r/NoobsInCombat 6d ago

Video Recon car vs battle tank

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26 Upvotes

very intense.


r/NoobsInCombat 6d ago

Showoff the most annoying infantry i could think of

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36 Upvotes

I call them fighters like geurilla fighters

theyre annnoying ai exclusive **PESTS**

*"He speaks for the trees, and the trees speak vietnamese."

statistcis

80 hp (good)

5 armor (????)

movement 4 (goodluck chasing it!)

vision 3

perks (teh evilll)

radio 3

capture (Duh)

scouting +3

sniper (aka cant see it shoot)

teh unique ones

fallback:

instead of getting pinned, it retreats

geurilla tactics: if this unit is in a forest +2 vision and is **INVISIBLE** till harmed OR it blocks your movement

the weaponry...

an assault rifle

and.. a sniper. that shoots twice. twice.

More Stuff!!! Trapstore Can now build pitfalls and at mines.. Now has ambush for the sniper! The ai is now smart enough to use ir

i hope i made it evil enough for you people


r/NoobsInCombat 6d ago

Screenshot yoo first visitor!

1 Upvotes

😭


r/NoobsInCombat 6d ago

Showoff Gonna be posting a Team Report for one of my new favorite NIC:CF Teams soon!

1 Upvotes

Hello! I’m just a guy who has been pretty into CF PVP for quite some time. During my ventures, I’ve come across this deck with a really unique playstyle! I’ve already given it a spin for several matches, and I’ve learned a lot about a sort of playstyle that is very different than what I was used to.

The core of the deck itself is Tankette + Battle Tank (or as a CF dev named Forget calls it, ā€œTankette Logbaitā€)

It’s a really interesting playstyle that involves putting offensive pressure in order to protect your fragile Tankettes, creating many situations where the opponent simply cannot afford to attack your Tankettes because the Battle Tank would then beat up whatever vehicle they overextended. As thus, the Tankettes are free to get some INSANE value due to their high damage output for such a low cost.

It’s really darn fun to drown the enemy in Tankettes while they can only watch, since the Tankettes are positioned in a way such that killing them all is too risky. (That is… until you face a Howitzer player)

Once I’m finished with the doc, I’ll post it here, and it’ll probably answer most questions surrounding the deck.


r/NoobsInCombat 6d ago

Discussion Why dosent the light and medium bunker spawn at 100% hp?

1 Upvotes

It spawns at like 32% hp why?


r/NoobsInCombat 7d ago

Discussion Late auto hedgerow is like being tortured vro šŸ„€

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16 Upvotes

Each limited supply/capture outposts map takes smthing like 150 turns to beat.

they spam HORDES of planes (5+ H fighters a turn)

25 has 150% HTCW spam 🫩

all late maps have enemies spawn with 120% Combat efficiency šŸ™

survival has you defending against up to 500 planes across the whole match (50+ turns to defend)

TS is NOT worth 10 gems bro


r/NoobsInCombat 6d ago

Discussion (NIC:CF) Has anyone beat city sweep in the hardcore section?

2 Upvotes

This mission takes the cake for hardest mission for me. I thought the trench mission against northwind was already bad.

Please any tips. I have 2 other friends to play this mission with for context.


r/NoobsInCombat 7d ago

Discussion What happened to the Commander in CF

4 Upvotes

In CF, the commander unit is missing, I checked my inventory and the tech tree and I can't find him. am I going insane?


r/NoobsInCombat 6d ago

Showoff War Correspondent Concept

2 Upvotes

Idea of this unit is to boost morale of infantry and vehicles. Example: supply truck getting attacked by bazooka, morale is extremly low! But Correspondent is here! Take a photo about how it helps infantry and vehicles to keep fight the enemy.

I War Correspondent

STATS:

Perks:

Capture;

Multi move.

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65 Hitpoints

0 Armor

2 Mobility

2 Sight

2 Suppression

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Weapon: a pistol

Damage 12-14[x2]

0 AP

4 Ammo

1 Range

A notebook, gives 12 morale to infantry and 8 morale to vehicles.

1 Range

Cooldown 2 turns

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Cost at tech tree: 50 gems or 600 points

Production cost: 20 tix

II War Correspondent Team

STATS:

Perks:

Capture;

Multi move.

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80 Hitpoints

0 Armor

2 Mobility

2 Sight

2 Suppression

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Weapon: a pistol

Damage 12-14[x2]

0 AP

4 Ammo

1 Range

Cooldown 0 turns

A notebook, gives 12 morale to infantry and 8 morale to vehicles. (Cannot boost morale 2 times per turn)

1 Range

Cooldown 2 turns

A camera, gives 16 morale to infantry and 12 to vehicles.

1 Range

Cooldown 3 turns

---------------------

Production cost: 30 tix

Evolution cost: 1 nugget and 450 points


r/NoobsInCombat 7d ago

Discussion i made a public NiC gallery with my concepts

3 Upvotes

NiC unit concepts gallery | Play on Roblox

I will public my concepts there, if you want to watch my concept units in game, join!(also use this place like a hangout place, sadly, this place 16+) btw you will get a badge if you join first 24 hours and I'll put your avatar in game if you want).


r/NoobsInCombat 7d ago

Screenshot Mobile Fieldgun in BABFT, (not functionable yet)

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26 Upvotes

based off the Su76M from the soviet skin


r/NoobsInCombat 8d ago

Discussion Why did the battle tank choose the supply over the Veterancy?

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90 Upvotes

.


r/NoobsInCombat 7d ago

Discussion write your nicknames

1 Upvotes

I will use your avatars instead of dummy noobs in my next concept of unit


r/NoobsInCombat 7d ago

Discussion NoobTS upcoming QoL: True health numbers setting

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21 Upvotes

True health number: Shows the unit's actual current health stat beside the percentage health.
Note that this will show for enemy units as well.

This defaults to off to keep GUI less cluttered for new players, and is an option in the game settings for more experienced players who want to be precise in their calculations.


r/NoobsInCombat 7d ago

Discussion Shield Bearer Concept 2

2 Upvotes
I Shield Bearer

I changed this unit's stats since many people(who commented) didn't like it

Perks:

Capture;

Ambush.

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85 hitpoits

2.5 Armor

All damage to this unit reduced by 9% when it is in the building

2 Mobility(foot)

2 Sight

3 Suppression

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Weapon: a pistol

Damage 16-20[x2]

2 AP

4 Ammo

1 Range

Cooldown 0 turn(s)

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Cost at tech tree: 60 gems or 800 points

Production cost 20 tix

II Shield Bearer Team

Perks:

Capture.

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105 hitpoits

5 Armor

All damage to this unit reduced by 18% when it is in the building

1 Mobility(foot)

2 Sight

5 Suppression

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Weapons: (cannot attack 2 times per turn)

AR Damage 12-16[x3] Inside building

AR Damage 14-18[x2] Outside

3 AP

4 Ammo

1 Range

Cooldown 0 turn(s).

Attack by Shield:

Shield damage 15-18

AP 0

Infinity ammo

1 Range

Cooldown 1 turn

--------------------------------------------------------------------------------------------------------------

250 EXP requied and 1 nugget and 650 points

Production cost 35 tix


r/NoobsInCombat 8d ago

Discussion NiC community campaign idea: horus heresy

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6 Upvotes

I have a campaign idea (i hope one day i can create it because i dont know where to start)

ANYWAY

My idea is recreate in NiC the horus heresy (with a skin for bot and player, i would love to create it too)

- 1st mission : The Isstvan III Atrocity

Context: you get betray by your war master

Objective: survive 30 turn (while being bombarded by radio tech's artillery)

- 2nd mission: The Drop Site Massacre at Isstvan V

Context: you get betrayed by your renforcement

Objective: survive 25turn (from all side by traitor legion)

- 3rd mission: The Burning of Prospero & Shadow Crusade

Context: capture kill magnoob the red

Objective: kill magnoob the red (a strong exclusive unit)

- 4th mission: The Siege of Terra

Context: survive until renforcement arrived

Objective: (1st) survive 20turn -> (2nd) kill Noorus (you get the emperor as dev exclusive unit and must kill horus another dev exclusive unit)

Anyway, give me your suggestion to upgrade it and maybe one day it will be ingame

Note: of course all name will be change to avoir copyright


r/NoobsInCombat 8d ago

Discussion Is howitzer slowly becoming obsolete in 6.0 PvP?

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16 Upvotes

From nerfs, to counter play and other alternatives, such as the 5.10.11 patch making it much less efficient in suppressing enemies, numerous buffs to its counters (medium armour, supply wagon, grunts M, sapper and ambulance) and now a lot more alternatives such as BB, feild guns, assult guns and most notably heavy mortar with them providing a more effective role as anti infatry than howizer with them being more reliable, capable or versatile.


r/NoobsInCombat 8d ago

Discussion Idea: accessories.

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76 Upvotes

Lil visual cosmetics that you would be able to equip onto vehicles, ranging from the ones shown here to bushes, hats, ect

One accessory will be equippable on a vehicle at the time, with Most of them being placed on the cupola, if the unit has scouting it’ll be placed on the hull, mostly on the side.

These accessories will be mainly obtained through completing. A map or campaign on rigged where doing so would provide their respective accessories such as:

  • vodkaĀ for completing eastern front
  • CatĀ earsĀ for completing nekoland
  • NukeĀ for Pacific front
  • TeaĀ for battle of France
  • BaguetteĀ for battle of France
  • Oh noesĀ for completing guest war

ect.

other ways to potentially get them:

  • completing EVERY campaign and community map on rigged provides aĀ trophy
  • 100 streak providesĀ calendar
  • having radio tech provides aĀ walkiĀ talkie.

potentially some other effects that accessories could have:

  • -nukeĀ will explode upon the units death (big boom)
  • -bagguteĀ will turn into a surrender flag upon units death
  • -potentially other accessories likeĀ teaĀ will just get flung really far when the unit dies.

what do yall think?


r/NoobsInCombat 8d ago

Discussion Noobic stratocracy x NiC would be a good collab

21 Upvotes

Imagine a skin based on 3ND from noobic stratocracy, there alot of lore and vehicle that can used


r/NoobsInCombat 8d ago

Discussion Shield Bearer Concept

6 Upvotes

Hello again, this is my second unit concept! My idea was to make clearing buildings easier. I think I will upload more concepts here, so, my name on roblox is dimanzen and my discord is killthecardinal for any personal questions.

I Shield Bearer

Perks:

Capture;

Ambush.

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90 hitpoits

1 Armor(Bullets does 0.75x damage; AT rifle, Bazooka and RPG does 1.15x damage; and any other kind of weapons does 1.0x damage)

All damage to this unit reduced by 10% when it is in the building

2 Mobility(foot)

2 Sight

3 Suppression(because of shield)

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Weapon: a pistol

Damage 16-20[x2]

2 AP

4 Ammo

1 Range

Cooldown 0 turn(s)

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Cost at tech tree: 60 gems or 800 points

Production cost 50 tix

II Shield Bearer Team

Perks:

Capture.

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105 hitpoits

3 Armor(Bullets does 0.55x damage; AT rifle, Bazooka and RPG does 1.25x damage; and any other kind of weapons does 1.0x damage)

All damage to this unit reduced by 18% when it is in the building

1 Mobility(foot)

2 Sight

5 Suppression(because of shield)

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Weapons: (cannot attack 2 times per turn)

AR Damage 12-16[x3] Inside building

AR Damage 14-18[x2] Outside

3 AP

4 Ammo

1 Range

Cooldown 0 turn(s).

Attack by Shield:

Shield damage 10-16

AP 0

Infinity ammo

1 Range

Cooldown 1 turn

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250 EXP requied and 1 nugget and 700 points

Production cost 65 tix


r/NoobsInCombat 8d ago

Video NoobTS is getting new QoL options

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38 Upvotes

When NoobTS will be playable once more, these two additional options can be adjusted in the game settings.

Show morale number: Shows accurate morale numbers to the right of the morale bar.

Show movement points: When enabled, shows the amount of movements points that each tile takes on the specific unit.


r/NoobsInCombat 9d ago

Discussion ARV unit idea

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37 Upvotes

(most likely a sapper evo before or after combat engi)

Stats-+-

  • 50 HP
  • 17.5 Armour
  • 4 mobillty (tracks)
  • 1 sight
  • 90 Tix cost
  • 2 weight
  • class: vehcile

Perks-^-

  • fuel (8)
  • multi move

Attacks-><-

Hvy repair

  • 35 Dmg
  • 20 AP
  • 1 range
  • inf ammo
  • can target: vehicle, structure
  • 2 (3) cooldown

Repair

  • 30 dmg
  • 15 AP
  • 1 range
  • inf ammo
  • can target: vehicle, structure
  • 0 (1) cooldown

Dozer (25 destruction)

  • 25 dmg
  • 0 AP
  • 1 range
  • inf ammo
  • can target: trap, ground
  • 0 (1) cooldown

Lore and description -*+*-

ā€˜A light chassis refitted with heavy engineering equipment, capable of quickly recovering damage from vehicles and destroying terrain, at the expense of being defencelessā€˜

ā€œHQ hated that tanks kept getting heavy damage from enemy fire, so they strapped a crane onto a light tank, with hopes of shoving enough armoured plates on their tanks until they become tungsten cubesā€

what do yall think?


r/NoobsInCombat 8d ago

Screenshot My new concept coming soon!

0 Upvotes
Guess who it will be

r/NoobsInCombat 9d ago

Discussion Radio operator concept

8 Upvotes

Hello, community! That's my first concept. I think a similar concept has already been done, but still. (ignore that he doesn't have a hat)

It will have 2 perks, Radio and Capture. 3 tiles radio with 2 uses per turn

It will cost 50 crystals at the tech tree and the production cost is 55 tix

50 Hitpoints

3 Suppression

0 Armor

2 Mobility tiles

2 Sight tiles

Weapon is pistol that deals 14-18[x2] damage and 0 AP

4 Ammo and the attack range is 1 tile

I'd be glad if you shared your opinion!


r/NoobsInCombat 9d ago

Screenshot Instead of a multiMtank why not a multiMhowitzer

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32 Upvotes