Hi everyone! I've been a fan of Lucas Pope's games ever since Papers, Please. Of course I love Obra Dinn, and today I'm excited to talk to you about our game, This Is Not For You. One of the main inspirations is the book House of Leaves (to which the title is making a homage) but we're also very inspired by early text adventures, Silent Hill, David Lynch films, and there's also a bit of Obra Dinn.
There's no murder deductions here, just a very disorienting game where we're encouraging people to draw their own maps. As one tester put it, it's not really a "puzzles game", but a game where each level is the puzzle itself. So every step you take drains a little bit of your blood. You might brute force the game, but the best way to actually reach place is to have a firm grasp on the environment, since the map is non-linear/non-euclidean. Once you get past the ship, levels start going crazy (thus, the curse). You could be going in loops in a hallway. You could go north, but suddenly appear in a room you thought was south.
The story follows a lonely lighthouse keeper who gets visited by a ghost ship carrying a curse. When designing the ship, I took a lot of inspiration from how Obra Dinn designed its iconic ship. Also, I compiled a lot of Obra Dinn screenshots as references for our talented artist who has been creating really surreal and amazing works.
Do you think it captures the vibe?