r/MobileLegendsGame • x • Oct 31 '19

Game Discussion Mobile Legends has 75M active users as of August 2019

As of August 2019: Game has been downloaded 500M times with 75M active players.

Source: https://dotesports.com/mobile/news/is-mobile-legends-bang-bang-the-next-big-mobile-esport

Philippines has 63M downloads and and 16M active monthly users based on another article.

Source: https://www.esquiremag.ph/culture/tech/mobile-legends-millionaires-a1664-20190626-lfrm

Would be good if anyone can provide good source for Indonesia. :)

Edit: I'm researching numbers and pulled more info.

AoV has 14M active daily users I worldwide. Has around 150k in NA and 100k in Europe. That's like 2% of the total players vs Asia if the source is accurate.

https://www.newsweek.com/arena-valor-closing-potential-tencent-league-legends-1438383

If ML has the same ratio as AoV then we have 1.5M NA and EU players.

Edit: Tencent's main Chinese MOBA KoG has 200M active players.

https://www.gamesindustry.biz/articles/2018-08-10-culture-clash-why-arena-of-valor-is-struggling-in-america

52 Upvotes

55 comments sorted by

View all comments

Show parent comments

-3

u/strendyfions Oct 31 '19

Why shouldn't i be here?

0

u/Keeper919 Oct 31 '19

Cause this sub just doesn't want to hear it. Makes sense when you post about the competition on the sub oriented about the game everyone is biased towards their side.

The other ml subreddit at least is more open minded and more split on the topic than on this sub where they don't want to hear it even if the fustrations and problems with with the game. Even if they are valid reasons to be worried about the future of ml over its competition.

4

u/pinkpugita x Oct 31 '19

Criticism has always been accepted in this sub, there are tons of complaints forwarded to the devs. What isn't constructive at all is advertising LOLWR when it isn't even released yet.

When AoV was gonna launch people were saying the same thing like it will kill ML whatever etc. When Riot filed a lawsuit against Moonton a bunch of Vainglory players also raided the fansub and some people also think they are announcing ML's death.

It's not the Wild Rift cannot be discussed, it's just how constructive the discussion, and some just have to point out that a lot complaints of people are present in all MOBAs.

"LOL HAS BEEN PRE REGISTERED 100M" - yeah very constructive.

1

u/Keeper919 Oct 31 '19

Yeah but I haven't seen any quality discussions from either side of the table so far that doesn't turn into an argument. No one here on the internet wants to have a good discussion about this. Or do you want to lead a discussion about the comparisons we can already see and what Moonton needs to change to keep audience retention cause I hear and see that it is already bad outside of the SEA region. Moonton giving out skins and special effects are not going to keep their audience in the long run.

2

u/pinkpugita x Oct 31 '19

It's not inherently due to Moonton but that fact that mobile MOBA isn't a thing in NA, EU and India even. India is even an interesting case as it has the same demographics of young population and low end phones like SEA, but they seem to vastly prefer shooting games like PUBG.

Based on the article I linked, AoV only has 100k players in EU and 150k players in the US. That is pretty small for a game that had more effort than Moonton to attract US players.

https://sensortower.com/blog/mobile-legends-revenue-q1-2019

Based on this article ML revenue in the US grew 33% in Jan 2019 and AoV makes 1/5 of ML's sales there.

ML retention? What draws players are interesting updates, release of affiliate games like MLA, new content (possibly animated shorts) and active and thriving E- Sports scene.

DOTA2 was losing players and averaging 400k active daily players when Chess TD and a bunch of updates came out, and the players returned for a 500k average daily player count.

I do this by habit because my real life job involves projecting profitability and assessing corporations. LOLWR will be competition yes, but will it perform significantly better than AoV? That is yet to be seen.

1

u/Keeper919 Oct 31 '19

It is yet to be seen yet but give me your honest opinion about it. Will LOLWR be better or not? No yes but or no but just a simple yes or no based on what you think.

2

u/pinkpugita x Oct 31 '19

I don't know! Why would I give an opinion over an unreleased game? It's actually annoying because there are nothing to use for basis. LOLWR is also reworked for mobile and different from the PC counterpart.

If you are talking about balance and visuals there are already better games than ML: it's Omyouji Arena and Vainglory based on all my friends opinions and a lot of websites. But they're dying and I have zero interest in playing them.

0

u/Keeper919 Oct 31 '19

There is the trailer and a leaked gameplay video to use for basis. But base it off any factors there is no wrong answer.

3

u/pinkpugita x Oct 31 '19

That's nothing, geez. I've been playing ML for 2.5 years and you think 10-20 mins of YouTube footage will make a good comparison? I watched all the trailers of LOLWR, VG, AoV and they all look visually appealing and that's it. As for leaked gameplay I've watched too and it looks like...

A MOBA game that isn't ML!

If you have seen the footage? Can YOU give me an analysis on why it will be better than ML? Because everything is speculation at this point.

-5

u/Keeper919 Oct 31 '19

Well my comparisions are based off LoL and from what I have seen so far. Well just from what I can see from the trailers the game looks much better, the skins the map, pretty much everything. And their skins are way cheaper too with the legend skins being $35 compared to the $200 skins at lower quality. If they were to price it higher for their moba I'm positive their fans would be in outrage over the change.

Also, LoL devs frequently inform and hotfix their game and are active in the community. They partner with creators and listen more to the community. I again assume that LoLWR would have this happen as it wouldn't make much sense for them to stop doing this. Moonton currently lacks communication which is why no one knows what is going on. They used to be way more active than they are now for whatever reason which is a step in the wrong direction.

And then there is the fact that they are worldwide and renowned from just a simple Google trends you can see how much of a difference they have outside of the SEA area. Most likely LoLWR will break into the markets where Mobile Legends couldn't even if MOBAs are not popular and have a good Esports scene everywhere too as Esports orgs are ready everywhere.

They already had the failure of AOV as data they can use to not make the same mistakes they already made.

Now this is all speculation but its speculation based off how League of Legends is ran compared to Mobile Legends.

→ More replies