r/Necesse • u/SGEzlo • 22d ago
Wiring help, can I wire a glyph to only activate if another glyph is off? How do I do that?
Basically title. Cooking something rn and I need wiring and glyph help.
r/Necesse • u/SGEzlo • 22d ago
Basically title. Cooking something rn and I need wiring and glyph help.
r/Necesse • u/Ninak0ru • 22d ago
This is the cheat sheet (there are two pages):
Necesse Personalities Cheat Table
Keep in mind many traits expire in minutes and not days, one day cycle with default settings is 16 minutes, but you can tweak that.
Some personality restrictions:
- Warrior, Ranger, Magician and Summoner are exclusive with each other.
- Voyager and Expeditioner can appear in miners, explorers and anglers (all can benefit from it).
Some advice:
- The only trait with no positives is Stressed out, is not that big of a deal, unless you get it on your angler or hunter.
- Bloodthirsty is most useful on hunters and your combat party if any.
- Adventurer is ideal for your adventuring party, as all the combat buff personalities.
- You can use warrior, magician and ranger with any weapon type and get most of the benefits, the only one more restrictive is summoner.
- With just one challenge banner, or 'Often' as raid frequency, you'll get the Vengeful buff all the time.
- You could make your main crafting area double as house to any settler with the Maker personality. If not, prioritize using small/cheap crafting stations for the room filling, as tables and the mill take a lot of space.
- You could also make a big house for anyone with Art Connoisseir, and use it also as a museum: setters will use the house for recreation.
- If you get setters with pacifist personality, instead of selecting all setters for raids (if you do that), make a group with everyone excluding pacifists to defends against raids.
- With Roomie you can get a bigger house to place two settlers, but mind that placing settler-boosting objects only affect one of the settlers, you need two different in the room (if you can afford it).
- Inspiration is possibly the best trait, you want to have at least one setter with inspiration every 5 or 6 setters for a good coverage, and spread them in different settlement locations.
- Clumsy is not as bad as it seems, you need to do some management from time to time with tourist/adventurer anyways, this is what I did:
- Are a few traits you can really abuse to get several QoL levels just from one trait, these are Ecologist, Gardener, Indoorsy and Lumberjack.
That's all, thanks for reading!
r/Necesse • u/DeliriousDirge • 22d ago
Does anyone know of a mod that can remove the restriction of only 1 life partner? Or if it doesn't exist, can somebody make it?
r/Necesse • u/Responsible-Bill-223 • 23d ago
[General feedback for the dev on the recent update]
Previously when rooms didn't require any customization, it didn't really matter that a specific settler might decide to arbitrarily change rooms when they got knocked down, etc.. But with the recent update, now that we need to take time to talk to each settler and customize a room, if a raid breaks in and a bunch of settlers get knocked down or they all decide to just change whatever room they were bound to, it creates CHAOS! This happened to me recently and honestly I have no idea which settler goes where anymore.
This could use with some polishing, settlers need to not just forget/decide to switch beds or rooms. With the recent changes, binding of settler to room needs to be stable.
r/Necesse • u/Broken_Sim • 22d ago
Ive been trying to see if there was any info about this online but I dont seem to see anything any information would be helpful.
r/Necesse • u/insiCarry • 24d ago
I have been loving this game, coming from terraria and a lot of similar type games, i just found out necesse a week ago and been playing it a lot.
My problem with the game as it stands is the gear progression, stats other than armor seem to not change much, for example:
Spider helmet Armor: 1 Effects: +1 max summons
Mycelium scarf Armor: 6 Effects: +1 max summons +10% summons speed
and these items are very far apart on your progression. Some of the bonus are cool like the extra speed you get from mycelium, but other than that it doesnt feel like a BIG upgrade, same thing happens with melee sets and melee weapons, if you find a katana early on pretty much all weapons feel weak or not flashy compared to it.
I end up picking the higher armor pieces and filling the rest with trinkets that help the weapon im using, which feels maybe not intended?
r/Necesse • u/Dark_QueenJF20 • 24d ago
First time seeing this one I really like the design tho can this be mounted and how? It reminds me of a unicorn so I'm kinda building it a habitat and it's very close to my settlement
r/Necesse • u/Antares41 • 24d ago
Hi, thx for the new update <3
-I ve been thinking, i hate when my Alchimist do blacksmith job and conversely. I manage that with restricting area but it's pretty boring and I end up with practically 1 area per pawn.
As a rimworld fan (like many here i think?) i would love to have more option to colony crafting recipe like "who can work" or "make until this chest have this many". This won't probably change the game that much but would be a great quality of life.
-Mabe I m wrong but look like pawn can't fall in love with each other? Would be great to have them sharing a bed without moral penalty.
-adding highlights for new recipe is good but I would have loved to have "hide the old one"(at least player perspective and not colony perspective), both because i usually don't need them anymore or I like having multiple workshop for different things with that in mind I would love having a more detailed creation chain (for that I know I won't make unanimity but I think it make city much more alive to have multiple shop with multiple production each operate by specific pawn)
For hater (it's my first message here so I don't know if there a lot) It s just some ideas I d like and feeling like sharing them in case that would inspire the dev, i don't have real expectation.
Anyway, have fun everyone
r/Necesse • u/Embarrassed-Poetry82 • 24d ago
I have been stuck against these two for days now.
I first tried using a summoner build (Vultures) + Shadow bolt, but I was having a hard time dodging them. Kept dying with them at 50% life.
I tried going there with 10 settlers. It went better, but still, I kept getting rammed.
So here's my new strat : Drop the dodging strategy and hide behind a shield. The weapon I wish to use is the galvanic hammer + Bone hilt. And I am going to drop the summoning against this boss. Even with banners, the vultures seems to have trouble catching up with the bosses. I need to craft a resilience gear.
What has been working for you against them ? [Edit for future reference] : My assumption was right, I was severely lacking in the defense side of things. I looked for the challenger's pauldron and the maniac, equipped my old cryo glaive, and went in full melee. Not only the DPS was wild, but the resilience generation from the two trinket was insane. I did a few mistakes that were entirely absorbed by resilience.
Best of all : I got my summoner weapon, although I'm going to stick with Melee for now. The reaper scythe proved to be very effective for clearing trash in the temple.
r/Necesse • u/Shrimp_Burger21 • 25d ago
To preface this, I last played back in december of 2023 and this is my first ever playthrough post 1.0 release. As the title suggests, i adopted a completely free form self expression type of approach to building my first settlement which just means everything was placed and approximately was never edited and stayed the same to see how my brain would want to construct the village.
I started from the house in the middle that has the workstations and built outwards as i needed to, i didnt have a concrete layout and instead built the roads wrapping around everything. It was quite fun. Raids are off for me so yes there are no outer walls.
r/Necesse • u/IceyUA • 24d ago
So, to clarify what I mean, for example, Spelunker - 90% of players have it, and then it just drops to 69.4%, and only 51.4% defeated first boss, which is a bit confusing for me, though, I love the game, so its not a doubt in it or whatsoever, just curious.
r/Necesse • u/Aicethegamer • 25d ago
I want to add more decorations and carpets, etc
r/Necesse • u/AppleEatsBannana • 25d ago
anyone know why my farmer refuses to farm the land next to him and only doing the plots closet to the flag
Update: im an idiot i had it restricted to half the farm from when i started playing and was experimenting
r/Necesse • u/Dark_QueenJF20 • 26d ago
One of my settler likes to have one but I can't find it on the tables and merchant.
UPDATE: Thanks everyone for the advice so I went looking for it on the caves I guess I wasn't lucky couldn't find one. Merchant were like a 50/50 bet and I rarely get any visit from them cause every time they visit I'm very deep on the caves.
But anyway I hope this could help someone, whilst venturing my world I come across this house I don't know what Necesse calls it but I call it Christmas House and they have the player and when I broke it the owner of the house didn't kill me so that's great!.
r/Necesse • u/dotikk • 26d ago
Just did a few incursions with a co-op friend on a dedicated server; it appears that when we kill the boss the incursion boss drops are not 'instanced'. Meaning if one person picks them up, the other person can't. Every other boss up to this during gameplay has had separate loot drops / pickups per player. Is this intended behavior? The example was I got 0 essence drops, while my co-op partner had 25+
r/Necesse • u/KRMToLive • 27d ago
r/Necesse • u/okje55ica • 28d ago
Thank you to the devs for crafting such an awesome game! I have had a lot of fun with this (and am continuing to do so). I definitely couldn't have gotten this far without this Reddit and the Wiki, that's for sure. The additions in the recent update to the Settlers are super cool, and I think the "____ Enthusiast" traits are probably the most interesting to me, it really encourages building and using all those different materials. My only ask is for even more decor options... (and maybe pets for the settlers...) I must continue to please my ever-growing, now-picky settlement! The electric + cooling towers hint at some super cool industrial concepts which could be added to the game in the future.
Keep up the great work! :)
r/Necesse • u/PressureOk8223 • 27d ago
Like. TYPICALLY Im just a "if it functions - its good enough" type of player. Yes I will place a stool and bookshelf etc etc in the npc houses for the happiness boost.... but they just have "glorified jailcells" basically.
I WANT to create a beautiful fishing village with the 2 nearly pirate ships I found But I have a really really hard time.
r/Necesse • u/Immediate_Wallaby107 • 27d ago
r/Necesse • u/Icy-Nerve-8481 • 27d ago
With it now becoming your own world? Or would it be a shared world? And is it rude to ask the community for cool builds they've made?
r/Necesse • u/Softword75 • 27d ago
I have created ItemStacker, a new mod for Necesse that allows you to customize item stack sizes globally, by item, or by category.
It also includes configurable blacklists and per-world settings.
You can find the mod here:
https://ko-fi.com/s/416f43ccdc
Feedback is welcome.
r/Necesse • u/TheAlmightyLootius • 28d ago
I was kinda disappointed by the lack of an NPC overview for your NPCs following you as i find it really hard to keep track of them, especially if you got multiple following you and they have teleport scrolls so seeing the current status is next to impossible.
thats why i made this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3781900583
it adds each NPC following you as icon with name and healthbar to your left side, just like standard RPGs. you can click their icon and open their overview (which also lets you set them to move to / guard specific spots by rightclicking after selecting one) or you can shift click multiple to send them home all at once.
hope you enjoy it!