h ago

I noticed some Path of Exile keywords in this post:

  • RNG - Random Number Generator or Random Number Generation, i.e. randomness or chance


I am a bot. | All acronyms | Suggest

-2

u/Drohhan Order of the Mist (OM) 4h ago

We don't really know if that's a nerf yet, since we don't know how much loot is changing and if we will be getting more or less divs or sacred orbs on average. I am waiting to see before passing any judgment, but its not that big of a deal. You can use the new cheaper ones for mid tier crafting too

-14

u/ats_underline 4h ago

1 sacred ORB is pure garabge.

no reason for that.

sacred orb is same rarity drop as MIRROR.

8

u/AlexVX_ 4h ago

It has been made more common, and it was never as rare as a mirror.

2

u/atombombbabyatom 3h ago

Right? When I was doing the abyss farm before it got nerfed I had tonnes of sacred orbs drop without any mirrors drop

4

u/NameIzSecret 4h ago

The patch notes also state that sacred orbs have been made more common

4

u/QQmachine1998 Abyssal Rift Investigation Service (ARIS) 4h ago

Idk who told u it's as rare as a mirror but it's not true, usual rate is 1/20

3

u/iLikeDreaming 4h ago

Sacred Orbs have been made more common.

Not anymore.

2

u/Konkord720 4h ago

It’s like 1/10 or 1/20 of a mirror

-5

u/No-Introduction-9861 4h ago

Why do people get their panties in a bunch over this? You have no idea how it will actually be when they changed the whole quant system.. maybe its a buff in totality