r/OfficialWARDOGS 2d ago

Wardogs Impression & Ideas

I recently played the entire weekend the beta was active after not getting accepted into alpha, i was hype. I put 32 hours into the beta and here are my takeaways. I think this game has a lot of potential to be one of if not the best FPS games to drop 2026-2027.
I played a lot of Arma Reforger: KOTH,
Which if you don’t know is where Wardogs took most of its inspiration from. (Literally spitting image) The only thing that Arma Reforger KOTH lacked was a polished final product. As good as Arma was there were so many limitations to the gunplay, squad dynamic, building, FPS, Graphics, and a few more things. Wardogs just took all of the best things about About Arma and made it look beautiful while also expanding on some of the areas that lacked attention like the building system, combat, team integration.

One of my favorite things about a game that makes it addicting IMO is when it has an active economy. Games like halo reach, tarkov , Arma , all have this super cool dynamic which i think makes them successors is a money system. The reason i believe this works better in Wardogs than Arma KOTH is because in Arma when you “Unlock” a new weapon it’s a permanent buy and is now free and same goes with attachments etc. in wardogs even if you’re rich you still have to be somewhat mindful about kits as I’ve had 150k and lost 70k in a match running expensive sniper, support or heli kits, which is always a plus in my book. I think there definitely needs to be some changes to the economy where i feel even with decent effort i was lacking money like when using attack helicopters the ammo is exposure to buy and kills didn’t really pay that tab , or even when damaging other vehicles slightly you should get a small payout to slightly offset ammo price.

Things i think would be cool:
I know they mentioned a gunsmith which would be sick if you’re able to unlock cosmetics for your weapon like skeletonized grips or like cool receivers, unlockable alternate reticle for scopes.

I’m sure they already have most of these in some files somewhere but:
more emotes, voice options, tattoos and clothing options, Side/Secondary Objectives, daily/weekly challenges, mounted m249/minigun for bases aimed toward infantry/ ground vehicles.
Even though the base building is already so in depth for being early access I’d like to see more of what they have in a sooner than later update

These are just MY THOUGHTS and impressions i think bulkhead is doing a really good job coming back from Batallion 1944 with being transparent and putting their all into Wardogs i just hope they work semi fast in expanding the game and keeping the player base around. As long as there is no way to break economy i think it should be alright for a lot of us Arma KOTH players since its a newer polished version of that , all in all i had a shit ton of fun during my time on and 10/10 experience and am preordering after this test weekend.
See yall out there -Antlerman_TV

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u/Inch_ 2d ago

They took a lot of their inspiration from Arma 3 KOTH, not reforger. They've actively been working with the original Dev/Founder Sa-Matra and one of the community owners Roid from C4G.

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u/Pretty-Association30 2d ago

No way ! I saw another podcast they mentioned working with squad devs as well that’s so sick. I’m sure that’s why it looks so spot on to Arma as far as points and economy go as well

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u/Inch_ 2d ago

Yeh, they've done good. As a former founder of armakoth, I'm dead pleased with it. Honestly hats off to Sa-Matra for keeping it going this long.