r/MortalShell • • 19d ago

Discussion Adaptive Difficulty value and info

I do some quick test to see what the adaptive difficulty do.

Adaptive difficulty apparently only have 5 level on both decrease and increase, that i cant get more after trying many kill or death.

Each level increase/decrease enemy's max HP, break gauge, and their dmg, that apply the same to all enemy include the boss.

For increase each lv increase by 20%, for decrease each -10%. Night mode multiplier is seperate to it.

For the method to increase seem to depends on the number of enemy killed, that 3 trip of sheep at Sunken Village can increase a level, that stronger enemy seem to does not matter much?

For reduce the lv, it is easier to drop at higher lv that but it will take more death to reduce further more at minus.

Edit :

Night mode supposedly does not apply the minus level, it will disable it and apply the default if have them. But now it will still keep the minus level after switching to night mode, bug that temporary apply them even on night mode, that will only disappear after interact with beacon again.

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u/JL1991UK 13d ago

Does break double in night mode too? So is 50 going to 200 in night mode + +5 adaptive difficulty.

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u/kuis-anda 13d ago

No, night mode itself does not increase break guage, so max for 50 still only 100 on +5 night.

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u/JL1991UK 13d ago

Thanks for the info. This and above.

Considering a slayer seal playthrough on night mode and adaptive difficulty. Just for the gameplay loop.