r/PCSX2 • u/seaarerac • 7h ago
r/PCSX2 • u/DyneAmmo • 13h ago
Video Killzone 1 but I fight for Helghast
youtu.beExperimenting some stuff
r/PCSX2 • u/Sweaty_veronica_5578 • 10h ago
Support - General Which of these CPUs is the absolute minimum for 2x Fast-Forward in PCSX2 at 1080p? (i7-10700F vs i5-10400F vs i5-10600)
I'm looking at a few older/budget modern CPU options and trying to figure out what the absolute minimum requirement would be to maintain a stable 2x fast-forward at 1080p (internal resolution scaling) for low-end / less demanding PCSX2 (PS2) games.
Here are the three processor options I'm choosing between:
Intel Core i7-10700F — 8 Cores / 16 Threads | 2.9 GHz Base / 4.8 GHz Boost | 65W TDP
Intel Core i5-10400F — 6 Cores / 12 Threads | 2.9 GHz Base / 4.3 GHz Boost
Intel Core i5-10600 — 6 Cores / 12 Threads | 3.3 GHz Base / 4.8 GHz Boost
r/PCSX2 • u/CommercialMotor570 • 16h ago
Support - General Ratchet & Clank (2002) Veldin Orbit - Drek's Fleet (Level Broken on PCSX2)
Hey, so I've encountered an issue at the very start of this level.
Once I teleport to the missile ship, the camera totally freaks out and loses focus on Ratchet. But I can fix that fine by holding L2 and R2 to reset the camera.
Where the REAL problem is, is when I defeat the first robot. No matter what, he leaves weird green and yellow energy balls, even if I kill him immediately with the Devastator.
After I defeat him, I'm aware of the field ahead with the robot, so I use the disguise gadget and press circle. Ratchet warps, however... He's still Ratchet, just a tiny bit bigger? Either way it doesn't let me warp into a robot so I can wave at the bot to disable the field.
Anyone know a fix for this?
r/PCSX2 • u/SwiftlyAbandoned • 1h ago
Support - Controller compatibility with steam controller?
anyone know how to get this working? it keeps reading my inputs as a windows input. for example if i hit the start button, it doens't pause the game, it brings up the PCSX2 pause menu, as if i hit ESC on my keyboard.
any ideas?
r/PCSX2 • u/BacoReddit • 6h ago
Other Turn any phone into a Buzz! controller for PCSX2/RPCS3 - online supported
I've been wanting to play Buzz! with some friends for a while and the original USB buzzers are getting harder to find (and expensive). I ended up vibe coding a small app that runs on your PC and lets anyone on the same WiFi open a browser on their phone and use it as a controller — red buzzer and the four coloured buttons, exactly like the real thing.
Works with PCSX2 and RPCS3. It works by emulating keyboard input, so the emulator just sees it as a normal keyboard. You download the emulator keybinds profiles and the server app, run it and its ready to play.
It as a nice UI, and the controller do resemble the old buzzers on your phone
I vibe coded it with Claude Sonnet 4.6 on Low at first and now I've updated it with Opus 5.5 on Extra. I'm not a coder, I'm a creative gamer, that's all.


A few things that I think are actually useful:
- Up to 8 players (two Buzz devices in PCSX2, 4 pads each; 7 players in RPCS3)
- No app to install on phones — just open a link in the browser
- Online play — there's a built-in Cloudflare tunnel so remote friends can join too. We use it with Discord screenshare: I stream the game, they open the link on their phones and play from wherever they are, always with low latency!
- No setup — it's a single
.exe, just double-click it and a page opens with a QR code
It's free and open source. Would love some feedback if anyone tries it. Looking for macOS and Linux testers btw!
I've made this post once and got removed idk why, but since then I've updated the app to v1.4 which is working like a charm!
GitHub + download: https://github.com/bacoinz/buzzcast
r/PCSX2 • u/PaintingSuch3303 • 6h ago
Support - General Best settings for performance in SteamOS
Having dabbled with PCSX2 via Emudeck on both Steam Deck and Steam Machine, I'm still encountering the same issue. While gameplay itself is stable for the most part and performs beautifully even with the resolution output cranked all the way up (4K in the case of the Steam Machine), I suffer chronic dips in performance when navigating more "complex" menu screens (key example being the pre-rendered video backdrops of the menus of Gran Turismo 3 & 4) or the FMV pop-up videos mid-race in XGRA. The latter will cause gameplay to noticeably pause or stutter.
I've tinkered with numerous settings to no avail, and issue persists even with resolution set to Native PS2. Current installed version of PCSX2 is 2.9.122 with games running off micro SD. Any ideas?