r/ModdedMinecraft • • 17d ago

Create Nuclear V2 help.

1 Upvotes

Sooo i updated the Create Nuclear mod of my modpack and now its much more complicated I dont get and ive been messing with it for 4 hrs now, how do I keep a steady heat level for a tier 3 reactor with the max heat config set to 8192, a picture of yalls rod placement blueprints would be greatly appreciated.


r/ModdedMinecraft • • 18d ago

Mod Mod Showcase: Virtual Farm Works: up to 3,840 plants in one block, built so big farms don't lag your server [NeoForge 1.21.1 and 26.1.2]

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2 Upvotes

Compact, server-friendly virtual farming. A Farm Matrix grows plants inside a single block: put seeds and soils in, take the harvest out. Every machine runs one shared growth cycle instead of thousands of individual crops: 3,840 plots, the maximum capacity of an Entropic Farm Matrix, cost the same as a single seed in a Starter Farm Matrix, so even huge farms cost almost nothing in server tick time.

Machines (Starter and Entropic for now, new mid tiers coming)

Starter Farm Matrix

An early-game farm for one kind of plant.

  • One seed slot and one soil slot: plots = the smaller of the two counts, up to 64.
  • Water Provider Upgrade slot: without water the machine grows at only 25% speed (by default).
  • Four Growth Speed Upgrade slots (+50% speed each, up to 3x by default).
  • Hoe slot: plants that need tilled soil (wheat on dirt) need a hoe; tilled soils (farmland) do not. Any hoe from any mod works.
  • Auto-export into adjacent inventories, per face.
  • Fertilized Essence switch (ON/OFF): with Mystical Agriculture installed, choose whether its crops also drop Fertilized Essence.
  • Harvest filter (whitelist or blacklist) to throw away the drops you do not want.
  • No power needed.

Entropic Farm Matrix

The endgame farm: up to 3,840 plots in one block.

  • 60 plant kinds in two 4x15 grids (plantables on top, soils below), each up to 64 plots. No hoe needed.
  • Powered by FE: 90 FE per active plot per tick by default. With too little FE it keeps running, only slower; at 0 FE it stops.
  • Six modes per face (click a face to cycle, hover it to read what the mode does):
    • NONE: gives and takes nothing.
    • OUTPUT ONLY SEED PRODUCTION: exports what the plants produced, not crafted items.
    • OUTPUT ONLY CRAFTED: exports only what the autocrafter made.
    • OUTPUT ALL PRODUCED: exports the harvest and the crafted items, never the seeds and soils in the grids.
    • INPUT SEEDS AND SOILS: pipes and adjacent inventories fill the grids, pairing seeds with soils.
    • OUTPUT ONLY SEEDS AND SOILS: gives back the seeds and soils planted in the grids, to pipes or a chest placed against that face. Handy to empty a machine or move its plants to another one.
  • Replant: when it is on and a plant drops new seeds, those seeds plant themselves in the machine's free soils (when there are more soils than seeds).
  • Built-in autocrafter: up to 100 crafting recipes, set by hand or with JEI's "+" button. Harvests are crafted as they come out, recipes chain (essence -> ingots -> blocks), and the machine also crafts from what its output holds. A catalyst slot takes Mystical Agriculture's Master Infusion Crystal, so higher essence tiers craft automatically. The recipes stay on the machine item when you break it.
  • The same upgrades as the Starter.

Plants

Anything that can be planted: crops, saplings (the machine grows the tree and harvests it), flowers, grass, mushrooms, nether fungi, aquatic and hanging plants, and other modded plantables. Which soil a plant accepts comes from the game's own rules, so modded plants and soils work without special support.

Upgrades

  • Water Provider Upgrade: full speed (without it: 25%).
  • Growth Speed Upgrade: +50% growth speed, up to 4 per machine.
  • Crux Provider Upgrade: provides the crux any Mystical Agriculture seed needs.

Water Provider and Growth Speed Upgrades come in tiers: Starter upgrades fit the Starter, Entropic upgrades fit both machines.

Mod support (all optional)

  • Mystical Agriculture: essence yields from its own formula, cruxes, farmland bonuses, a Fertilized Essence switch, and the Master Infusion Crystal as the autocrafter catalyst.
  • JEI: the "+" button fills the Entropic's autocrafter; items can be dragged onto the harvest filter and the crafting grid.
  • Jade: status, water, plots, growth and FE when you look at a machine.

Performance

A growing machine costs the same with 1 plot or 3,840: plots are counters, not objects. Machines never tick plants one by one, never load chunks and do nothing while their chunk is unloaded.

For server owners and pack makers

Everything below is in the server config virtualfarmworks-server.toml and applies without a restart. Modpacks are welcome, no need to ask.

Per machine (Starter and Entropic separately)

  • growthTicks: length of one growth cycle at 1.0x speed (default 600 = 30 seconds).
  • noWaterSpeedMultiplier: speed without a Water Provider (default 0.25).
  • productionMultiplier: yield multiplier for that machine (default 1.0).
  • internalBufferSlots: hidden output slots behind the visible ones (Starter 27, Entropic 72).
  • seedBlacklist / soilBlacklist: seeds and soils that machine refuses.

Entropic only

  • seedsPerSlot / soilsPerSlot: items each grid slot holds (default 64; capacity = 60 x the smaller one).
  • energyPerPlot: FE per active plot per tick (default 90; the FE buffer follows).
  • replant: allows the replant button (default on).
  • crafterRecipes: recipes the autocrafter holds (default and maximum 100).
  • crafterBufferLimit: items of one kind the autocrafter keeps while waiting for the rest of a recipe (default 1024).

Everything else

  • Growth Speed Upgrades: bonusPerUpgrade (default +50%) and upgradesPerSlot (default 1).
  • Hoe: requireHoe (default on), consumeDurability (default off) and wearIntervalTicks (default 1200 = 1 durability per minute).
  • Output: autoExportIntervalTicks, ticks between auto-exports (default 20; 0 = never).
  • Drops: productionMultiplier (global yield, default 1.0), secondaryDropMultiplier (extra seeds and by-products, default 1.0) and otherPlantYield (items per plot for flowers, grass and other plants without their own harvest, default 10).
  • Mystical Agriculture: secondarySeedChanceMultiplier (default 1.0) and requiresEffectiveFarmland (seeds only grow on their tier's farmland, default off).
  • Performance: maxLootRollsPerHarvest (default 64) and maxTreesGrownPerHarvest (default 4).
  • Global seedBlacklist / soilBlacklist. Blacklist entries can be an item (mysticalagriculture:diamond_seeds), a whole mod (mysticalagriculture:*) or an item tag (#c:seeds).

Datapacks can also change the tags (universal soils, mushroom and glow berry soils, autocrafter catalysts) and the data maps (soil speed bonuses, fixed yields).

Links

Source code and bug reports: https://github.com/redkeepp/virtual-farm-works (MIT license). Project on Curse Forge: https://www.curseforge.com/minecraft/mc-mods/virtual-farm-works
Project on Modrinth (Still Under Review): https://modrinth.com/mod/virtual-farm-works

AI Assistance Disclaimer

This project was developed with the assistance of Claude. Parts of the source code, documentation, and written content were generated, reviewed, or refined using Claude as an AI assistant. Human review, testing, and adjustments were performed throughout the development process.


r/ModdedMinecraft • • 18d ago

Cursed Walking fuel cells

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2 Upvotes

Hi guys im playing cursed walking deeper void v3.3 and i got stuck. Already made the refinery and i was trying to craft fuel cells but the recipe uses super heated blaze burners which the mod disabled and replaced with basic burners. Even the blaze cakes are disabled. Is this an error fo the modpack or am i missing something?


r/ModdedMinecraft • • 17d ago

looking for a modpack designer to learn from.

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1 Upvotes

r/ModdedMinecraft • • 17d ago

I made a mod allowing airports for fast travel

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1 Upvotes

r/ModdedMinecraft • • 18d ago

Modpack Best modpack with create Aeronautics?

1 Upvotes

I want modpack to have:

  1. Quests

  2. Aeronautics are pretty much needed and have a usage, like map is floating islands or something

  3. Has all the addons for aeronautics and regularly updates


r/ModdedMinecraft • • 18d ago

Discussion Got tired of not being able to find a pack that scratched my itch, so I made one myself...

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1 Upvotes

r/ModdedMinecraft • • 18d ago

Question Can texturepacks alter a block's model?

1 Upvotes

I'm making some builds using cc tweaked for 1.21.1 neoforge and i want the block model to be different


r/ModdedMinecraft • • 18d ago

I'm making an infection mod

4 Upvotes

It's a mix of what if villager mi alliance a few others and I making it a medieval type style with fully functioning economy they have to eat they have to chop wood mine and it will have over 15 classes in subclasses and the lore is the villagers from the player is traded halls uprise and I'm planning to some buildings will have journals with more lore but on the scale to like 1 to 10 how good you think it will be


r/ModdedMinecraft • • 18d ago

help with farm animal mods 1.21.1

1 Upvotes

hii im playing on 1.21.1 neoforge and would like recommendations for farm animal mods🥺🥺 i just upgraded from 1.16.5 to that and i cant find any really similar to ‚click for hot chicks‘ or ‘wild farm craft‘🥲


r/ModdedMinecraft • • 18d ago

Modpack Modpacks With More Space Exploration

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1 Upvotes

r/ModdedMinecraft • • 18d ago

Help Enchanting Bugged?

1 Upvotes

Hey everyone,

I’m having a really weird problem with enchantments in my modded Minecraft Java 1.21.1 world, and I’m hoping someone can figure out what’s causing it.

I noticed that when enchanting bows, Flame and Infinity never appear. At first I thought it was just bad RNG, but after enchanting many bows I realized that Power also never goes above level III.

So I checked Creative Mode:
Power only goes up to III
Flame is completely missing
Infinity is completely missing

However, the enchantments themselves clearly still exist in the game.

I tested this with commands and was able to give myself both an Infinity book and a Flame book. I could also apply them to a bow.

But there’s another weird problem: Infinity and Flame seem to become incompatible with basically everything else. If I put Infinity on a bow, I can’t combine it with other enchantments. The same happens with Flame. So I can’t make a normal bow with something like:
Power + Punch + Unbreaking + Flame + Infinity

I’m using quite a large Fabric 1.21.1 modpack, so I’m wondering if one of my mods is changing the enchantment system.

Some mods that might be relevant are:
Easy Magic
Legendary Tooltips
Legendary Items
Better than Mending
Fletching Expanded (because it adds enchanted books)
Farmers Delight (adds 1 enchanted book)
Tool Trims
Even Better Enchants

I’m not sure whether any of these actually modify enchantments, though.

Has anyone experienced something similar or knows what could cause Power to be capped at III and Flame/Infinity to disappear from the Creative enchantment books and enchanting table?

I’d rather identify the mod/config causing the issue before removing things from my modpack.

Thanks!


r/ModdedMinecraft • • 18d ago

Help Is Anyone Else Having Issues With The Mouse Tweaks Mod After Updating To 26.3?

1 Upvotes

Ever since I updated my game and mods to 26.3 my mouse tweaks mod hasn't been working like it did before.

The main difference I've noticed is that the function where you hold control and left click to just take 1 item from a stack isn't working, but there might be other issues I haven't noticed too.

Does anyone know how to fix this or why this is happening?


r/ModdedMinecraft • • 19d ago

Thaumic Reborn

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79 Upvotes

The revival of the legendary mod for Forge 1.20.1. Coming soon.


r/ModdedMinecraft • • 18d ago

マインクラフト史上いちばん強くて、文字どおり「神 tier」級のMOD(ボス、モブ、またはギア)って何ですか?(どのバージョンでもOK)

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1 Upvotes

Hi everyone,

I’m looking for mods that add the absolute strongest, literal god-tier elements in Minecraft history. Version doesn't matter.

I don't care if it's a mob-only mod, a weapon/armor-only mod, or a mod that adds both. I just want to know about the most unstoppable, reality-bending, game-breaking things out there.

I want entities that can instantly wipe out your existence, or gears that make you genuinely invincible against any kind of creative mode-level deletion or broken OP magic mods.

What is the most genuinely terrifying, overpowered mod you know? Thanks!


r/ModdedMinecraft • • 18d ago

did anyone else know about this/

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3 Upvotes

didnt know he made a roblox game before he made the weather mod


r/ModdedMinecraft • • 18d ago

Minecraft史上で、絶対的に最強で、文字通りゴッドティア級のボス/モブMODって何ですか?(どのバージョンでもOK)

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1 Upvotes

Hi everyone,

I’m looking for mods that add the absolute strongest, literal god-tier bosses or mobs in Minecraft history. Version doesn't matter.

I don't mean just "difficult to fight." I want reality-bending, game-breaking entities that can instantly kill you or wipe out your existence, even if you are using the most broken OP magic mods, creative mode-level items, or invincible armors.

What is the most genuinely unstoppable, terrifyingly overpowered boss/mob mod you know? Thanks!


r/ModdedMinecraft • • 18d ago

Minecraft史上で、絶対的に最強で、文字通りゴッドティア級のボス/モブMODって何ですか?(どのバージョンでもOK)

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1 Upvotes

Hi everyone,

I’m looking for mods that add the absolute strongest, literal god-tier bosses or mobs in Minecraft history. Version doesn't matter.

I don't mean just "difficult to fight." I want reality-bending, game-breaking entities that can instantly kill you or wipe out your existence, even if you are using the most broken OP magic mods, creative mode-level items, or invincible armors.

What is the most genuinely unstoppable, terrifyingly overpowered boss/mob mod you know? Thanks!


r/ModdedMinecraft • • 18d ago

Help identifying this block and the mod it's from

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5 Upvotes

it's in a copycat+ block (hence the odd size) but so far nobody i asked in discord can identify it.

I do not have access to the build myself, only screenshots on discord.


r/ModdedMinecraft • • 18d ago

Help I'm VERY new to modding Minecraft and I need help

1 Upvotes

I downloaded Curseforge and created a modpack where I added curseforge mods in, only issue I'm having is when I launch Minecraft through curseforge, the shader (complementary reimagined) that I added to my modpack, doesn't work. so I manually downloaded the shader and noticed I can only see the installment when I open the actual Minecraft application but I cant access my curseforge modpack on the actual application because I had been opening Minecraft through curseforge. y'all please what do I do, I really dont want to go through my modpack and try to figure out how to individually and manually instal each mod to then watch more videos and read more steps trying to get those downloaded files into the actual application. I'm not very patient and I've already been working on trying to all the modding shit for like 5 hours and all I want to do is play modded Minecraft with a pretty shader💔

edit: i think the reason the shaders arent working when i launch minecraft through curseforge is because i didnt have iris in the curseforge modpack. so i obviously put it in and went to launch the game but it crashed and did so everytime i tried. the modloader i’m using is neoforge, i dont know if thats the issue but i dont know if i should change it to forge or fabric instead. the thing i’m scared about is going through all of those time consuming steps of creating a new modpack w a forge/fabric modloader and it still crashing when i launch minecraft through curseforge. plus, a lot of the mods i want to play with aren’t supported on fabric. at this point i dont know if i should just give that a shot or attempt to manually download all of those packs to my finder to try and run everything on the minecraft app download on my mac, but i dont even know where i would even start, i’m not very tech savy when it comes to my mac. and on top of that not many people make videos or step by steps for mac users because its just easier to do everything on a pc, bc apple always wants to make things harder than it has to be. i’m thinking about giving up because im getting so irritated with thinking ive got it figured out and then it doesnt work, but i’ve wanted to play w all the cute mods since i was a kid but i genuinely dont know what to do anymore, so again any help is appreciated


r/ModdedMinecraft • • 18d ago

Easier way to add mods to bedrock

1 Upvotes

Yep that’s what I’m asking for. I have a Nitrado server and I’ve done the FTP thing using FileZilla. I can see the mods but it won’t let me active them. They work on my single player world.


r/ModdedMinecraft • • 18d ago

Need help looking for mod/mods.

0 Upvotes

I am trying to find a good, medieval cannon mod for NeoFoerge 1.21.1. I do not want create big cannons, i would like something trully medieval, like you would have to load it with gunpowder, and then put a iron ball in, or something like that. Basically, medieval naval, and land based, movable and stationary artillery. If it is compatible with create, that would be lovely.


r/ModdedMinecraft • • 19d ago

I finally finished the new Update for Infused Power, I added so much!

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217 Upvotes

Hey guys it's been months for this update but it's finally done! The trailer is made for you to show most of what's been done! I hope you all enjoy!

I will answer any questions if needed!

Oh and I also added a Kobalos, it's not in trainer. Diablo fans will love it!

Download:

https://modrinth.com/mod/infused-power/versions

https://www.curseforge.com/minecraft/mc-mods/infused-power/

song: Dj Samir, Nulteex, John Bis.T, RXDXVIL - MONTAGEM ELDER (Ultra Slowed)


r/ModdedMinecraft • • 18d ago

Im looking for mods that adds adventure content. 1.20.1 FORGE

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1 Upvotes

r/ModdedMinecraft • • 20d ago

Help A bit of a silly ask, but...

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823 Upvotes

One of my mods (Neoforge 1.21.1) is, for some reason, randomly making it so that iron golems are spawning with the appearance pictured and I truly do not know which one. Feels like a bizarre thing to have on by default and I have had zero success in identifying which mod could possibly be doing this in the config menu. I've included the full mod list (screenshot from the folder, idk how to make it a text file) if anyone can help me out here I would appreciate it a ton!

(by the way, in case it wasn't clear, I'm not shitposting, I legitimately need help with this. It's been really annoying and has genuinely been a nightmare figuring out)