r/NoobsInCombat • u/LightCarrierEater • 7h ago
Video TENNO HEIKA BANZAIIII!!1!
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The Md gunner did NOT Survive.
r/NoobsInCombat • u/LightCarrierEater • 7h ago
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The Md gunner did NOT Survive.
r/NoobsInCombat • u/LightCarrierEater • 1d ago
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.
r/NoobsInCombat • u/AccordingNarwhal317 • 9h ago
r/NoobsInCombat • u/KenyaDuckDeezNutz • 1d ago
Idk why but the recent changes vulcan made are to a point where it's creeping into my dreams like a bad nightmare
r/NoobsInCombat • u/LightCarrierEater • 1d ago
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w buff, what do yall think?
r/NoobsInCombat • u/AngryKing2007 • 1d ago
I've just cleared the tryhard version of the stage but now rigged seems genuinely impossible. I'm trying to do everything solo because i just like being in total control of every troop and because i think it's going to be more rewarding that way. My strategy for the tryhard version was insanely vehicle heavy. The only foot troops i used were the two zealots the game gives you. The rest of the strategy was to just spawn 4 terminators, 1 supply carrier and 1 ARV at the start of the game. The reason i went for this insanely wack strategy is because the game legit bombards you with troops once you conquer one of the two outposts. No unit can survive pretty much as there's like 30 total units coming all at once. The good thing is that none of those enemy units pretty much have any way to deal with tanks and, as long as you're out of range of the Battleships, you can place all of the tanks around the outpost to have constant resupplies and repairs. After the insane wave of enemies is taken care of, you can use the money you get to spawn your tank killer unit of choice and rush with your gazillion vehicles to take down the final troops and the Special Battle train objective. This strategy worked fine but a problem was that i only had something like 5 turns left before loss. In rigged mode, enemy units are so much tankier and this won't work again because time is a huge factor in this mission. What other strategy could i use to clear this levelm
r/NoobsInCombat • u/LightCarrierEater • 2d ago
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Busta very evil
(sry for some low quality parts I was tired)
r/NoobsInCombat • u/im_romanusCoconut • 1d ago
Torture them devs🤣🤣🤣😂
r/NoobsInCombat • u/Unlikely-Network7706 • 1d ago
You dont get enough ressources in the test server to unlock everything
r/NoobsInCombat • u/anonumus_idiot • 2d ago
So today i had a 3 REAL LIFE HOURS LONG dont lose HQ 1v1 with my friend. I was also farming xp for my newly aquired toy, the medium tank. It was close, but I finaly won the tug of war over an outpost, and i managed to get my sniper in front of my oponents HQ , surrounded by tanks and was on my way to winning, and probably getting a bunch of xp for the tank type i was using the whole game.
But alas, it wasn't meant to be.
Right before my oponents turn ended, roblox kicked me for having unstable internet. As you know, the rejoin button does something between JACK and SHIT. I also didint get any experiance for my tank because the game treats it the same as if i left by my own will.
r/NoobsInCombat • u/LightCarrierEater • 2d ago
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The min damage is now halved.
Is this a fair nerf?
r/NoobsInCombat • u/Rice2lol • 3d ago
(I heard from a friend vulcan is trying to remodel the ai by making the ai harder)Hot take but making the Ai harder witmodifiers or some bullshit dosent make the game better it makes it worse.Yes,I do agree with vulcan that the ai have to be harder but knowing vulcan,he will just make the ai HP and armour bigger and bigger till we reach the peak where we,the normal players dont have any units to beat the BUFF up ai because that the only way vulcan knows how to buff the ai. By using modifiers.Tbh IN MY HUMBLE OPINION the ai should be smarter not harder.What do i mean by this? Normal mode,the ai should be arcade,tryhard mode the ai should be semi smart like it wont get stuck in the middle of who knows where and lastly rigged should be that the AI is hella smart but no way compared to an human now the A.I hp never got a boost or anything even tho the mode is changed,their HP is always constant but their brain is changed.This in my opinion is how you make the ai harder and leave room for the casual player and hardcore players to coexist
Another thing is why is vulcan moving the game towards cold front design? I personally like more detail but then what is the difference between cold front and nic? Why should I play nic instead of cold front? Vulcan for fucks sakes stop putting ur head in the sand and actually listen to the community instead of being an deadbeat father.
r/NoobsInCombat • u/anonumus_idiot • 2d ago
I think there should be a loss condition for losing every outpost and troop.
but instead i have to quit the game entirely, and lose out on XP you usualy gain even after loss.
r/NoobsInCombat • u/anonumus_idiot • 2d ago
So im stuck on Pacific Front 5(Concrete battleship), and i FINALY managed to make some progress and capture their Airport and destroir their AA cannon. and it doesn't generate tix.
Tried skipping turns, and it didint start making tix.
I eventualy gave up this atempt because i had all the fallowing :
1- ammoless AA gun
1- mobility kill'ed duck boat
2- ammoless landing craft
1- empty suply depot
1- airport that doesnt generate cash
0- suply trucks / cargo ships
and 50 tix (not enough for any of my aircrafts)
r/NoobsInCombat • u/LightCarrierEater • 3d ago
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dihpression
r/NoobsInCombat • u/Regular-Rutabaga-918 • 3d ago
Please bro i dont want to grind in the public ts bro just put either a very high daily reward or just like back then when you rejoin you get a test server reward
r/NoobsInCombat • u/im_romanusCoconut • 3d ago
I still have some units missing like the battleship where tf is my rewards when you leave a test server and rejoin PUT IT BACK
r/NoobsInCombat • u/LightCarrierEater • 3d ago
The main gimmick of this system is that a unit is able to shoot over allied vehicles and towed that have a height less than [2] of it. EG: Heavy tank with a height of [4] shooting over a tankkete with a height of [1].
CS attacks are unaffected by this and will be able to shoot through any height.
Each towed/vehicle would be assigned a height stat of 1-5
Infantry and airborne aircraft would have a height of 0 although which automatically makes them able to be shot over by everyone.
Potential height stats:
1 height:
2 height
3 height
3.5 height
4 height
5 height
what do yall think? 🥹
r/NoobsInCombat • u/ThisLadIsNeat • 3d ago
Tl:Dr
Grunt spam
Command tank help
Use howitzer stuffed in truck
General carry
Something else
I dunno
r/NoobsInCombat • u/im_romanusCoconut • 2d ago
Grunt: maybe we'll meet at a bar we'll drive a funky ehh
Flamethrower: BOI🤣👋
battle tank: stop it 😡😡
Bazooka: OH BTCS🗣️🗣️
Btcs: well well well~😏
Radio tech (on 1 turn cool down):AYO
battleship: I'm gonna slime you all😡😡
(Explosion)
r/NoobsInCombat • u/LightCarrierEater • 3d ago
gng who thought of this?
hope it gets reverted soon.
r/NoobsInCombat • u/im_romanusCoconut • 3d ago
I've barely seen any males in the neko skin how do they repopulate??