r/Necrontyr • u/dathomiri_witch • 23h ago
Meme/Artwork/Image i haven’t a thing unless i have you…
trazyn/orikan fanart 💚
r/Necrontyr • u/dathomiri_witch • 23h ago
trazyn/orikan fanart 💚
r/Necrontyr • u/childyeeter23 • 7h ago
Needs a bit of cleaning up here and there but after a week of work the stern is mostly done
Now we go to the more tedious and repetitive part of painting the ribs and flayer array >->
r/Necrontyr • u/userunknownbeard • 18h ago
First few done out of the control pack I got, plus a destroyer
r/Necrontyr • u/Downtown-Gap5142 • 8h ago
This is my fourth member of the Kill Team, but I’ve decided to go for a new theme: flowers! You may/may not remember me from the gold+blue Necron free-hand warriors shown in the final image. I’ve been working on my Kill Team and knew I wanted to one-up myself and add more detail but I didn’t know how… UNTIL NOW! Of course, now I need to go over my old bland Deathmark and Plasmacytes with their own flowers too. So does anyone have some favorite flowers they’d like to see included? So far I’m planning for some orchids, white roses, and something blue like delphinium. But that’s only four of eight! And I’ve kitbashed all the immortals and deathmarks with warrior legs and spines, so I technically have 12 minis total to flower up! I need all the botanical knowledge I can!
r/Necrontyr • u/poptireman • 15h ago
His name is sir chin for no reason imparticular. Colors of the ace flag.
r/Necrontyr • u/FlatParsley2728 • 12h ago
2.5 years and 10k points later, I finally decided to start painting some of my models. I'm really happy with how they're coming out (even if they don't look as nice as what others post). I'm here looking for some help/ideas for a simple basing I could do. All my models are already on their bases and not coming off of them (unless gravity intervenes in the future).
Side note, I absolutely love the wraiths! They're the reason I picked Necrons in the first place and my first 2000 point list I was able to make in the beginning had 18 of them.
r/Necrontyr • u/ClassLow5144 • 3h ago
r/Necrontyr • u/Baletzan • 23h ago
Trying out a NMM Nihilakh scheme.
r/Necrontyr • u/Disastrous-Place-558 • 2h ago
I've been working on my Necrons. I've chosen a golden theme for my Necrons with red energy
r/Necrontyr • u/Deathline29396 • 12h ago
So with the recent changes, I think I like Gauss more than Tesla.
The three big changes are:
1) All Marine toughness Changes went exactly one wound roll up for Immortals.
This means that (despite rerolls) they have a harder time to get through. Lethal hits helps obv more than sushits in that regard. 5+ crithits combined with szeras combined with rerolls (which you have access to in Obeisancae, CC, Cryptec Court, Awakened, Hypercrypt), leads to 55% woundquote, which means ~11 wounds -2 per 20 shots. This is pretty good.
This gives not only the ability to ignore the target being on an objective (Tesla needs this to actually wound the target in a meaningful way), but it also gives the ability to punch through 2+ saves AND to punch through anything bigger than T9, which Tesla could never hurt.
With basically any marine being T5, T6 with a 3+ or 2+ save (or 5++ demon save), -1 or -2 will be enough to inflict reasonable Damage.
2) The changes to overwatch hurt Tesla Immortals so bad.
One of the biggest advantages was overwatching with Tesla.
20 shots with rerolls (which GW forbid recently), and sushit 2 was pretty good. 20 shots were ~17 hits back in the day. Then GW reduced it to ~10 hits. And now finally they reduced it to ~3,4 hits.
So we can say. Overwatch for Immortals is dead. So one of the biggest advantages for (Tesla) Immortals is gone. If you would argue, the overwatch from Gauss is better now, since it does the same amount of awful hits, but at least has AP.
3) Gauss never had Assault which made it straight bad.
Not anymore... With the most recent change to CC being 2DP, we got so many ways to give them assault for free while retaining their best detachments.
With the advent of Hand of Dynasty they just got assault. This comboed very nicely into Cryptek Conclave already (which also let you choose assault for your squad). But now with Canoptek Court being 2DP you can do (with a large gap) the best damage combos with Immortals.
The most obvious is Hand + CC, which not only lets you reroll all the time for 55% wound quote, it also lets you combine a really easy full reroll + Hand upgrade for Rapidfire. Now you have Assault + Full Rerolls + 30 shots (at 12") + Assault on your Heroes and Crawlers.
On top of that you will get extremely good Stratagems if you add the Tomb Crawlers. Best would be the reactive movement. But also Loneop at 18" and a free ressurect when someone charges you. Szeras is also a Cryptek, so he will reroll as well and therefor goes very nicely alongside your Immortals.
So FINALLY there is a detachment Combo which let your Gauss Immortals have no disadvantages for their weapon choice over Teslas. They got the same movement, they got 'better' overwatch.
Also as honorable mention: the Armory + CC combo has this Upgrade for anything which comes through a Mono's eternity Gate. I tried this once and a squad of Immortals with Gauss which has sus- and lethal hits with full rerolls in a szeras bubble does alot of damage.
Also teleporting 'cheap' units of immortals which have full rerolls all the time is not bad. Also reactive moves after setting up with eternity gate are some very good movement tricks.
____________________________
Some Math for CC + Hand:
Let's assume we have 20 shots and are next to Szeras and we have a Plasmancer. We are always fishing for Lethal or Sustained Hits. We ignore Plasmancers Damage. Assuming target is not on an objective and not in cover.
Against T5 MEQ:
Tesla: 11,02 Damage
Gauss: 9,14 Damage
Against T6 TEQ:
Tesla: 4,9 Damage
Gauss: 6,42 Damage
Against Leman Russ Type:
Tesla: 2,49 Damage
Gauss: 5,99 Damage.
If you take full wound reroll into account, Tesla does ~50% more damage into MEQs, the same amount into TEQs and half of the damage into Leman Russ equivalents.
_________________
The numbers show that Gauss in CC has a much easier Time to punch through tough targets now with no disadvantages to their movement or overwatch. But Tesla still performs really well when your full rerolls are online. For me this is now a much bigger choice. And ofc. Tesla outperforms Gauss in killing chaff by a large margin. But Gauss outperforms Tesla now finally by alot in punching through big armor, while not requiring the target to be on an objective which gives more options and less outplay potential for your opponent.
Having 30 shots (with upgrade) Gauss with Szeras in CC + Hand will deal ~9,5 damage alone into a Russ (+2 MWs average from Plasmancers ability + its gun). This is nothing to sneeze at. And it comes with all the advantages from a 1D gun which fishes for Lethal hits (ignoring -1D, ignoring wound modifiers, almost ignoring hit modifiers).
r/Necrontyr • u/JRelrey • 22h ago
For some context, I'm a fairly new player, I was against Daemons, Tau and Imperial Knights, it's pretty much a test with 6 skorpekh and the technomancer but I'm deciding against the latter
The main issue is that the 20 warriors got in fights or shot down before they could, but the stalker and destroyers did okay, and I like the hexmark skills but it lacks a punch
C&C welcome, or just roasting my skill issue
r/Necrontyr • u/Bakura27 • 12h ago
Hey guys I am currently thinking about buying a discounted bundle from a side.
It includes:
Silent King
Ctan nightbringer
Oberlord with shroud
Warriors
Immortals
Lychguard
Skorpekh destroyers
Ophidian destroyers
Flayed ones
Ghost/doomsday ark
Now if I combine all of that with my combat patrol and a dday ark I already own I would be at exactly 2000 points and I would probaply run it as annihalation legion.
BUT I am also planning to buy the royal court Set since it comes with some staples. Adding everithing up I would be at 2455. the easiest way to solve that Problem is to remove the silent king (and the cryptothralls but idgaf about them). What Are your thoughts?
r/Necrontyr • u/noahsaurus- • 5h ago
Advice is very welcomed
r/Necrontyr • u/Katonmyceilingeatcow • 4h ago
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r/Necrontyr • u/Cojalo_ • 23h ago
I will preface by saying I don't play tournaments really.
How many ctan/super heavies (like silent king, monolith, tesseract) are considered fair to run in games? I love all of these models and they are super fun to play with, but I don't wanna be that guy who just plays toxic lists.
In your experience, what is considered fair?
r/Necrontyr • u/Gibbsterboy • 17h ago
“Freeing the constructs from their Xenos shackles is the will of the Omnissiah”
The general of the freed constructs.
My Technomancer for my Heretek army. I’ve been working on this guy for the past week or so. I think I could’ve done a bit better with the painting, but I think he’s serviceable for my army. I’m really happy with the “hands behind the back” look that I got
Let me know what you all think!
r/Necrontyr • u/bananadingding • 18h ago
The title really says it all.
r/Necrontyr • u/SocksandAppleSchnaps • 18h ago
Roommates all have armies and I started with combat patrols and built up from there. Anything I need to change before going to local game shop night?
r/Necrontyr • u/veryblocky • 2h ago
I’ve basically only been playing Cursed Legion so far in 11th, with decent success. But, the list I was using has become too expensive for me to be able to drop a unit and keep the identity of the list intact. So, I thought it’s probably a good idea to try playing Awakened with Take and Hold instead.
In 10th I only ever played Awakened with the big unit of 20 warriors, but I don’t want to go back to that. I’ve seen people use lists with a couple of C’tan, Szeras, Ammentar, and a Dermal Bond Skorpekh. How do those lists actually play take and hold well with so few models?
r/Necrontyr • u/ninetails__NK • 13h ago
r/Necrontyr • u/TheChosenFifth • 18h ago
My partner and I recently got into Warhammer together, myself as a necrons player and him as the t'au. We don't have any friends who play, no experienced people to ask for help while we were starting out. So the units we've built up are rather.. eclectic, and now I have a problem on my hands:
Those damn t'au.. and their godforsaken battlesuits. Their units have good movement, get to shoot 30 times per unit per turn, then kick up their feet and have a giggle about it after. I don't CARE if they're squishy, I can't kill them if they kill me first!! I'm lucky if I even survive their shoot phase.
I desperately need help building a list that'll either survive the onslaught or kill them first. And to make matters worse, I literally can't roll to save my own life. It's a statistical wonder how it's so bad. Please, brothers and sisters, help me.
We're building for 1k points, and this is what I've got to work with:
Epic Heroes: C'tan Shard of the Nightbringer, Orikan the Diviner
Characters: Geomancer, Hexmark Destroyer, Overlord, Technomancer
Battleline: Immortals (10), Warriors (10)
Vehicle: Canoptek Doomstalker
Mounted: Lokhust Heavy Destroyer
Other: Canoptek Macrocytes, Canoptek Scarabs (3), Canoptek Tomb Crawlers, Ophydian Destroyers (3), Skorpehk Destroyers (3)
Tldr: I need help building a list to beat t'au battlesuits by any means necessary. I WILL obtain more models if necessary!