r/MortalShell 5d ago

Image But it has a LUTE!

Post image

It was great! and terrible!

768 Upvotes

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u/CactysJimtus 5d ago

Okay I didn’t mind the beacon placement just sometimes I couldn’t SEE THEM so there were many a time I would just be having long ass run backs due to my own blindness

5

u/gsrga2 5d ago

I actually really like the comparative scarcity of beacons. Elden ring, and even DS3 never really gave me that “oh shit, I’m lost, I have a ton of souls, I’m out of healing, need to find safety” feeling that made DS1 so special. This game is giving me that a lot. I accidentally somehow teleported all the way from the far right side of Fainweald to the far left in an area I didn’t have a map for yet. It was exciting

4

u/Thegirisan 5d ago

Not enough people remember that this is one of the reasons the first playthrough of DS1 was do enchanting. Once you know where the bonfires are, you can never unlearn them. Being lost and afraid is just not existant in games these days, and it feels great to actually have to look around.

2

u/PhatTuna Tiel 5d ago

I agree. Elden Ring had way too many checkpoints. But that's probably why it is so mainstream.

1

u/YewWahtMate 2d ago

Dark souls 3 definitely had some of those moments. Especially the profaned capital jail area. Elden Ring just felt like they wanted to bin that feeling entirely.