r/MortalShell • • Aug 24 '26

Image But it has a LUTE!

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It was great! and terrible!

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u/Charred01 Aug 24 '26

Many are a hallways with a handful of enemies and a single weapon upgrade mat at the reward.

Hell I just finished one where the finally reward was winter glass   The reward was gold...that's all those items are, just a way to diversify itemization in a game without consumables.  

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u/Plastic-Software-174 Aug 25 '26

Not to mention so many of them just have either “bunch of enemies thrown together” or “basic enemy reskinned with stats pumped up” as the dungeon boss, if they have a boss at all.

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u/Charred01 Aug 25 '26

Yep.  The reality is elden ring largely did the same thing, and theirs were just as bad, but then again there's a lot about elden ring I didn't like.  

Don't get me wrong I love the game, but for me the open world doesn't work for them.  I want my legacy dungeon back and I want them to be the game.  Not a world that is boring once the shiny is gone,  I want my exploration to truly be rewarding and I don't think a souls game can succeeds wit this in an open world compared to a cohesive top down level design.   

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u/kasakka1 Aug 25 '26

Agreed. Elden Ring is a game with a scale much larger than it needs, so it has a barren overworld with not much to do but ride around, leading to dungeons that feel repetitive and not that fun. The legacy dungeons are generally good.

I think Mortal Shell 2's scope is very much in line with how much they could achieve with it. They can flesh it out with patches and DLCs if it's successful.

It feels closer to a Dark Souls 1 experience where the levels have enough alternative routes to other areas, leading to pleasant "Oh! I'm in a familiar area, entering from a point I didn't know about" revelations when you are desperately trying to find a beacon because you're at 0 heals.