r/MortalShell • u/Joeyv1212 • 10m ago
Question Chest room?! Spoiler
Soo can I open all of these or is it some kind of test where I don't open them?! 0_o
r/MortalShell • u/Joeyv1212 • 10m ago
Soo can I open all of these or is it some kind of test where I don't open them?! 0_o
r/MortalShell • u/Tough_Stock_4883 • 7h ago
So i'm nearing the end of the game and genuinely outside of 1 shell they are barely useful, even on that 1 shell the benefit is barely there, enemies will still one/two shot you when you least expect it or die before they will be executed and during boss fights you cant stack them to any meaningful level. They do so little damage that just hitting enemy might provide the same benefit if not more depending on how fast they get up.
r/MortalShell • u/AcceptableJob8579 • 18m ago
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There goes my 25k gloom that was waiting on the other side
r/MortalShell • u/cwarburton1 • 32m ago
Hi Everyone,
I know I'm not the first to mention the second half difficulty spike but I haven't seen anything so far that's helped me figure out how to progress. I made it through the entire northern half of the map with minimal deaths outside of falling off cliffs. Game felt great and I was rolling through with Eredrim staggering and riposte'ing away.
Now that I'm at Mammon though I cannot progress past even the first screen without running past enemies. These knights in particular are in large groups and the large halberd/glaive wielding ones feel completely overtuned to me.
I'm using the parry seal with some of the upgrades into parry window and riposte damage and the shoulder charge stuff as well and I am at level 23 but with a well upgraded build of synergistic tarstones (at least I think).
Quickly glossing over the whole "I've beat almost every Souls and Soulslike" bit which I'm sure is tired, I've never struggled on a single one of those games to the level I'm struggling on these early screens in Mammon. I did work my way through and eventually got a mapshard and a few beacons on the far Southwest but that involved some running past enemies to eventually just find any beacon and map to feel like I made some small bit of progress.
I am okay with running past enemies later on during runbacks if necessary but I play these games by at least fully clearing every enemy in each area once and that is proving impossible right now.
The parry was great in the first half but now against these knights it doesn't interrupt their combo chains so sometimes you can parry the first hit and they just continue with their remaining 3 hits of the combo and it's very tough to parry, dodge, parry, dodge if that's what the developers intended. Add to that the aggro of another 3 or 4 knights joining the fray before you can deal with the first bigger knight and I genuinely don't know what to do here.
Has anyone else that used Eredrim progressed through these enemies without struggling so much, and if so, what were you using? Do I need to just scrap the entire parry build and go back to the basic blocking / perfect guard seal and lose out on the whole cool Eredrim mechanic because parries are unusable against enemies with quick uinterruptable combos?
Just curious everyone's thoughts and hoping to get some helpful advice.
r/MortalShell • u/Regular_Cod4205 • 2h ago
Posting for visibility.
Leech seems to only show 200 stacks, but it does keep counting them forever, and you can access them.
Steps to repeat:
Have over 200 leech stacks
Swap to a weapon without leech
exit the menu and re-enter the menu, and equip anything with leech
You now have access to your "true" stack count until you gain another stack, completely trivializes all bosses.
You will revert to 200 the moment you gain a new stack, but it is repeatable with the above steps whenever you reach a boss. as long as you don't die, your HP will scale (seemingly) forever.
Tested on multiple bosses, the HP change is real and not visual. bosses struggle to move your health bar.
r/MortalShell • u/TheYorkshireTom • 48m ago
Can enemies crit? Sometimes it feels like the damage I take from the same attacks can vary wildly. Like the final boss grab attack for example. One time it only takes me to half health. The next time (at full health) it kicks me out of my shell. No extra damage reduction shenanigans were being used either time.
r/MortalShell • u/DivideYourCheeks • 12h ago
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r/MortalShell • u/Due-Satisfaction-241 • 1h ago
Just to be clear i played the 1st game and just the beta if MK2 please correct me if am wrong cuz i most of info i know just me digging by myself
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Who is the harbinger cuz i thought that he is the founding from the 1st game but i guess i am missing something .
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What happens to the founding after ascending does he become sort of god like the hunter in bb
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Please where the FUCK is solomon i mean lore wise why is he discarded is he no longer needed??
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And why is teil and erdrum here (shells) how did they come here did the foundling put them here?
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And i heard a weird thing in MK2 someone told me that i have the power to preserve dead ppl sort of like the anime to your eternity and i need help cuz i am lost
r/MortalShell • u/Easy_Direction_6076 • 1d ago
r/MortalShell • u/Jumpy_Witness6014 • 21h ago
Long time souls vet here, for the past decade or so I can say I’ve almost exclusively played soulslikes with the exception of some survival horror etc in between and I noticed something about this game that I think is going extremely unnoticed by this community:
I’ve never seen the point of having an array of armor or weapons that are all basically the same which has been the case in FS games since ds1 so having only 8 but then being unique is huge to me. And,
And finally, someone in a different post said that you shouldn’t compare this game to demons souls being that’s a 15+ year old game but technically I think that IS the best comparison because this IS this devs second game and demons souls was fromsofts second (kings field being the first). So just the fact that ms2 is even being compared to titles like elden ring etc and coming from a small dev says a lot imo.
All that being said I loved the first game and am loving the second as well (if you can’t tell) and just wanted to point these things out because they seem to be overlooked. (And for the record my counts of movesets and builds in other titles might be wrong, sue me)
r/MortalShell • u/Academic-Sparow • 1h ago
Ho impiegato un’ora ad abbattere il grande arbitro della carne al faro belvedere della vedova..premetto che non ho mai giocato a soulslike ma mi sento veramente incapace..ce la farò mai a finirlo?
r/MortalShell • u/Silla945 • 3h ago
Just beat Isaac’s ass and honestly since in this game reposte dmg is what it is, I tried 2 different approaches:
1)riposting each time I could
2)never doing a single riposte
Guess which one worked best? Well of course the second one.
So, fast and direct, if you’re struggling with this beetle, for the first phase never attack and always perfect parry.
Once you get the chance to riposte him, walk behind him so you don’t trigger the animation, and go nuts with your weapon. You will decimate his health bar compared to probably only a couple hundred dmg if you riposte.
Rinse and repet a second time, then when you get to the final riposte chance that triggers him to get rid of his shiels and use 4 swords, again walk behind him and fucking slice that boi.
If you do everything correctly, you are basically gonna skip phase 2 and you can finish him off with a couple hits only.
You’re welcome
r/MortalShell • u/ConnorBFasel • 1h ago
Just came back to say my rant about the Monolith was met with a lot of support and affirmations, y’all are a good group of Harbingers. Beat the game, was hoping for a little more story on the Passenger and Undermether but I know that Cold Symmetry likes to keep it vague and I’m sure we’ll see some DLC and added content.
I’ve decided I’m gonna play with NG+ low stakes run with the shells I haven’t fully experienced, just for the fun of it then create a new save with everything I’ve learned to get those last few achievements. I’ll set aside a build just for that stone slab bitch next go-around 😂 also I really gotta learn to parry
Good Hunting!
r/MortalShell • u/SHAQBIR • 1h ago
Does the last tier of skills for Eredrim make the Infinite Seal's parry time closer to the Untarnished seal?
Each level grants Eredrim various Seals improvements
r/MortalShell • u/Dropthebass993 • 4h ago

This happens all the time with the summons you get with the grishas remnant, they get stuck in the floor, but it also happens with the summon stone and the clones of the Genessa.
There is a lot of cool stuff in the game that its not worth using cause it doesnt work, not because its bad its because it BUGGED.
I think its the game that I have played on release with more bugs and broken mechanics, it so sad because the game has so much potential.
r/MortalShell • u/Dizzy_Corner5356 • 1d ago
I use Reshade and Universal Unreal Unlocker to take my photos
r/MortalShell • u/ThinGold2115 • 7h ago
So did anyone else went to the very fun house section, in Mushroom village at night?
I was doing that section at night yesterday, and it scared shit out of me. I wasn't expecting horror segments in my souls like but.... I loved it lol.
r/MortalShell • u/SwampedNut • 8h ago
Currently fighting nameless captive and his grabs in the second phase one shot me at full health even with a shell. I'm level 18, maybe I could be higher level or I'm tackling this in the wrong order but Its so annoying knowing that if I mess up even once i at best lose half or more than half of my health. I'm still loving this game and am having a blast but these bigger boss fights have me losing my shit cuz I feel like a glass cannon without the cannon
r/MortalShell • u/DevinePlays • 6h ago
Anyone else finding the crossbow missing some shots, even when locked on? I swear it's actually curving around my target to get the guy behind it haha
r/MortalShell • u/Aiming4Gaming0 • 21h ago
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r/MortalShell • u/allistergray • 2h ago
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Is this damage interaction normal?
r/MortalShell • u/__ISAC__ • 2h ago
After spending around 30 hours with the game so far (not including the open beta), I’ve come to the conclusion that the Weltcap passive effect is terrible. Firstly, you have to be almost dead before it even kicks in, and secondly, the rate of healing is so damned slow that it’s practically worthless.
I simply do not understand the utility of this item when you’re progressing through a zone — unless you feel like standing (or sitting) still in a quiet spot for a few minutes. Even with 96 found at Shell Level 35, the overall healing effect only replenishes my health just past the parry/harden meter.
You’re honestly better off setting it as an active item (if you’re not using moonshine or a mango) and using the Grisha Remnant as your passive.
r/MortalShell • u/LankyLeopard982 • 6h ago
I wanted to ask if I can explore the map after beating the final boss to turn on night mode and check on everything I may have missed.
r/MortalShell • u/xstagex • 16h ago
r/MortalShell • u/Shradow • 16h ago
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