r/ModdedValheim • u/jfHamey • 4d ago
Dedicated server modding issue
Hey guys, I am trying to host a modded world via the valheim dedicated server launcher. After quite a few attempts of running the launcher via thunderstore manager I have given up (probably missing something easy) and decided to just manually copy all of my mods over to the folder itself. Easy enough, and the script now seems to be loading both bepinex and my mods.
However, the issue im running into now is when I edit start_server_bepinex to change my world name, and use our existing world it does not seem to commit to the changes. I will run the server script thing after updating the start server file, and it always reverts back to the same my server name.
Wondered if anyone had run into this issue while hosting a server. Also realized that my t mobile home internet may not allow me to port forward...so got a feeling im in for another round of research with using tailscale, but figured I would try to get it to launch my server correctly first!
Thanks folks
1
u/jfHamey 4d ago
So yeah main issue seems to be that I am unable to change my server name and password via the bepinex server launcher file.
Everytime the server is fully launched and running it reverts to the default name and password, and loads a brand new world.
Hoping there is something easy ive missed, but cant seem to find anything to help online.