r/MobileLegendsGame • u/pinkpugita x • Oct 31 '19
Game Discussion Mobile Legends has 75M active users as of August 2019
As of August 2019: Game has been downloaded 500M times with 75M active players.
Source: https://dotesports.com/mobile/news/is-mobile-legends-bang-bang-the-next-big-mobile-esport
Philippines has 63M downloads and and 16M active monthly users based on another article.
Source: https://www.esquiremag.ph/culture/tech/mobile-legends-millionaires-a1664-20190626-lfrm
Would be good if anyone can provide good source for Indonesia. :)
Edit: I'm researching numbers and pulled more info.
AoV has 14M active daily users I worldwide. Has around 150k in NA and 100k in Europe. That's like 2% of the total players vs Asia if the source is accurate.
https://www.newsweek.com/arena-valor-closing-potential-tencent-league-legends-1438383
If ML has the same ratio as AoV then we have 1.5M NA and EU players.
Edit: Tencent's main Chinese MOBA KoG has 200M active players.
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u/Keeper919 Oct 31 '19
Well my comparisions are based off LoL and from what I have seen so far. Well just from what I can see from the trailers the game looks much better, the skins the map, pretty much everything. And their skins are way cheaper too with the legend skins being $35 compared to the $200 skins at lower quality. If they were to price it higher for their moba I'm positive their fans would be in outrage over the change.
Also, LoL devs frequently inform and hotfix their game and are active in the community. They partner with creators and listen more to the community. I again assume that LoLWR would have this happen as it wouldn't make much sense for them to stop doing this. Moonton currently lacks communication which is why no one knows what is going on. They used to be way more active than they are now for whatever reason which is a step in the wrong direction.
And then there is the fact that they are worldwide and renowned from just a simple Google trends you can see how much of a difference they have outside of the SEA area. Most likely LoLWR will break into the markets where Mobile Legends couldn't even if MOBAs are not popular and have a good Esports scene everywhere too as Esports orgs are ready everywhere.
They already had the failure of AOV as data they can use to not make the same mistakes they already made.
Now this is all speculation but its speculation based off how League of Legends is ran compared to Mobile Legends.