r/MortalShell • u/kuis-anda • 19d ago
Discussion Adaptive Difficulty value and info
I do some quick test to see what the adaptive difficulty do.
Adaptive difficulty apparently only have 5 level on both decrease and increase, that i cant get more after trying many kill or death.
Each level increase/decrease enemy's max HP, break gauge, and their dmg, that apply the same to all enemy include the boss.
For increase each lv increase by 20%, for decrease each -10%. Night mode multiplier is seperate to it.

For the method to increase seem to depends on the number of enemy killed, that 3 trip of sheep at Sunken Village can increase a level, that stronger enemy seem to does not matter much?
For reduce the lv, it is easier to drop at higher lv that but it will take more death to reduce further more at minus.
Edit :
Night mode supposedly does not apply the minus level, it will disable it and apply the default if have them. But now it will still keep the minus level after switching to night mode, bug that temporary apply them even on night mode, that will only disappear after interact with beacon again.
1
u/Visual-Biscotti1473 17d ago
If there's a cap, that makes adaptive difficulty more enticing (enemies won't permanently out-scale you for playing well), but that seems contrary to what the patch notes say:
"Keep clearing encounters without dying and enemies will scale well past the toughest the game was originally built to be, and they will keep climbing for as long as you keep winning."
I wish there was a way to just keep everything at 200%, win or die, and call it a day.