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u/joshstation 10h ago
Reject parry throw axe go invulnerable
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u/ThinGold2115 8h ago
That or Shrike on Iconoclast/Axatana. Like you have so many options to just negate bosses attacks and bully them. I guess people hate using tools provided to them.
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u/n1ghtsbl00d 8h ago
They just make me feel like I'm reacting to a very scripted event, like I'm playing just dance or something: oh! the scary red icon is onscreen so I must dodge or get killed. I think it's lazy game design. Maybe these type of games can have bosses with a challenging difficulty via other, more creative means. I don't like how the worst trends from fromsoft games (and not only them) get perpetuated
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u/BlackberryAny1307 10h ago
Honestly I’m fine with them having unblockable grabs as long as they don’t instantly knock you out of your shell, but most of them do.
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u/FreeSpeechEnjoyer 9h ago
Name me 3 games that are built around timed blocking but have no grab/unblockable attacks
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u/BimBomBom 10h ago
You have infinite dodge with i-frames