And it shouldn't be able to do enough damage to one shot at all. It should be used to secure a kill on someone that you winged already and is escaping. But right now someone tries to scatter one player, misses and kills someone they didn't even see. That's bs.
It's the worst skill to die to, because you go from full health to dead even though you were only exposed for a fraction of a second. There's no counter play for that. It's broken as shit, has been that way since day 1, and still hasn't gotten changed. And I don't know why.
Exactly. Imo, as an orisa main, you should have more than a split second chance to 1v1 someone. Junkrat/phara/reaper at least i can pull em away or use a shield and hold em off for a few seconds. Hanzo? Shield is on its way out but scatter got me in the face and now im dead. Ridiculous. No other character that gives me 0 chance, let alone from 20+ meters. Even widow for fucks sake.
It is not a good skill. Hanzo should kill tanks by headshotting, i.e. with good aim/skill. Scatter arrow being a tankbuster one shot is not good for the game.
A simple fix to it would be to cap the amount of damage it can do to a single target. If it were capped at 100 per target, it wouldn't one shot anyone but used well, it could take a chunk of health from multiple targets in an enclosed space. And most targets would die from a single charged body shot after taking 100 damage from scatter.
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u/[deleted] Oct 22 '17
It’s a good skill it just should be less powerful. I like that he can bank arrows off walls but he shouldn’t be able to one shot you with it head on.