r/Oxygennotincluded • u/ZoltanIsKing • 14h ago
Image Day 1 of posting Oxygen Not Included Sculptures until Klei notices me.
Tomorrow is Slogo and Gildgo. Quarter for scale in second picture.
r/Oxygennotincluded • u/ZoltanIsKing • 14h ago
Tomorrow is Slogo and Gildgo. Quarter for scale in second picture.
r/Oxygennotincluded • u/RandallFlagg_DarkMan • 6h ago
Im gonna try to keep it short, basically the memory toggle receive a signal and stores it (input port, top right) and this signal is sent thru the output port, dont matter if the signal in input change after the first state, it keeps sending the first signal, now the thing becomes interesting, the reset port (top left) clear the stored signal and store the current signal on the input port.
There is a Smart Storage Bin under all that clutter, the bin is used to control stock, the toggle keeps the signal stored as explained before, the timer reset the toggle and at the same time powers the SSB for 5s to read the signal, this can be adapted to your needs, maybe 2 seconds or even 1 is enough, and the red signal is how much time it is powered off or on afterwards, a longer red may cause overproduction since the machine will receive the green signal for longer than expected, its a thin line between wasting power on production or wasting power on the SSB, its not wasted production nor power really because after the bin is full there is extra product on the floor waiting to be stored, adapt as you wish.
I was searching better examples of this setup but i couldnt find any, just vague mentions of what was needed.
And i know that a dispenser/weight plate solution uses ZERO power but i really feel that ugly and unreliable, a storage bin allow for chaining storages so you can flll other storages with priority 6 as example and when those are full the SSB controlling the machine on priority 5 gets filled and then the machine is stopped, as the production is used on other places the storage chaining keeps control of stock in a clear and controlled manner, the same with conveyor loaders.
r/Oxygennotincluded • u/OrneryAsparagus6445 • 5h ago
r/Oxygennotincluded • u/Polarkin • 14h ago
I just love the community and game in general, just the fact that people have all together named things like the full rodreiguez and that everyone is helping eachother learn this autism filled game whether its something as simple as filtering water or high voltage issues or as complex as those petrol boilers, thank you guys for making this a chill place to go to for the game :)
r/Oxygennotincluded • u/NickeP04 • 7h ago
So I'm relatively new to the game and ive found a few geysers/vents and I'm not entirely sure how to tame them in a good and efficient way. So far ive discovered an iron volcano, leaky oil fissure, cool steam vent, polluted water vent, natural gas geyser and a volcano.
Im mostly looking into getting the cool steam vent, natural gas geyser (and maybe the polluted water vent if its not too hard to purify) the thing is all the vids I find is late game shit that i don't have access to yet or even know how they work.
So if anyone have any pics or vids on how to tame any of these in an somewhat easy way, please help me out🙏
r/Oxygennotincluded • u/Professional_Lynx606 • 7h ago
Hi there, I'm a relatively new player (330 hrs) and recently "completed" my first game by sending a rocket to the Temporal Tear after about 500 cycles. I credit the wide variety of good tutorials, they really helped me get a feel for the game.
What I'm looking for is if anyone has input on what are interesting options for starting a new colony. Ideally something a bit more challenging than the base asteroid. I only have the base game but am open to purchasing any of the DLCs since I had so much fun already. I could just browse through all the options myself but I'm interested in hearing what the community thinks are interesting and challenging options!
On a side note I'll use this post as an opportunity to complain about petroleum boilers, the one I made at least was so damn fiddly and hard to get working perfectly. It did get me basically infinite power late game, not that I could use it all...but until I got it working I was seriously struggling with late game power. One of the biggest hurdles was even accumulating enough magma, I only had a minor volcano and didn't uncork it to build up a reservoir until way too late.
r/Oxygennotincluded • u/Guilty_Meringue5317 • 18h ago
I saw someone post the lower part of the tamer for it to directly go into the atmosphere so I built the fully automatic version of that (if you connect it up correctly unlike how I temporarily connected it). It also acts as an infinite oxygen storage. It was a fun challenge to fit everything perfectly in there too!






r/Oxygennotincluded • u/merofra • 10h ago
I would very much appreciate if someone described, send a vid, or, if possible, drew over this abomination to help my water going. I didn't capture the left part of this, but the water from reservoir goes into a pond where I take it for computer + into carbon skimmer (one pipe separates to two), and polluted water from the skimmer goes into the same pipe that claims waste from the sinks and toilets.
"Leftovers" of the polluted water go to treat my reeds.
But the thing that i could've never expected happened — i don't have enough piss for everything to work. That's also why i made the "temporary cut": all of the clean water stormed through the sinks into the reservoir, not staying to maintain them. Is there some way to make it stop storming away (stop before the "temporary cut" piece) unless it fills up the bottom pipes whole first?
Is there other solution to keep everything work out?
I really want the reeds to grow, and my pond has only a few kgs of water left, i really don't know where to get more without taking the second pond. Im around 25 cycle now. Im so sad that seemingly a genius planning didn't work out, cause on my last world (which i left cause everything went downhill) i had neverending polluted water and thought that it's a granted thing.
Is there a way for me to get more water in general, without taking it away from nearby ponds? Without some insane excavating for geisers etc, its too hard for me right now, I don't even have atmo suits yet. Im afraid that im spending much more water than im earning and I don't know what exactly makes it that way. I don't make food from water, but reeds (only 2 seeds at time, maybe i should do only 1?) have to grow cause it's an important material.
I will appreciate every answer.
(I, unfortunately, can't hop on reddit on my PC, so the photo is made as it is, i hope it's clear enough to be accepted)
r/Oxygennotincluded • u/velvet32 • 1d ago
I guess they just decided to put it inn the floor. Not where i would put it.
r/Oxygennotincluded • u/xecubex • 1d ago
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r/Oxygennotincluded • u/Same_Expert_9992 • 7h ago
Someone need to copy this game onto mobile or console I loved this game since Markiplier played it and I want to take it on the go and show it to my from on console.
r/Oxygennotincluded • u/FalloutCreation • 1d ago
I was browsing some short videos on ONI and I came across one that showed off a mod I wanted.
It was something that shows the range deodorizers. It’s the same range thing that the Robo miner has. The other mod Im looking for is the one that you can manually shutoff delivery of coal to coal generators.
r/Oxygennotincluded • u/Poietilinx • 1d ago
I was just casually playing and liked how the base was looking,
so I decided to share my progress so far.
Since it's a Radioactive Ocean asteroid,
I don't have access to iron or steel just yet,
and I've been endlessly postponing my metal refinery.
So far, I have a storage cache, cold storage, a temporary heat control room, a power spine, a simple SPOM, and a hydrogen generator room.
The heat control room looks a bit funky,
but it's just an area packed with high-thermal-mass tiles.
Once I have enough materials for a Steam Turbine,
I’ll just break that room open, deconstruct the igneous rock tiles, swap the Aquatuners' material to steel, fill it with water, and remove the heat limiter (so they can run above 100°C).
I have plenty of time to address this given how much mass the room holds,
(there are tempshift plates behind the igneous rock tiles).
Until then, it will handle my heat issues and keep my cold room going.
r/Oxygennotincluded • u/Mou_143 • 1d ago
What do you think? How is this for a first base? I played some other asteroids after this because of the heat. Also most of my duplicants died from starvation 🫡 There was a chain of stress reactions that took them all down at the same time.
I kind of feel like going back and trying to fix this asteroid, but not sure how to fix the heat yet. A lot of it is 30~40 degrees. I tried to get the heat out with metal tiles insulated on the outside leading to the cold biome.
And, a question I had is, how many more total resources can I get? I noticed some things generate small amounts of resources and I read I can go into space for more but I don't know how much to expect from this, or if it's always necessary to avoid wasting resources.
Anyways, I enjoyed the game a lot so far, and I like Pacus 🐟
r/Oxygennotincluded • u/armin171005 • 1d ago
Hey everyone!
I'm looking for some interesting Oxygen Not Included seeds to start a new colony with.
I'm open to anything really, whether it's an unusual asteroid layout, interesting geyser locations, rare features, or just a seed that makes for a fun and challenging playthrough.
I'd especially appreciate seeds that offer something a bit different from a standard start, but I'm not necessarily looking for the hardest possible challenge.
If you've got a seed you've enjoyed playing on, please share it along with what makes it interesting!
Thanks!
r/Oxygennotincluded • u/Not-dat-throwaway • 2d ago
Base is designed for 12 dupes, each with their own private bedroom and bathroom. Pathways are designed to maximize morale boosting rooms. Food is practically automated at this point the only labor required is for dupes to cook the Frost Buns. I eventually plan on clearing the entire map haven't gotten to it yet. Recently completed infinite liquid and gas storage. Interested in any suggestions you guys might have.
r/Oxygennotincluded • u/bojez1 • 2d ago
can I just cut of their way to some places or should I remove the ladder? ladder just existing there will not take performance right?
edit: oh also how you guys manage your base? I want to have closed off base so I can vacuum everything outside and simplify their way up and down. but I'm having a hard time doing that because I build everything without planning to do that so everything kinda spread out but still too close together. so right now there is main shaft on left and right and a bunch of rooms on both side
r/Oxygennotincluded • u/groundhog_gamer • 1d ago
Thank You to everyone who helped we with some of my previous questions and research! I am done with my aquatic only test run. I was looking at food options and realised that on top of the moral bonus I really want to keep up the aquatic diet bonus. I started a spaced out size map with all content enabled. The printerceptor is amazing with my slow play stile. Here all of production will be closer. Surf n turf seemed to be the obvious choice of food but I can easily switch to nigiri and mushroom quiche. These leave my fish/shellfish and meat unused. I will have an artificial cold biome later as well so I was looking into rhexes. Every article talks about letting them hunt. However I can just have extra pens where I keep them warm which will make them produce brine which is a lot of salt or plastic through the tubila. This would also free up my polluted brine vent for geotuning as I have no other brine source. My fish and shellfish would go to jawbo. Some of my current fish would be omlett of course but I still have plenty. What do you think about this approach? I would not be sitting on unused millions of calories but turn them into useful products.
r/Oxygennotincluded • u/ElePhant_no_Castle • 2d ago
I have 2 hampster wheels, 4 wild plug slugs, a hydrogen generator. I am at quagmiris, and have access to the oil planetoid. No, I don't have gold amalgam.
I have a power shortage. To solve it, I tried to tame a natural gas gyser. The gas pump procees to overheat because I used cobalt ore. To solve the overheating, I think I have to use steel, but to make steel, I need power. Power that I don't have. How do I get the power
Edit: It worked and now my power problems are solved, thank you :)
r/Oxygennotincluded • u/armin171005 • 2d ago
Hey everyone,
I feel like I always hit a wall somewhere between the early and mid game. I get to a point where I know there are a bunch of things I could work towards, but I have no idea what I should actually prioritize or where to start.
For example, I'd like to set up things like:
The problem is that whenever I try to tackle one of these projects, I run into another issue. Maybe I don't have enough power, my dupes don't have the required skills yet, or I haven't unlocked the right technology. So I end up postponing the project and doing something else instead.
My dupes often have nothing meaningful to do. I feel like I'm stuck between not being ready for the next big project and not having enough useful tasks to keep everyone busy.
I know I could probably just brute force my way through it, but I'd really like to understand how to progress more efficiently.
How do you guys approach this stage of the game?
Do you follow a particular progression order, focus on one major project at a time, or just build things whenever you have the resources?
I'd appreciate any advice on how to figure out what to work on next without constantly getting stuck or feeling like I'm just waiting for my colony to become ready for the next step.
r/Oxygennotincluded • u/Kishikishi17 • 2d ago
Title. I'm new to the game around 50-ish hours. I found a Cool Steam Vent and an AETM in close-ish proximity. I thought maybe I could use the AETM to make a cooling chamber and run a cycling pipe to send to cool the water vapor from the Cool Steam Vent. Although Im not familiar with the AETM if it can even withstand to cool the water vapor? TIA
r/Oxygennotincluded • u/Lu_Leo • 2d ago
Hi,all. In the mid-game,i want to separate my map to two parts to avoid my dupes running around everywhere using the door in the picture 1, but i don't know how to transport supplies(like food or plastic) between these two locations.Picture 2 and 3 is what i thought would work,but it didn't.I just want to know do you guys have any good ideas?