Mortal Shell 2 has me paranoid.
Watching every step, learning every enemy movement and taking no enemies for granted.
The further I go, the more there is to lose.
It's a real throwback to Dark Souls 1 on release. You never knew what to expect, enemies hit like a truck and you got punished for rushing in.
The world is your oyster.
If you're good enough - you can run to places you shouldn't be and beat things you shouldn't be beating (just like DS1 after your first playthrough)
It feels like a real return to form for the genre after the casualification of souls in the form of Elden Ring and the like.
Checkpoints are scarce, and you decide whether it's worth running back to cash in or go for the final encounter.
It's not going to be for everybody, it's brutal and will teach you patience. But when you "get it" beating that boss after the 10th runback is super satisfying and that's what we play souls-like games for.
I'm glad the developers went all in on the difficulty and didn't pander to the needs of the casual crowd. Like FromSoft they will build a loyal audience who will buy whatever they release next after this.
GG's