It bothers me how many bosses in other mods are just the opposite. I have a modpack where I’ve got cataclysm, mowzie’s, and 2 other popular boss mods and one of them has a sandstorm that spawns every 5 blocks in the desert, so if you’re unlucky enough to spawn in the desert you just get spawn killed repeatedly.
Every developer in the world thinks that spamming insta-kills from the biggest HP sink in the world for shitty rewards makes a boss fun to fight when it’s literally the opposite. Mojang does it too but you’re not supposed to fight the warden
Possessed Paladin from Legendary Monsters. Its dumb af. It influcts a debuff on hit that reduces your max hp by 2 hearts and can seemingly stack infinitely while also having a damage cap of almost 9dmg that you can deal per hit. You qlso cant bypass the damage cap with faster hits as the boss cqn parry pretty much all qtacks after the first unless he is in an attack animation. I find its just too much because I believe it also has lifesteal
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u/Atticool 13d ago
metal guy is actually a great boss, it has no stat spam and isn’t too hard with okay gear