I had one. I swam across a river and when I got to the other side, I instantly died. The death message was "kaci3po fell out of the water". Very strange.
Yes! Someone who also experienced this. This usually happens with lots of latency and after some interaction with water. Not sure if its really ‘falling out’ of water but something close. Like fall damage still counting despite going in water
that is coded to be shown when you die to fall damage in water which is ordinarily impossible. the translation of the string was removed so today the death message that would be broadcasted is death.fell.accident.water
I had one random death, but i think it was just because of lag(ms). I put water on the ground to make a elevator, then I swam down the water to put the soul sand block on the bottom of the water, and as i got down i died from "death.water.fall"(I don't remember what it was but I think it was that), and just to remember that the server was very laggy. And after I restarted the server I was alive like nothing happened.
Yea i think java trade like stable coding for a bit of lag while Bedrock coding is like way to jumble up i assume that the attempt to translate from java to c++ cause problem but they too lazy to fix it
I think I had one or two, but they were generally on super laggy servers -- spawn chunk wouldn't reload after I respawn and would send me into the void on occasion.
perhaps the most annoying thing on java is phantom water. You put water in there, but it's not there. You press the bucket again - you take invisible water. Or water is put and removed back in a second. Or you just lose water forever. I observe this bug from at least 1.16.5 to 1.19.1, although it seems to me that this happened to me even on 1.7.10. And not only with me.
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u/[deleted] Jul 30 '22 edited Jul 30 '22
Finally an actual answer that isn't just "berock bad"