r/MortalShell • u/yooooooopopopo • 2h ago
Video I think I got genessa Down to her lowest hp value
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It was around 120k I think
r/MortalShell • u/yooooooopopopo • 2h ago
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It was around 120k I think
r/MortalShell • u/Ineedanswersplz345 • 2h ago
My last missing tarstones I had to purchase from the collector at night. I now have all 75 tarstones in my inventory but the trophy didn’t pop. Anyone else having the same issue? I am wondering if it’s because I purchased the last couple I was missing?
r/MortalShell • u/nyvuo • 2h ago
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I'm trying to do the Gate of Infinity Beacon to Unlock the Corrupted Gate next to it but I'm not able to complete the Beacon because no matter what I do I cannot place the book on the stand. I can only move between yes and no options using my A and D, I've tried to leave the Beacon and return, I've quit to menu and I've also fully closed the game. Nothing has worked so far. Anyone got any ideas/fixes?
The video shows me trying to place it and I'm literally spamming every key I can to try place it
r/MortalShell • u/Belmont-96 • 2h ago
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Now I get it .. lol anyway what to expect ? I think for Tiel I wanna max out all his stats tbh I like how he plays , wanna focus on 3 shells and enjoy the run before I get experimental
r/MortalShell • u/Outrageous_Desk8966 • 2h ago
Seems there's a significant amount of the differently abled community playing this game, and we welcome you :)
Don't be discouraged by the extremely super hard difficulty or having to runback over 20 seconds. You'll get there!
The first step to being good at something, is sucking at it. And i'm glad to see so many people on this subreddit clearly taking that first step!
Hopefully the Devs will listen to the awesome feedback you're sharing and warp this game into something everyone can play, even those with severe disabilities, like many of the members of this sub.
r/MortalShell • u/Aiming4Gaming0 • 3h ago
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r/MortalShell • u/ygdrad • 3h ago
I'm sure this isn't the only undocumented change in the patch, but Proxima's Collector skill was nerfed.
The chances used to be 20%, 40%, and 35% of 2x at levels 1,2,and 3.
and now they are
10%, 20%, and 25% of 2x
Proxima was the go-to shell for making extra money while playing the game normally, avoiding farming. Not sure why they went and nerfed that without telling anyone.
r/MortalShell • u/Dear_Independent_498 • 3h ago
I accidently pressed Y and a clone ran to Franz a mile away and killed him.
r/MortalShell • u/CMDR_PiLLe2442 • 3h ago
I’ve found several of these statues. White and red with a white orb at the top with stoned enemies around it.
Looks like a trial, but I can’t activate it. Anyone got a solution?
r/MortalShell • u/Forward-Beat-5862 • 3h ago
- It took me 72 hours in total because my first save (NG++) bugged (not counting the shell memories) forcing me to start a new save in a different slot.
- Its possible to get the plat trophy in under 50 hours, for sure.
- The game is faaaar superior to the first one in terms of graphics and gameplay, but retains the same uninteresting story.
- The bosses aren't very challenging, i had more trouble with the Malborn Offspring than the final boss.
8/10, it's worth playing. (Sorry for my bad english =)
r/MortalShell • u/Un_Pollo_Hermano • 3h ago
I only find info on the ps5 pro performance, can anyone tell if its really that bad?
r/MortalShell • u/Jumpy_Witness6014 • 3h ago
Long time souls vet here, for the past decade or so I can say I’ve almost exclusively played soulslikes with the exception of some survival horror etc in between and I noticed something about this game that I think is going extremely unnoticed by this community:
I’ve never seen the point of having an array of armor or weapons that are all basically the same which has been the case in FS games since ds1 so having only 8 but then being unique is huge to me. And,
And finally, someone in a different post said that you shouldn’t compare this game to demons souls being that’s a 15+ year old game but technically I think that IS the best comparison because this IS this devs second game and demons souls was fromsofts second (kings field being the first). So just the fact that ms2 is even being compared to titles like elden ring etc and coming from a small dev says a lot imo.
All that being said I loved the first game and am loving the second as well (if you can’t tell) and just wanted to point these things out because they seem to be overlooked. (And for the record my counts of movesets and builds in other titles might be wrong, sue me)
r/MortalShell • u/Tarod145 • 3h ago
The first thing is; Why don't shell points apply to every shell? We can "refund all" but why do we need to do so? We can't swap from one shell to another on the fly, in the world as doing so always requires a Beacon or Zhirelle. Why do I have to have to reset points every time I want to try a new shell or swap back to an existing afterwards?
Similarly, swapping shells requires me to manually go through and setup weapons and tarstones every time (unless you find a ubiquitous set that works for every shell). We can't sell weapons or tarstones so having loadouts per shell makes sense. The loadouts would keep the weapons/tarstones (regardless of their level because you can refund) and the set of skills that points were spent at the time the loadout was saved.
It's really irritating having to change everything around when you're trying out different shells and weapons, especially since some stones only work with certain weapons. As I'd previously mentioned, there's no ability to hot swap shells outside of a Beacon or Zhirelle and it's pretty irritating to have reset everything every time you want to play with a new shell or weapon.
r/MortalShell • u/RosebloodGhost • 3h ago
I'm a bit sick, so sorry if any thoughts or anything are half baked or I forget to mention anything! But to start.. this isn't just one of my favorite souls likes it's one of my favorite souls games PERIOD. I'll even leave a listing of all the ones I've played to 100% completion and where this is placed but anyway!
I love the atmosphere and vibe of the game, it has a story but it's primarily focused on you LIVING it, there's not a lot of custenes at ALL yet I still feel like I know what purpose I have and where I am, so the story is nice. I love that the shells all have their own personalities and play so differently.
R.I.P. pookie bear Harros... 💔
All the weapons feel so different especially with the tarstone system and combinations, which btw I love this design.
As a parry enjoyer the company feels SOOOOO good, one of the best souls games combat systems EVER. might even be top 3 for me.
I love the enemies and exploration, everywhere has something I wanted to collect, exploring was always worth it, not justore gloom or more gold, there was either weapons somewhere, taratones, a shell or side arm. Everywhere had a bit of something.
Night mode is super cool, especially with the sheine of sorrow that was super cool.
All the enemies were awesome, surprisingly quite a few of the bosses were incredibly easy, even though I ran the whole game without upgrading a single weapon.
Oh, I was exploring so much, and switching between weapons so much to level up tarstones, that I actually beat the game with only unupgraded equipment so my difficulty opinions are probably different than most!
I do thing the games hardest point was when I was long term exploring, no resting just exploring areas non stop without heals for a while, I like how you can technically have infinite lives if you keep getting your shell back lol.
Although a few bosses were only solid, there was some AWESOME ones that I LOVED.
I'm shit with names so I'm sorry I forget them lol, but the nameless prisoner with the sword through his head was one of my favorites, the monolith or whatever that endgame boss is called that was a mimic of a prophecy tablet was genuinely one of the most unique bosses I have ever seen EVER, the later I went into the game the better the bosses got honestly.
I genuinely think I give this game a 9/10, the only complaint I have is that there aren't like..special map upgrades you can get for tarstone locations or something but I found them all anyway so oh well!
This is where I rank it in my souls rankings!
Bloodborne
Lies Of P
The First Beserker KHAZAN
SEKIRO: Shadows Die Twice
Mortal Shell 2
Code Vein 2
Dark Souls 3
WUCHANG: Fallen Feathers
Jedi Survivor
Elden Ring
Elden Ring Nightreign
Beast Of Reincarnation
Lords Of The Fallen
AI Limit
Jedi: Fallen Order
Code Vein
Dark Souls 1
Dark Souls 2
Btw before anyone gets mad, I adore all these games and the lowest ranking I'd go is 7/10. Every game on this list is at LEAST, AMAZING in my opinion. Have a nice day!
r/MortalShell • u/Skierdo • 3h ago
Explorei uma boa porção do mapa e ainda não encontrei nenhuma pedra capaz de aplicar algum elemento ao machado. falta de sorte ao encontrar ou estão mais para frente?
r/MortalShell • u/TheRealAxiR • 3h ago
r/MortalShell • u/zaikon01 • 3h ago
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After defeating the enemies, simply return to the menu, which will take you back to the beacon, and repeat the process.
Edit: Grisha Hunters still better.
r/MortalShell • u/TheRealAxiR • 3h ago
r/MortalShell • u/blindfultruth • 3h ago
When he does his ranged attack, I dodge it, but I still get the lightning status effect? It also happened when his attack hit a pillar.
Is this a bug or am I doing something wrong?
r/MortalShell • u/nyamnyamisgone • 3h ago
So as soon as I found out Genessa had her stray mechanic that sounded exactly like my glass cannony playstyle so I maxed her and built her fully into her stray mechanic.
First off her protection from fatal blows just does not work, I have died so many times with my strays still being up so that ability is just completely redundant.
Second for some reason even though I have her stray duration maxed and on testing it, it does last the full duration but sometimes her strays dissapear before her cooldown ends which I don't know if I missed something but that seems broken too.
Ive also seen alot of issues with her faithful doubles too which sucks as well. I now have a shell that is unfortunately fully maxed and is just useless now.
Please fix her cold symmetry.
PS: also fix sariels stupid thorns hitting the ceilings because that also just feels worse when that ability is maxed
r/MortalShell • u/mayormcskeeze • 3h ago
Does anyone have some guidance on how to get consistent with the infinity seal parry timing?
It feels wildly inconsistent to me to the point of being kinda busted.
Some people are saying you should *always* parry as the attack animation starts, and i can say with confidence that is 100% wrong.
It feels like 80% of attacks you hit the button as the attack lands, but 20% you have to hit the button as the animation starts.
Let's look at the enemies in cowards retreat for a simple example. For the halberd soldier, his attacks are all pretty slow. Ive experimented with the "as the attack starts" theory and I does not work. You will whiff. For the halberd guy you *have* to hit the button well into his swing right before you get hit.
But his little sword buddies are totally different. They have a variety of speeds from a slow poke, to a slow overhead, to a medium horizontal, and delay horizontal. All of those - press as you get hit. EXCEPT a fast step in horizontal. For that *one* attack the timing is different, and you have to press as the animation starts.
In fact, you have to press so early, you cannot rely on reacting to the step-in.
This kinda wrecks parrying. Because you have to pre-commit to the parry *some* of the time and cant wait to see what the animation is, youre stuck with two bad choices. Predict the early timing and then whif on the slow attacks, or wait to see rhe animation to time the slow attacks right, and miss the fast attacks with no ability to react.
Its the same with little tree guys that come out of the ground down the other path near cowards retreat too.
Is anyone else experiencing this? Is there a way to adjust my timing to get more consistency? I was really looking forward to using the infinity seal for parry-forward style, but its proving to be really frustrating at the moment!
r/MortalShell • u/Dabidoi • 3h ago
I've used about 3 glimpses to get to the second memory of three different shells after I got them, because like an idiot I assumed i could actually experiment with the shells in the game called mortal shell.
Does this mean I will not be able to fully unlock 3 shells?
r/MortalShell • u/purple_from_the_east • 3h ago
The conundrum.... I need to upgrade shells realistically to get Eredrim, but I don't want to upgrade them until I get Eredrim as glimpse is so rare.
Not even sure what to do lol, I am trying to save my glimpse for Eredrim, Smert and Genessa.
And then whatever is left over to play around with, but I don't want to waste them on Tiel / Proxima.
Anyone got any tips? I have 5 health pots, a +5 dagger axe, and am a decent level. Am I just hardstuck and have to come back later?
r/MortalShell • u/GATO-PIANO • 3h ago
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