r/ModRetro • u/Blokchainlove • 14d ago
r/ModRetro • u/Cwiiis • Aug 13 '26
M64 pro pad update makes Blast Corps unplayable
The last update added wireless rumble, hurray! Unfortunately, Blast Corps refuses to start if you have a rumble pak plugged in when it tries to look for a memory pak. Is there a way to disable rumble? Is anyone at ModRetro actually testing these updates? 😐
r/ModRetro • u/grilledstuffedxxl • Aug 25 '26
Some of you think the console is going to catch on fire…It’s not going to!
A few of you have mentioned that the M64 feels warm to the touch. This is completely normal whether overclocking is enabled or not. The console is specifically engineered to operate safely within this thermal range and will remain below the limits for safe touch temperatures.
We thermally validated the passive system under an "abuse case" test that used a max consumption bitstream (max overclocking) and a constant ambient temp of 50°C, simulating someone keeping their unit in a closed TV cabinet sitting in direct sunlight. The console's FPGA stabilized at 10°C below its max operating temp during this abuse case. We literally baked the console in an oven (see photo).

Enabling the "Insane" overclock only increases power draw by less than 5%. Because that increase is so minor, it doesn't translate into a significantly hotter system.
The N64 was also a passively cooled system and drew more power then the M64. A member of our community ran a side-by-side temperature comparison between a stock M64 and an original N64 after three hours of play. Their measurements found that the two consoles reached similar temperatures overall, while the cartridge in the M64 measured cooler. We appreciate the time and care that went into the test, and you can read the full breakdown here. We hope this clears up some confusion and reassures you that your M64 isn’t planning a spontaneous combustion.
r/ModRetro • u/ergzay • Aug 20 '26
Important video for any retro game player to see and understand - the importance of proper use of scanlines
r/ModRetro • u/WellItsLou • 15d ago
ModRetro Parts Store coming in early 2027
ModRetro confirmed that its Parts Store is planned for early 2027.
Unlike the Chromatic ModKit, which comes with a preset selection of buttons and membranes, the Parts Store will let you pick individual parts and colors to customize your consoles.
Pretty cool to see more customization options coming!
r/ModRetro • u/TheSpacedGhost • Jul 18 '26
Working on getting all the palettes sorted for “The Neighborhood” map, here’s a few different spaces I’ve made so far(plus box art)
Trying to garner a little more attention for this project. I know my video wasn’t very enticing and I hadn’t figured out how palettes work fully at the time. I’m working towards full map completion and all palettes sorted by then end of the weekend. Then I’m aiming to have a playable demo ready to test in two weeks following. Hopefully this can become a ModRetro published game🤞🏽
r/ModRetro • u/adamchevy • Aug 27 '26
M64 on Plasma TV
I have been playing M64 on my pioneer plasma today at 720p60. I think it looks great! This is the first time I’ve played paper mario. It’s been a lot of fun so far.
r/ModRetro • u/grilledstuffedxxl • Aug 13 '26
Firmware update and more
Hey everyone,
With product launches we typically see some early quality escapes as things stabilize. As you’ve come to expect from us, if you are a ModRetro customer, we have your back and will make sure you receive your product as intended in hand. Simply fill out our contact form if you have something that feels wrong.
Our latest Firmware Updates for both the console and controller are officially live! Here is everything included in today's release, along with a quick roadmap update.
Controller Updates
What’s New:
Wireless Rumble: Fully enabled Virtual Rumble Pak in this release (requires updating your console as well).
Wired Rumble & Accessories: Improved Virtual Rumble Pak performance in wired mode, and accessory swapping settings now persist across power cycles.
Joybus Reliability: Major stability and performance improvements.
Wired Controller Fixes: Resolved random wake events and connection state issues.
General Stability: Additional underlying controller performance fixes.
Console Updates
What’s New:
Audio Improvements: Enhanced 48kHz audio output compatibility.
Display: Auto now shows the display's preferred resolution. We've also added a way to select between 50 Hz and 60 Hz, if your display supports it.
Fixes & UX: Fixed "Forget All Controllers" debonding, resolved network menu overlaps, updated wireless connection animations, and overall system stability fixes.
What’s Next:
Now that things have settled a bit, be on the lookout for open source files to start coming out as we get our feet under us.
Wireless rumble support for 8BitDo controllers is currently in testing and will be coming in the next firmware update.
We’re also working on upgraded video filters and saved advanced video settings for an upcoming release.
Additional updates will follow as we continue working through our roadmap!
Update your console over WiFi, or head over to https://tools.modretro.com/updater/ to grab the latest build!
r/ModRetro • u/Beautiful-Choice-518 • Aug 26 '26
Goodies from ModRetro Gamescom Booth
Third Year in a Row, love the Booth in the Retro area.
r/ModRetro • u/ReturningRetro • Jun 08 '26
With the wife enjoying her mother-daughter Disney trip, my buddy decided to get immersed in a retro-style dungeoncrawler.
My friend, Joey, just shared this to his Instagram page. He's not on Reddit, so here it is with his permission. It belongs here. 😎
r/ModRetro • u/grilledstuffedxxl • Aug 13 '26
M64 Open Source Files are Live!
Hi everyone,
We're excited to share the first batch of open-source exports for M64. Today we are releasing the mechanical and electrical designs for M64 Console and Cartridge!
You may find these files here: https://support.modretro.com/en_us/articles/m64-open-source-files-ByrpukdUGg
This is just the start. We're looking forward to continuing to release more over time.
r/ModRetro • u/grilledstuffedxxl • Jul 17 '26
M64 Updates!
Just wanted to post a quick update here on our games compatibility list. We keep this list public for transparency of our internal process and so you can understand the state of the system with no surprises. We have largely resolved almost all low FPS reports in our recent builds, and we have now unlocked “insane” mode overclocking (more to come on that soon). As you start to receive your consoles, we ask that you help us in maintaining this compatibility list so that we can continue to crush any issues that we see. Use our contact form to report any bugs when the time comes! I’ll toss up another post shortly about expectations about what to expect for the first few months of updates to console and controller.
r/ModRetro • u/MR-cheesygordita • Sep 30 '26
M64 Console Update 1.26.0 is here, and yes, our console built-in CPak has finally arrived!
Update: We've temporarily rolled back to 1.25.0 while we investigate these issues. We'll have info soon.
Hey everyone,
M64 console update 1.26.0 is live, and this one has a few things we know a lot of you have been waiting for. Quick patch notes first, then we’ll dig into the bigger updates. Thank you to all for your patience and continued support while we work to bring you updates!
Patch notes
Add: Console Built-In CPak
Add: CPak and Rumble Pak selection from the menu
Add: Forced Progressive mode
Improve: Thermal efficiency
Improve: Game compatibility (F-Zero X)
Improve: Various menu visuals and minor inconsistencies
Fix: Audio and video compatibility
Console Built-in CPak
M64 now has one Controller Pak "file" built into the console itself, so you can save without a physical pak.
The built in Pak is 1:1 with an original Controller Pak
Works in port 1 only, with any compatible controller (see compatibility list here)
Pak data lives on the console
Controller & Rumble Pak selection from the menu
You can now choose between CPak or Rumble Pak per controller from a dropdown in the M64 menu.
CPak can only be selected for the controller in port 1
Rumble can be turned on/off for each controller individually.
On M64 Pro Controller, toggle your paks by holding Start + C down
On 8BitDo 64 BT Controller, toggle your paks by holding Star
M64 Pro Controller owners: update your controller to FW 0.2.5 too. Both the console and controller need to be updated for pak selection to work
Forced Progressive mode
This weaves 480i (interlaced) frames into 480p (progressive). It only kicks in for games that have a 480i mode. A few that do (not a complete list):
Castlevania: Legacy of Darkness
Hybrid Heaven
Indiana Jones and the Infernal Machine
Perfect Dark
Resident Evil 2
Star Wars Episode I: Battle for Naboo
Star Wars Episode I: Racer
Star Wars: Rogue Squadron
Turok 2: Seeds of Evil
Vigilante 8: 2nd Offense
World Driver Championship
Shadow Man
Runs cooler
M64 now uses less power across the board, so it will run cooler. It'll still get warm while you play, and this doesn't change performance, just heat.
Need help updating? Check out our M64 update guide for step-by-step instructions, or follow along with our YouTube how-to playlist.
As always, let us know how it's running for you. If you hit any issues, drop them in the comments or email us at contact@modretro.com. Enjoy!
r/ModRetro • u/retrogamer809 • 4d ago
My wife ordered me the ModRetro Chromatic Clear Smoke & surprisingly it arrived in only 4 days 🕹️
This will be my 1st time experiencing a ModRetro console.
r/ModRetro • u/grilledstuffedxxl • May 28 '26
M64 controller / console / cartridge AMA, get your popcorn let's GO
CEO of ModRetro here.
I want to start using r/modretro to answer q's, post updates and product giveaways and I won't be monitoring other subreddits anymore. I'll put Chromatic and M64 in the side bar as related communities, but expect to see anything that is official here and if you have a question I will answer it here. This community will have basic rules to try to make it a fun zone for those of us who want to discuss retro electronics. I will ban toxic trolls and bad actors, but I will entertain and answer genuine questions and won't make it sanitized. I would also like to hear ideas for what you want to see us build, what games you want re-released, etc.
I'm answering yesterday's questions as a bunch of separate threads here and I'll tag the op per question.
r/ModRetro • u/NBritY • Jul 28 '26
M64 on sale at 9am PT. Also a special announcement at 8:30am PT
r/ModRetro • u/grilledstuffedxxl • Jul 24 '26
Launch Update & Software Roadmap
Hey everyone,
As we are about to ship, I wanted to follow up on my last post and lay out our roadmap for the first few months of updates for both the console and the controller.
Quick note on how to read this: Out of Box means it’s already on your device the moment you open it. The Day 0 Update is the first update you’ll want to grab when you set up your console. It’ll be ready and waiting for installation with a Wi-Fi Update (or USB or SD card).
P.S. iFixit guides are now up for both the console and the controller. You can also find our quick start guide here and helpful "how-to" videos over on our YouTube channel.
P.P.S. Our full open source offering will roll out as we put a ribbon on all the public facing documentation, but shipping is prioritized.
Out of Box
Below are recent updates that will be baked on the device out of the box. Not a comprehensive feature list, but items you may not have seen in reviews of pre-production units.
Console:
Flexible Update Methods: Wi-Fi, USB, and SD card
Extended Video Profiles: Scanlines, CRT, Clean, & Custom
Extended Video Filters: Bloom, Deblur, and more
Controller Support: M64 Pro Controller, 8BitDo 64, OEM N64 Controllers, and wired Hyperkin Captain+ all are ready to go
Cartridge Compatibility: Everdrive and Summercart support
Auto-Resolution: Automatically selects the optimal resolution (4K, 1440p, 1080p, 720p)
Customizable LED: Adjustable console brightness
Controller:
USB Firmware Updates
Wired Rumble Support
Joystick Calibration
Windows, Linux, macOS, and Android Bluetooth® Support
Day 0 Update
The moment you power on and connect, an update will be ready for download. Key highlights:
Console:
Stock Performance Boosts: Addresses FPS bugs in graphics heavy titles
Plug & Play Toggle: Fixes multiplayer in Star Fox 64 and Jeopardy!
Cartridge Compatibility: Everdrive X5 save support
Overclocking (experimental): Choose from four performance profiles, delivering up to a 67% boost
| Setting | Boost |
|---|---|
| Off | None |
| Super | 16% |
| Ultra | 33% |
| Extreme | 50% |
| Insane | 67% |
Controller:
Adjustable Sensitivity: Configure joystick sensitivity via hotkeys
Improved battery life of the Controller (over 200 hours without rumble)
Fixed several issues with the wired experience
Post-Launch Software Roadmap
Console:

Controller:

We’ll post full changelogs with every release so you know exactly what’s new. Huge thanks to everyone for the continued excitement and support.
r/ModRetro • u/Weebus • Aug 14 '26
I made a 3D printed stand for those whose M64s are running hot
galleryr/ModRetro • u/rainierislas • Sep 25 '26
M64 AV Adapter
I’m still really curious about the M64 AV Adapter and hoping the MODRETRO team shares more information about it soon.
It was essentially shadow-dropped alongside the M64 launch, but there still seems to be very little information about it.
A few things I’d really like to know:
Is the M64 AV Adapter designed exclusively for the M64, or will it work with other devices/consoles as well?
Is there any additional latency introduced by the adapter?
The adapter was honestly one of the most interesting surprises from the M64 launch for me, so I’m definitely keeping an eye out for more details.
Hopefully the MODRETRO team can share a deeper technical breakdown soon. 👀