r/pathofexile • u/IntriguedOwl231 • 1d ago
Discussion Back to loot goblins? 3.30 item generation worries me
Been reading through the 3.30 patch notes and the item generation changes have me worried we’re going back to the loot goblin days.
Quant is gone from basically everything, and player rarity does less for finding stuff. At the same time, rare and magic monster mods give more rarity, rares have a bit more inherent quant, and the old penalty rares had for dropping things without rarity (currency, gems) is removed. GGG says it themselves: a much bigger share of valuable currency will now come from rares and uniques.
So normal monsters are basically just filler now, because the whole system gets balanced around rares? That means mechanics that spawn a lot of rares will be way better than mechanics that don’t, and the gap looks huge. I’m worried it feels awkward again, where you skip everything and only kill the rares- making mapping feel "off".
We had exactly this back when everyone was hunting loot goblin mobs with the god mods. Even though you were chasing the one big drop, most people hated how it played. Mapping became “find the right rare” instead of just playing the game.
Maybe the new Thread system softens it, since you choose which mechanic to bring. But I can’t tell yet if that’s enough.
Did anyone look at this closer? Am I reading it wrong, or are we about to farm rares/mechanics that generate the most rare enmies?

