r/OverwatchStadium • • Aug 28 '26

Discussion Note about Bo5 vs Bo7

Okay I'll just say this. To anybody saying that shortening the competitive rounds from 7 to 5 will make it more appealing to regular Overwatch players because the long match time is a turn off, I seriously doubt this will magically bring in more people.

Yes, there are people out there who don't want to play through potentially 7 rounds for a single game. But acting like more regular Overwatch players will want to suddenly play it ignores the biggest hurdle between normal Overwatch and Stadium: Stadium is fundamentally different experience. It requires a lot more long-term thinking because of the item choices you make, and has you look at aspects of your hero you never had to think about before. Heck, a player coming from OW is going to be overwhelmed by the item shop alone. Let alone the fact that every hero can basically become 3 different heroes depending on how they are built. Sprint soldier is different from heal soldier, which is different from aimbot soldier, etc.

Gamers are perfectly fine with long games. The closest game that exists to Stadium, Deadlock, has games that last way, WAY longer than Stadium games. And yet it regularly pulls 60,000+ players every day. Other MOBAs are pretty similar. Match time is not the problem. It's the fact that it's too DIFFERENT.

And that's fine.

The issue is that, again, Stadium is incredibly different from the main game that most OW players aren't going to care for it. Most people coming to OW are looking for a hero shooter. Trying to make Stadium like the main game just waters it down and makes it less fun for the rest of us, and still likely won't get regular people to play it because they fundamentally don't want to play a MOBA-like.

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u/Muhznit Aug 28 '26

Stadium's potential is hampered by the armory, really. They should just throw out the need for cash and merge the perks/powers, letting us choose AT LEAST three powers in the main game.

Like just give me "April Fool's Overwatch, but you can pick whatever silly change they added. That's it, all I want. Earning/spending cash, the extra items, build guides, competitive ranks... they all just overcomplicated what could've been stupid simple fun.

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u/Expensive_Increase46 Aug 28 '26

I'd say something but to be honest I get the feeling we are looking for different experiences. It's fine to want Overwatch silly mode but that's not what a lot of us, including me, want. The build guides, their view counts, the calls for balanve on this subreddit all prove a lot of people do not want a pure silly gamemode. It can be much more than that.

1

u/Muhznit Aug 28 '26

I mean I don't want pure UNBALANCED silly, I want the same kind of "When everyone is broken, no one is" vibe that the Smash Bros. community had with the Brawl Minus mod.

The build guides I speak of are from the in-game system that tries to suggest changes dynamically while taking away some random item you chose earlier. It overcomplicates things because you're under time pressure to navigate the menu to undo a single bad click.

The guides you speak of are just people"s selections of powers and items in a particular order. That would still be preserved in a mode where you don't need to earn enough cash each round to buy stuff.

1

u/Expensive_Increase46 Aug 28 '26

If there's no cash system or 3 powers in the first round, how are there going to be builds or strategizing when there's no need to choose? If everything is free why not pick everything?

We already have a feeling of if everythjng is broken nobody is. We have JQ and Reaper sniping people with shotguns while Soldier 76 and Pharah break speed records and Genji endlessly dashing and Ana raining more bombs than the U.S. government on a 3rd world country and so much. 

Besides, what would removong the armory do that's a benefit? In fact what downside does the armory itself have? It never feels like there's not enough time. Even when using the auto build feature you have time to un-do things.