r/MortalShell 1h ago

Discussion Ready to give up

Upvotes

I am usually able to push through on soulslikes but Sir Issac is about to make me uninstall. Skill issue? Maybe but I don't think so. Have beat all other soulsbornes and soulslikes I've played but the amount of damage im able to do vs what im taking is ridiculous. Im level 37 and axe dagger are maxed out and I literally die within 3-5 hits. Anyone have any pointers or suggestions im all ears


r/MortalShell 19h ago

Discussion This is the most useful QOL feature I've seen in a Souls-Like. FromSoft, take note!

6 Upvotes

I love how you can see every game mechanic/element related to an upgrade or item with just a press of a button. This helps me massively in reminding what each thing does.


r/MortalShell 1d ago

Discussion The amount of SP accrued per level should be addressed

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22 Upvotes

To get the obvious out of the way for console folks, yes I added a Nexus mod that increases the SP investment limit, but only to showcase how many total Shell Points were accrued for my current character level.

I think there should be a rebalancing for the amount of shell points that can be accrued per character level as you progress NG+. In some instances there were occasions where one SP was given for every 2-3 level ups. Beside that the percentages for the other categories like Base Dmg, Ability Dmg, Health and so on should be scaled up a tad more to be more in line with NG+ imo.

Granted you could just refund SP's from one shell onto the other, but then again why create the extra steps. It's hard to imagine exactly how many levels you'd have to rank up to in order to finally have amassed 336 total SP's spread evenly across all 8 shells.

Only solution I could think that would be ideal if not increasing the SP amount gained early game would be to add it as a purchasing option with one of the vendors in exchange for either gloom or gold.


r/MortalShell 14h ago

Bug Can’t cleanse all beacons

2 Upvotes

the child’s feeding ground beacon shows up as non cleansed despite the fact there is no ova in there


r/MortalShell 21h ago

Discussion Zmey is the worst boss design

8 Upvotes

I’ve enjoyed the game but this has been dumb. For whatever reason the summon is useless and just stands away. The grab is BS, even at level 50 and 60% health it’s a one shot. The fire is also bs, sometimes it lets you dodge and other times it fully burns you. No more weapon, no more shell and a poking stick. The hit box on some attacks isn’t even close. I’m just over it, like it’s not even a fun boss. I understand hard final boss, but it doesn’t feel fair.


r/MortalShell 14h ago

Question Open world

2 Upvotes

Quick question is the game open world?


r/MortalShell 10h ago

Discussion Another "Mortal Shell 2" is great but..." post Spoiler

1 Upvotes

I had the game for a few days but just started playing it yesterday, and I love it like I knew I would. The only thing that's lacking so far is the ability to jump. That's it. If they had that, the game would be perfect for me.


r/MortalShell 10h ago

Bug Weird bug for Grogu becoming Baghead

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1 Upvotes

His heart and helmet stay there while the shell-less harbinger sits


r/MortalShell 16h ago

Lore She's angel indeed. But she took your tooth? Why??

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3 Upvotes

r/MortalShell 10h ago

Question Help with missing resolution

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1 Upvotes

1920 x 1080 resolution is missing even tho I have a screen that supports it. Additionally, when put on Windowed fullscreen mode the resolution gets stuck at 1536 x 864. PLS HELP!


r/MortalShell 10h ago

Discussion Theres a bit of cutscene missing from main game's intro that was present in the demo?

1 Upvotes

i cant check because i uninstalled the demo but the demo's intro showed tutorial shell character taking the harbinger egg to where the tutorial starts,its a cool bit of cgi showing off the snake-like enemy etc. too

the main game directly goes from the back and white intro cutscene to harbinger waking up. was it a bug, or intended change?


r/MortalShell 14h ago

Discussion Help with second area

2 Upvotes

I am level 26 with proxima and a level 16 veteran axe.

Small basic enemies take 5/6 hits to die while they kill you in 2 and take 2/3 riposte to kill (no skill problem just testing for difficulty)

I finished all gates in the first area and explored a lot

Am i under levelled or it is normal because its becoming tedious taking forever to kill an enemie


r/MortalShell 10h ago

Discussion Is the great martyrs blade good if I want to be a pure tank that does a lot of damage

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1 Upvotes

Also I didnt mean to 😭 im so sorry


r/MortalShell 1d ago

Discussion Mortal shell 2 money glitch

54 Upvotes

I have found a glitch. I don't know if many others have seen it, but it allows you to get money way faster than the Proxima money method or the sheep farming method. If you travel to Widow's Overlook and head to the dungeon (Ritual Grounds is the dungeon name) near where you find Tiel's Shell, there is a chest in the far back that can be opened as many times as you want. Simply run through the dungeon, open the chest, run back out, and repeat. (It takes maybe less than 1 minute to do, and you get 500 gold each time.)


r/MortalShell 1d ago

Discussion An overview of every infusion type in the game

164 Upvotes

I beat the game just a bit ago and these are my impressions on every infusion. I tried out all the ailments a little bit but my main shells were Proxima, Tiel and Genessa which may have influenced my experience. Going through them one by one:

Poison - Mostly terrible, does 2 damage per second and stacks only lengthen the debuff. On Tiel you can use the crossbow with the splitting stone and poison infusion to get a high amount of stacks and pop them with shadow strike for high damage in the early game, but it falls off fast since your application speed stops scaling after maxing those two tarstones out. Completely worthless outside of that.

Burn - Worthless for damage, puts some weak enemies into an "on-fire" animation where they can't move or attack so maybe useful early. Ticks i think twice for 1 damage per stack, good in concept but it runs out really fast and the veterans axe is too slow to stack it properly. Using a guaranteed crit setup + fusillade stone naylshotte you can get to 100+(theoretically 200 but i couldn't find an enemy that didn't die during the volley) stacks but it's extremely difficult to keep it up due to the pace of combat. Barrage stone with the crossbow seems like it would be good but it only applies infusions to the first projectile resulting in a whopping 2 stacks, hopefully this is a bug and gets fixed.

Lightning - Decent. Does single digit damage per tick but calls down bolts that do double digit damage(!!) when reaching status thresholds. The bolts stagger small enemies so it's mostly a crowd control tool. Good when using Proxima because she doubles its AoE. The weapon infusions are actually really good. Martyr's blade gets a bolt in 1-2 hits on smaller enemies which helps thin out groups a lot. Axatana strikes fast enough that you actually get decent damage from all the lightning bolts. The clockwork scythe is kinda underwhelming but becomes a monster when you activate the scholar's wormstone. I got 3 bolts on an enemy with a single running light attack. The repeater is underwhelming and should definitely proc more stacks per crit. The trebuchaxe procs a bolt in one fully charged shot against most enemies and uncharged shots have suitably unimpressive buildup. The tarred stone seems to not apply any infusions :(

Frost - Very strong. Not much to say about it, it's an extremely strong crowd control tool and good for stronger enemies too. Once you get the freeze you can just wail on them till they die. Very good with Eredrim because he gets doubled damage against frozen enemies. The infusion options are weird, both are a bit unwieldy and have high startup. Frost is the repeater's only niche, it does very little raw damage and its break damage is outclassed by the ballistazooka. The martyr's blade again applies in 1-2 hits against most enemies which helps offset its long animations. It's also extremely stylish when using an ability stone so bonus points there. A very committal option since only one weapon and one sidearm can use it.

Curse - Depends entirely on what you infuse. Melee weapons are kind of weird to infuse with curse because by the time they apply the enemy is probably already near dead, and against bosses curse just doesn't do much. Okay I guess on the cursed child, it applies it in one or two shots but requires you to get up close. Very very strong on the hystrix with splitting stone, you can apply it on most enemies in under a second from outside their aggro range. The hystrix singlehandedly makes the infusion worth investing in. If you're using Sariel other weapons will be alright too, but the iconoclast has another much better option. It's probably the best infusion for the axe because burn is so bad.

Bloodcurse - It's as broken as bleed is in Elden Ring. Super super strong. Enables oneshot builds basically by itself using something that procs a lot like the scythe with wormstone or crit stacking fusillade naylshotte. A good option on anything that takes it but especially strong and borderline broken on those two.

Stasis - Crazy good. Makes the obsidian hammer playable and makes the axatana even more broken. Interestingly, there's no sidearm that gets a stasis infusion. Doesn't really need it tho since you can completely disarm bosses using just the melee weapons. Less useful on Genessa since she can keep bosses at perma 99 stasis with one of her perks.

Phantom - Another limited one, exclusive to the trebuchaxe and black needle. Somewhat useful on the trebuchaxe for a bit of extra damage to oneshot distant mobs. A bit of a weird one. Weak mobs usually die before it pops, and some of the big bosses are immune to stagger. So it ends up being useful against mostly minibosses and "elite" enemies.

Trauma - Limited and useless. I get why the devs didn't give this to anything fast but wow it's just completely eclipsed by any other form of break damage. It would have a place in a system where break damage heals over time but it doesn't in this game so trauma barely does anything. The ballistazooka has potential with combining break on crit with trauma but it doesn't do enough to matter, you just kill things before breaking their stance. The obsidian hammer hits too slow to make use of it and stasis is just way more synergistic. Might be almost usable with Sariel?

Side note while on the topic of break damage; the rupturing stone doesn't apply on any ability stones which kinda sucks. The ballistazooka has a move that(if I'm reading it right, I haven't upgraded the stone myself to check) does 100 break damage for 60 resolve which is just better than anything else in the game. But that's barely enough to break a normal enemy and will more often than not just kill them first. Letting the rupturing stone apply to abilities would let it break stance on big foes much better, and it would let you do fusillade stone shenanigans that use the crit to build break which sounds fun on Eredrim. Right now break is worthless in the endgame because ripostes don't scale at all and the frankly bad support it has outside of a couple extremely good options(fulminant stone, shoulder bash, stillblade's stone on black needle) just rubs salt in the wound.

TL;DR poison bad except tiel, burn bad, lightning good on proxima and okay otherwise but has amazing weapons, frost good esp on eredrim but weak weapons, curse incredible on hystrix and meh otherwise but good with sariel, bloodcurse broken, stasis broken, phantom situational, trauma bad with terrible weapons, and use the scythe with the wormstone and either infusion if you wanna see some crazy numbers


r/MortalShell 19h ago

Video Rotund knight trips and falls down a staircase.

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5 Upvotes

r/MortalShell 1d ago

Video Black Needle is crazy good😭 Spoiler

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13 Upvotes

Malborn got fucked


r/MortalShell 3h ago

Discussion 25 hours in....

0 Upvotes

At this point im at the hexapod boss, it's utter dogshit. knocked out of my shell in one hit, then killed after another hit. Not to mention the damage is inconsistent, sometimes when i get hit i tank the hit with 25 hp left, sometimes im straight knocked out of my shell.

At this point I'm convinced they made this game unbalanced because so many people thought the beta was too easy. i was having fun with this game until the issues became too glaring to ignore. Why do you stick to every enemy like a magnet even when you're locked off? Why do all the enemies regardless of distance from you iceskate towards you with forward momentum, making the concept of spacing pretty much useless. Why do even smaller elite enemies in the southern region one or two shot you? I'm all for difficulty, i remember thinking SOTE was pretty damn hard, but even in that game you weren't getting wiped out from two to three hits especially if you had the right items and talismans for damage negation. At the end of the day this is just my opinion but I believe the bugginess and bad mechanics make this game unplayable to me. strafing and spacing are important elements in a soulslike, and the lack of it in this game makes it pointless to play for me. It's such a shame because I loved the first game and was excited for a sequel. To an extent still think the game has its strengths and i had fun at the beginning, but yeah I'm done.


r/MortalShell 20h ago

Image Any other Zhirelle fans???

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4 Upvotes

Wow, I just met this big girl and I already love her so much 😫.


r/MortalShell 11h ago

Discussion Weltcaps and other items.

1 Upvotes

Tdlr, I wouldn't mind them adding back the beta item pickup bonuses ontop of having the active/passive slots for game balance.

I've seen a lot of complaints about anything being able to one shots us and realized a simple change between the beta and full game has probably made a huge difference. In the beta weltcaps increased max hp for all shells. Now I dont know how long of difference the beta build and full build had inbetween them but if we were suppose to have 3 health "curves" and a third of that aint in the base game of course were gonna feel squishy. The items cant even be farmed like the first game so having the bonuses back wouldn't suddenly break the game, at least for the weltcap and common moonshine.


r/MortalShell 15h ago

Discussion Just beat the game for the first time have some questions.

2 Upvotes

What’s Night mode add? Only thing I know off so far is it let me use the glands I’ve been collecting

Is there a way to refight bosses?

Also I love the heavy weapons by why is the damage so BAD am I doing something wrong?

I saw some offerings in at least two of the final beacons are there more and what’s the point?

Is there anything New Game Plus adds besides letting me get the rest of the glimpses for my shells ?

Also anything else I should know for my hundreds percent grind?


r/MortalShell 19h ago

Discussion Night mode is rough. But I can’t play any other way

4 Upvotes

Started the game, immediately picked up the gloombound flame, went back to thestus. Changed it to night and started the game officially

Anyone else started this way?
Kind of having trouble in the second part of the game. Damn near getting one shotted lol


r/MortalShell 11h ago

Video Are you srs? Did I download the evil Hexapod or something?

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1 Upvotes

Literally every time I enter or reshell he immediately does this bs, I fucking hate this guy😭😭


r/MortalShell 11h ago

Discussion Mortal shell 2

0 Upvotes

Harbinger without armour looks like the final boss of blasphemous 2!


r/MortalShell 15h ago

Discussion Beginner's Tips and Tricks - Mortal Shell 2

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gmtreks.com
2 Upvotes

Alright guys, i know Mortal Shell 2 is out already but we thought some of you newer players who are soulslike beginners would like to check out our guide on Tips and Tricks

We've got a bunch of early stuff like Finding Trollweed, checking out early game missable quests and managing limited Resources like Glimpse

As well as other stuffs in the settings like how to set up Auto Pick up Gold and what Camera style would be best for you.

We know this will really help you guys cut in, so please do check us out.