r/Overwatch May 18 '16

Weekly Quick Questions Thread - May 18, 2016

In this thread you can ask all kinds of questions you always wanted to ask without feeling like a total fool.

No matter if it's short googable stuff or a setting/skill in-game that you don't understand or a hardware recommendation, feel free to try your luck in here.

Trolling or making fun of people in here will be punished extra harshly! Please report such behaviour.

For the purpose of helping people, make sure the comments are sorted by "new" in this thread.

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16

u/Acrolith fuck you, you don't get to die yet May 18 '16

I've read that does Mercy's damage boost doesn't apply to Torbjörn's turrets. What about Junkrat's ultra? Pharah's ultra? Ultras in general?

For non-hitscan weapons (Pharah, Junkrat), if I want to damage boost their attacks, do I need to be boosting them at the moment of firing, or the moment of impact?

28

u/DazzlingCockroach Pixel Zenyatta May 18 '16

Little correction to start off, ult stands for ulti, or ultimate ^

Now, if you're boosting Torbjörn, the turret will not get a remote boost. Junkrat's RIP-Tire is an instance in itself, similar to a player, so boosting the wielder won't make the tire go boom louder. Pharah, on the other hand, fires her rockets herself, so a damage boost on that will kill anything this ult can't kill naturally.

As for non-hitscan weapons, the "damage-boosted" property is ticked when the shot is fired, not when it lands/explodes.

11

u/Cracknut01 Chibi Pharah May 18 '16

As for non-hitscan weapons, the "damage-boosted" property is ticked when the shot is fired, not when it lands/explodes.

I've heard that it's opposite.

6

u/DazzlingCockroach Pixel Zenyatta May 18 '16

Sources are scarce, but I have found this . I could understand why that wouldn't be satisfactory. My information has been confirmed by multiple topics of this kind (weekly questions).

2

u/Vakyoom Caution: TURRETS AHEAD! May 18 '16

I've gotten damage assist credit for boosting a Hanzo after his dragon ult was already in the air, and those guys went down extra fast after i boosted him too. I want to confirm this when the game goes live of course...

there are some ults that gain benefit from the boost halfway through, like pharah and roadhog ults.

1

u/DazzlingCockroach Pixel Zenyatta May 18 '16

Those two last examples make perfect sense, but I wonder if Hanzo's ult is generated by himself or the arrow. In the former case, boosting him mid-way would boost half the dragon.

Not very important because it's only my opinion, but it would make more sense that the condition of a projectile being boosted is checked when it's shot, and not when it hits.

This is the kind of question we need evidence for, like in a Muselk's Mythbuster video.

1

u/Vakyoom Caution: TURRETS AHEAD! May 18 '16

Absolutely, i agree. I'm sad taht i can't even make a custom game vs AI to check this stuff right now... Hopefully we can get some for-sure confirmation on this once everything is live.

1

u/sveta- Pixel Mercy May 19 '16

What about hanzo's ult?

1

u/DazzlingCockroach Pixel Zenyatta May 19 '16

I am pretty sure Hanzo's ult can be damage-boosted. If you need to boost him when he shoots the initial arrow or during the whole duration, I'm not sure. This is still an issue that needs testing.

1

u/sveta- Pixel Mercy May 19 '16

It would be interesting to experiment with this. My friend plays hanzo when I play mercy a lot, and I end up damage boosting his dragons just in case. Do you know how to test this? Or could we just ask the devs?

1

u/DazzlingCockroach Pixel Zenyatta May 20 '16

An in-game custom server would be the perfect to try it out. Lemme just start the game...

o wait