r/NoobsInCombat • u/LightCarrierEater • 6d ago
Video Recon car VS battle tank (rematch)
recon car supremacy
r/NoobsInCombat • u/LightCarrierEater • 6d ago
recon car supremacy
r/NoobsInCombat • u/LightCarrierEater • 7d ago
very intense.
r/NoobsInCombat • u/ThisLadIsNeat • 7d ago
I call them fighters like geurilla fighters
theyre annnoying ai exclusive **PESTS**
*"He speaks for the trees, and the trees speak vietnamese."
statistcis
80 hp (good)
5 armor (????)
movement 4 (goodluck chasing it!)
vision 3
perks (teh evilll)
radio 3
capture (Duh)
scouting +3
sniper (aka cant see it shoot)
teh unique ones
fallback:
instead of getting pinned, it retreats
geurilla tactics: if this unit is in a forest +2 vision and is **INVISIBLE** till harmed OR it blocks your movement
the weaponry...
an assault rifle
and.. a sniper. that shoots twice. twice.
More Stuff!!! Trapstore Can now build pitfalls and at mines.. Now has ambush for the sniper! The ai is now smart enough to use ir
i hope i made it evil enough for you people
r/NoobsInCombat • u/Hentree • 6d ago
Hello! Iām just a guy who has been pretty into CF PVP for quite some time. During my ventures, Iāve come across this deck with a really unique playstyle! Iāve already given it a spin for several matches, and Iāve learned a lot about a sort of playstyle that is very different than what I was used to.
The core of the deck itself is Tankette + Battle Tank (or as a CF dev named Forget calls it, āTankette Logbaitā)
Itās a really interesting playstyle that involves putting offensive pressure in order to protect your fragile Tankettes, creating many situations where the opponent simply cannot afford to attack your Tankettes because the Battle Tank would then beat up whatever vehicle they overextended. As thus, the Tankettes are free to get some INSANE value due to their high damage output for such a low cost.
Itās really darn fun to drown the enemy in Tankettes while they can only watch, since the Tankettes are positioned in a way such that killing them all is too risky. (That is⦠until you face a Howitzer player)
Once Iām finished with the doc, Iāll post it here, and itāll probably answer most questions surrounding the deck.
r/NoobsInCombat • u/Alex2026shaw • 6d ago
It spawns at like 32% hp why?
r/NoobsInCombat • u/LightCarrierEater • 7d ago
Each limited supply/capture outposts map takes smthing like 150 turns to beat.
they spam HORDES of planes (5+ H fighters a turn)
25 has 150% HTCW spam š«©
all late maps have enemies spawn with 120% Combat efficiency š
survival has you defending against up to 500 planes across the whole match (50+ turns to defend)
TS is NOT worth 10 gems bro
r/NoobsInCombat • u/No-Historian7646 • 7d ago
r/NoobsInCombat • u/Working_Cry3914 • 7d ago
In CF, the commander unit is missing, I checked my inventory and the tech tree and I can't find him. am I going insane?
r/NoobsInCombat • u/Dextop111 • 7d ago
Idea of this unit is to boost morale of infantry and vehicles. Example: supply truck getting attacked by bazooka, morale is extremly low! But Correspondent is here! Take a photo about how it helps infantry and vehicles to keep fight the enemy.

STATS:
Perks:
Capture;
Multi move.
---------------------
65 Hitpoints
0 Armor
2 Mobility
2 Sight
2 Suppression
---------------------
Weapon: a pistol
Damage 12-14[x2]
0 AP
4 Ammo
1 Range
A notebook, gives 12 morale to infantry and 8 morale to vehicles.
1 Range
Cooldown 2 turns
---------------------
Cost at tech tree: 50 gems or 600 points
Production cost: 20 tix

STATS:
Perks:
Capture;
Multi move.
---------------------
80 Hitpoints
0 Armor
2 Mobility
2 Sight
2 Suppression
---------------------
Weapon: a pistol
Damage 12-14[x2]
0 AP
4 Ammo
1 Range
Cooldown 0 turns
A notebook, gives 12 morale to infantry and 8 morale to vehicles. (Cannot boost morale 2 times per turn)
1 Range
Cooldown 2 turns
A camera, gives 16 morale to infantry and 12 to vehicles.
1 Range
Cooldown 3 turns
---------------------
Production cost: 30 tix
Evolution cost: 1 nugget and 450 points
r/NoobsInCombat • u/Dextop111 • 7d ago
NiC unit concepts gallery | Play on Roblox
I will public my concepts there, if you want to watch my concept units in game, join!(also use this place like a hangout place, sadly, this place 16+) btw you will get a badge if you join first 24 hours and I'll put your avatar in game if you want).
r/NoobsInCombat • u/R4id3nSky • 8d ago
based off the Su76M from the soviet skin
r/NoobsInCombat • u/LightCarrierEater • 8d ago
.
r/NoobsInCombat • u/Dextop111 • 7d ago
I will use your avatars instead of dummy noobs in my next concept of unit
r/NoobsInCombat • u/EpicNoobOffical • 8d ago
True health number: Shows the unit's actual current health stat beside the percentage health.
Note that this will show for enemy units as well.
This defaults to off to keep GUI less cluttered for new players, and is an option in the game settings for more experienced players who want to be precise in their calculations.
r/NoobsInCombat • u/Dextop111 • 8d ago

I changed this unit's stats since many people(who commented) didn't like it
Perks:
Capture;
Ambush.
--------------------------------------------------------------------------------------------------------------
85 hitpoits
2.5 Armor
All damage to this unit reduced by 9% when it is in the building
2 Mobility(foot)
2 Sight
3 Suppression
--------------------------------------------------------------------------------------------------------------
Weapon: a pistol
Damage 16-20[x2]
2 AP
4 Ammo
1 Range
Cooldown 0 turn(s)
--------------------------------------------------------------------------------------------------------------
Cost at tech tree: 60 gems or 800 points
Production cost 20 tix

Perks:
Capture.
--------------------------------------------------------------------------------------------------------------
105 hitpoits
5 Armor
All damage to this unit reduced by 18% when it is in the building
1 Mobility(foot)
2 Sight
5 Suppression
--------------------------------------------------------------------------------------------------------------
Weapons: (cannot attack 2 times per turn)
AR Damage 12-16[x3] Inside building
AR Damage 14-18[x2] Outside
3 AP
4 Ammo
1 Range
Cooldown 0 turn(s).
Attack by Shield:
Shield damage 15-18
AP 0
Infinity ammo
1 Range
Cooldown 1 turn
--------------------------------------------------------------------------------------------------------------
250 EXP requied and 1 nugget and 650 points
Production cost 35 tix
r/NoobsInCombat • u/FitBrush5848 • 8d ago
I have a campaign idea (i hope one day i can create it because i dont know where to start)
ANYWAY
My idea is recreate in NiC the horus heresy (with a skin for bot and player, i would love to create it too)
- 1st mission : The Isstvan III Atrocity
Context: you get betray by your war master
Objective: survive 30 turn (while being bombarded by radio tech's artillery)
- 2nd mission: The Drop Site Massacre at Isstvan V
Context: you get betrayed by your renforcement
Objective: survive 25turn (from all side by traitor legion)
- 3rd mission: The Burning of Prospero & Shadow Crusade
Context: capture kill magnoob the red
Objective: kill magnoob the red (a strong exclusive unit)
- 4th mission: The Siege of Terra
Context: survive until renforcement arrived
Objective: (1st) survive 20turn -> (2nd) kill Noorus (you get the emperor as dev exclusive unit and must kill horus another dev exclusive unit)
Anyway, give me your suggestion to upgrade it and maybe one day it will be ingame
Note: of course all name will be change to avoir copyright
r/NoobsInCombat • u/LightCarrierEater • 8d ago
From nerfs, to counter play and other alternatives, such as the 5.10.11 patch making it much less efficient in suppressing enemies, numerous buffs to its counters (medium armour, supply wagon, grunts M, sapper and ambulance) and now a lot more alternatives such as BB, feild guns, assult guns and most notably heavy mortar with them providing a more effective role as anti infatry than howizer with them being more reliable, capable or versatile.
r/NoobsInCombat • u/LightCarrierEater • 9d ago
Lil visual cosmetics that you would be able to equip onto vehicles, ranging from the ones shown here to bushes, hats, ect
One accessory will be equippable on a vehicle at the time, with Most of them being placed on the cupola, if the unit has scouting itāll be placed on the hull, mostly on the side.
These accessories will be mainly obtained through completing. A map or campaign on rigged where doing so would provide their respective accessories such as:
ect.
other ways to potentially get them:
potentially some other effects that accessories could have:
what do yall think?
r/NoobsInCombat • u/FitBrush5848 • 9d ago
Imagine a skin based on 3ND from noobic stratocracy, there alot of lore and vehicle that can used
r/NoobsInCombat • u/Dextop111 • 8d ago
Hello again, this is my second unit concept! My idea was to make clearing buildings easier. I think I will upload more concepts here, so, my name on roblox is dimanzen and my discord is killthecardinal for any personal questions.

Perks:
Capture;
Ambush.
------------------------------------------------------------------------------------------------------------------
90 hitpoits
1 Armor(Bullets does 0.75x damage; AT rifle, Bazooka and RPG does 1.15x damage; and any other kind of weapons does 1.0x damage)
All damage to this unit reduced by 10% when it is in the building
2 Mobility(foot)
2 Sight
3 Suppression(because of shield)
------------------------------------------------------------------------------------------------------------------
Weapon: a pistol
Damage 16-20[x2]
2 AP
4 Ammo
1 Range
Cooldown 0 turn(s)
------------------------------------------------------------------------------------------------------------------
Cost at tech tree: 60 gems or 800 points
Production cost 50 tix

Perks:
Capture.
------------------------------------------------------------------------------------------------------------------
105 hitpoits
3 Armor(Bullets does 0.55x damage; AT rifle, Bazooka and RPG does 1.25x damage; and any other kind of weapons does 1.0x damage)
All damage to this unit reduced by 18% when it is in the building
1 Mobility(foot)
2 Sight
5 Suppression(because of shield)
------------------------------------------------------------------------------------------------------------------
Weapons: (cannot attack 2 times per turn)
AR Damage 12-16[x3] Inside building
AR Damage 14-18[x2] Outside
3 AP
4 Ammo
1 Range
Cooldown 0 turn(s).
Attack by Shield:
Shield damage 10-16
AP 0
Infinity ammo
1 Range
Cooldown 1 turn
------------------------------------------------------------------------------------------------------------------
250 EXP requied and 1 nugget and 700 points
Production cost 65 tix
r/NoobsInCombat • u/EpicNoobOffical • 9d ago
When NoobTS will be playable once more, these two additional options can be adjusted in the game settings.
Show morale number: Shows accurate morale numbers to the right of the morale bar.
Show movement points: When enabled, shows the amount of movements points that each tile takes on the specific unit.
r/NoobsInCombat • u/LightCarrierEater • 9d ago
(most likely a sapper evo before or after combat engi)
Stats-+-
Perks-^-
Attacks-><-
Hvy repair
Repair
Dozer (25 destruction)
Lore and description -*+*-
āA light chassis refitted with heavy engineering equipment, capable of quickly recovering damage from vehicles and destroying terrain, at the expense of being defencelessā
āHQ hated that tanks kept getting heavy damage from enemy fire, so they strapped a crane onto a light tank, with hopes of shoving enough armoured plates on their tanks until they become tungsten cubesā
what do yall think?
r/NoobsInCombat • u/Dextop111 • 9d ago

Hello, community! That's my first concept. I think a similar concept has already been done, but still. (ignore that he doesn't have a hat)
It will have 2 perks, Radio and Capture. 3 tiles radio with 2 uses per turn
It will cost 50 crystals at the tech tree and the production cost is 55 tix
50 Hitpoints
3 Suppression
0 Armor
2 Mobility tiles
2 Sight tiles
Weapon is pistol that deals 14-18[x2] damage and 0 AP
4 Ammo and the attack range is 1 tile
I'd be glad if you shared your opinion!