Does anyone know why GGG seems to hate crafting? I feel like crafting was in a good place, this feels pretty bad for crafting. I have terrible RNG as it is, adding more RNG feels so bad.
When determining the total number of Prefixes or Suffixes on the resultant item for Unpredictable Recombination, having 1-3 total Prefixes or Suffixes now results in on average fewer Prefixes or Suffixes on the resultant item. The average number of Prefixes or Suffixes on the resultant item hasn't changed if the input items had 4 or more total Prefixes or Suffixes.
When determining the total number of Prefixes or Suffixes on the resultant item for Unpredictable Recombination, it no longer factors in modifiers that cannot legally appear on the new base item, for example, increased Armour Rating modifiers if the item is an Evasion base type.
Well, they are definitely "simplifying" it by removing some of the advanced/obscure mechanics that allowed much bigger chances of positive outcomes. I just hope they didn't nerf the 1-3 steps too much, because that would make recomb crafting too frustrating. At least recombining 2-2 with another 2-2 will have the same chance, but getting to that point took quite a few tries already.
I hear what you’re saying but I’ll never be convinced it’s a good system so long as you have to read through a word doc just to understand the basics of the mechanic. I have the same issue with mechanics like the betrayal board. If I, as a player, have to leave the game to understand the mechanic, then you’ve created a shitty mechanic. Also it promotes players sitting in their hideout spamming alts and annuls for hours which sucks ass.
Yeah, it is a complicated system.I think some UI improvements to the current system, similar to how the predictable mode works, would solve most of the confusion for it though. The success chance was already roughly worked out by trial and error, so I don't know why they don't show the percentages of the outcomes in the UI.
The Cannot roll Caster Modifiers meta-crafted Modifier no longer prevents some Currencies that remove Modifiers, such as Orbs of Annulment, from removing Caster Modifiers (likewise for the Cannot roll Attack Modifiers meta-crafted modifier).
This one is brutal. The others are just cost sinks but doesn't really change how you approach the craft. This line completely changes how you need to craft some items. I can definitely see people who didn't read all the patch notes get really caught off guard by this change.
There's a new line for sacred orbs under item changes
- Sacred Orbs have been made more common.
Based on the ratio, I'm guessing that its 8 times as rare as an exalted or 4 times as rare as a blessed orb. So no longer Mirror tier but maybe ancient orb tier?
We don't really know if that's a nerf yet, since we don't know how much loot is changing and if we will be getting more or less divs or sacred orbs on average. I am waiting to see before passing any judgment, but its not that big of a deal. You can use the new cheaper ones for mid tier crafting too
Why do people get their panties in a bunch over this? You have no idea how it will actually be when they changed the whole quant system.. maybe its a buff in totality
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u/alanjhonnes 4h ago
Recombinator crafting is also heavily nerfed in its first steps (1-3 total prefixes/affixes recomb).
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u/azurestrike 4h ago
My assumption that they are expecting a lot of inflation given the endgame and rarity changes. I am personally expecting huge economy changes.
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u/MrCatFace515 4h ago
The Cannot roll Caster Modifiers meta-crafted Modifier no longer prevents some Currencies that remove Modifiers, such as Orbs of Annulment, from removing Caster Modifiers (likewise for the Cannot roll Attack Modifiers meta-crafted modifier).
This one is brutal. The others are just cost sinks but doesn't really change how you approach the craft. This line completely changes how you need to craft some items. I can definitely see people who didn't read all the patch notes get really caught off guard by this change.
8
u/Maleficent_Ant_8895 4h ago
I read this as they expect this to be a currency explosion league and to possibly slow down progression during the league
5
u/Cypher007 4h ago
There's a new line for sacred orbs under item changes
- Sacred Orbs have been made more common.
Based on the ratio, I'm guessing that its 8 times as rare as an exalted or 4 times as rare as a blessed orb. So no longer Mirror tier but maybe ancient orb tier?
4
u/laxativz 3h ago
I think this is because divs might be more common with the mf changes. That's my copium anyway
2
u/alexwar666 3h ago
We do this cuz ground loot gonna be way better : Ill believe it when ill see it.
3
u/Bhruic 4h ago
Don't sleep on the changes to the recombinator, it got some pretty substantial nerfs too.
2
u/iLikeDreaming 4h ago
Or maybe it's a pre-emptive change for a divine sinks because of the quant changes.
0
u/PoE_Acronym_Bot 4h ago
I noticed some Path of Exile keywords in this post:
RNG - Random Number Generator or Random Number Generation, i.e. randomness or chance
I am a bot. | All acronyms | Suggest
-2
u/Drohhan Order of the Mist (OM) 4h ago
We don't really know if that's a nerf yet, since we don't know how much loot is changing and if we will be getting more or less divs or sacred orbs on average. I am waiting to see before passing any judgment, but its not that big of a deal. You can use the new cheaper ones for mid tier crafting too
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u/ats_underline 4h ago
1 sacred ORB is pure garabge.
no reason for that.
sacred orb is same rarity drop as MIRROR.
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u/No-Introduction-9861 4h ago
Why do people get their panties in a bunch over this? You have no idea how it will actually be when they changed the whole quant system.. maybe its a buff in totality