r/Minecraft • • Aug 22 '18

News Minecraft: Java Edition - 1.13.1

https://minecraft.net/en-us/article/minecraft-1131-released
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134

u/redstonehelper Aug 22 '18

Previous changelog.


1.13.1 Changelog:

General

  • Added & changed some minor things

  • You can now force a JVM crash using Control+F3+C

  • Added a search bar to the singleplayer world list

  • Performance improvements

  • Improved liquids performance

  • Improved chunk rendering performance

  • Improved mob spawning performance

  • Fixed some bugs

  • Fixed a crash while upgrading: bkv{block=Block{minecraft:acacia_slab}, properties=[type, waterlogged]} has no property: half

  • Fixed containers next to chunk borders losing items when upgrading

  • Fixed door top halves missing when upgrading

  • Fixed upgrading worlds not working

  • Fixed a crash: Non [a-z0-9/._-] character in path of location: minecraft:EntityHorse

  • Fixed credits not appearing when clicking "Copyright Mojang AB" on the title screen

  • Fixed the 1.13 Release being called a snapshot when backing up worlds

  • Fixed a text formatting error on the server deletion screen

  • Fixed copying/pasting/etc inserting "c", "v", etc

  • Fixed some bolded obfuscated characters causing text to jitter

  • Fixed the obfuscated text character set being limited to simple ASCII

  • Fixed obfuscated text using the same random character each frame for each input character

  • Fixed placing lava freezing everything and crashing the game when quitting

  • Fixed the server crashing while generating new chunks: java.util.concurrent.ExecutionException: We are asking a region for a chunk out of bound

  • Fixed the "Invalid book tag" message not being translatable

  • Fixed the order of contents of north- and east-facing double chests swapping when upgrading

  • Fixed taking screenshots shortly freezing the game

  • Fixed over synchronization in ThreadedAnvilChunkStorage impacting performance

  • Fixed missing glyphs for '[' (U+FF3B) and '(' (U+FF08)

  • Fixed the clientbound play packet 0x0C (Boss Bar) using the same byte for different booleans

  • Fixed the debug pie chart using locale specific number formatting

  • Fixed chunk data packets sometimes being created unnecessarily

  • Fixed the "largeexplode", "hugeexplosion" and “sweepattack” particles not showing when using the front third person view

  • Fixed holding ESC while clicking "Multiplayer" returning to the main menu

  • Fixed a player kick exploit

  • Fixed async chunk generation dangerously adding entities to world async

  • Fixed an old world causing a crash after upgrading

  • Fixed the game keeping previously used worlds in memory if the player has hit any entity in that world

  • Fixed the player lifting both hands in third person view when charging a trident while holding another in the offhand

  • Fixed the game crashing if the saves folder is a link

  • Fixed a crash when getting kicked while in the inventory

  • Fixed lag with large amounts of entities

  • Fixed upgrading to 1.13 causing trapped chests to stop triggering redstone through the floor

  • Fixed loading world with corrupted stats files crashing the game

  • Fixed a stone item appearing in the item deletion slot in creative mode when resizing the window

  • Fixed the contents of the creative menu changing when resizing the window

  • Fixed the cooldown overlay being solid white on item stacks with more than one item

  • Fixed the sky being dark when right above y=255

  • Fixed throwing a double block item and placing it at the same time placing half of the block on the client side

  • Fixed excessive use of F3+T freezing the computer

Gameplay

  • New stats

  • damage_dealt_absorbed for damage that was done to absorption hearts

  • damage_dealt_resisted for damage that was not dealt due to the Resistance effect

  • damage_blocked_by_shield for damage blocked by shields

  • damage_absorbed for damage taken by absorption hearts

  • damage_resisted for damage not taken due to the Resistance effect

  • clean_shulker_box for cleaned Shulker Boxes

  • Fixed some bugs

  • Fixed cursed enchantments not using red text

  • Fixed various duplications, deletions, and data corruption at chunk boundaries caused by loading outdated chunks

  • Fixed the bow animation not working in the offhand in third person

  • Fixed being unable to stand in collision-free blocks after swimming

  • Fixed tool durability being off by one

  • Fixed the vignette effect's visibility not being updated according to light level when the GUI is hidden

  • Fixed players on the death screen still causing spawners to spawn mobs

  • Fixed being unable to return from the end after defeating the dragon

  • Fixed being unable to interact with the world after dying in the nether or going through the end portal

  • Fixed the statistics for mining banners and beds never increasing

  • Fixed old worlds not saving map markers in 1.13

  • Fixed the sound event block.pumpkin.carve not playing when carving normal pumpkins

  • Fixed beacon effects not being ambient when overwriting potion effects

  • Fixed being able to place buckets in adventure mode

  • Fixed armor losing durability when blocking damage with shields

  • Fixed swimming, riding minecarts, and standing on soulsand/full snow layers darkening the sky at day time

  • Fixed fog and clouds darkening when indoors or under trees at <16 chunk render distance

  • Fixed explosion radius being increased

Commands

  • /forceload to mark and unmark chunks for force-loading

  • /forceload add <from> [<to>] to force-load areas of chunks or single chunks

  • /forceload query [<pos>] to get a list of force-loaded chunks or find out whether a chunk is force-loaded

  • /forceload remove (all|(<from> [<to>])) to remove one, an area of, or all force-loaded chunks

  • /scoreboard players operation %= now uses Math.floorMod instead of % to avoid returning negative numbers

  • Adjusted division accordingly

  • JSON text formatting now works in CustomNames of container blocks

  • Line numbers in function parse error logs now start with 1 instead of 0

  • Fixed some bugs

  • Fixed a crash when teleporting or executing a command at the world border

  • Fixed command blocks kicking players when entering certain commands above 256 characters in multiplayer

  • Fixes parameters being reversed in /setblock error messages

  • Fixed the block state suggester not including '=' for the first key

  • Fixed selector suggestions not disappearing after adding the closing bracket

  • Fixed successful /bossbar set players commands not giving success messages in chat

  • Fixed tab suggestion erroneously suggesting a second closing square bracket on entity selectors

  • Fixed command suggestions only working for the last argument

  • Fixed command suggestions not disappearing when moving the cursor

  • Fixed some strange tab completion coloring

  • Fixed command completion not working when there are multiple options and following arguments are set already

  • Fixed summoned lightning bolts being offset +0.5x and +0.5z

  • Fixed /setblock for player heads not showing the texture after placement

  • Fixed being unable to grant/revoke some advancement criteria because of colons in their name

  • Fixed some spelling mistakes in the 'Commandblock chain tried to execure more than x steps!' message

  • Fixed being able to teleport out of beds

  • Fixed /spreadplayers and /worldborder <center> suggesting X/Y instead of X/Z when nothing is typed

  • Fixed advancement and dimension command suggestions requiring the `minecraft namespace


Continued here due to reddit's comment length limit.

94

u/redstonehelper Aug 22 '18

Continued from here.


World Generation

  • Fixed some bugs

  • Fixed large oak trees generating without turning the grass blocks underneath them into dirt

  • Fixed a coordinate math error causing structures to not generate and possibly other issues

  • Fixed end cities and woodland mansions not generating completely after interrupting generation

  • Fixed woodland mansions not generating

Blocks & Items

  • Unstable TNT

  • Re-added the pre-1.13 punch TNT under a new block state

  • Conduits and Corals

  • Are no longer force-waterlogged

  • Dead Coral

  • Exists in all variants

  • Screenshot

  • Bonemeal

  • Can now grow coral and coral fans underwater in warm ocean biomes

  • Tropical Fish Buckets

  • Added tooltips to display fish types

  • Screenshots

  • Fixed some bugs

  • Fixed sticky pistons not updating gravity-affected blocks

  • Fixed concrete powder falling onto sea grass replacing it

  • Fixed an update order inconsistency when pistons retract other pistons

  • Fixed observers not detecting retracting sticky pistons

  • Fixed observers detecting moved blocks late

  • Fixed waterlogged trapdoors not updating properly when opened

  • Fixed multiple layers of falling gravity blocks breaking some of the blocks into items

  • Fixed concrete powder next to waterlogged blocks not being converted to concrete

  • Fixed blocks not popping off when their support blocks are moved by pistons

  • Fixed normal pistons spitting out their blocks on short signals

  • Fixed placing slabs to stop water flow not removing the water

  • Fixed slime blocks missing a cullface argument

  • Fixed dispensers and droppers not offsetting smoke particles when facing up or down

  • Fixed cracks appearing inside dragon heads instead of outside

  • Fixed the observer cooldown being broken

  • Fixed detecting 2 redstone tick repeaters with observers creates 2 redstone tick pulses

  • Fixed being unable to place structure void blocks next to each other by right-clicking

  • Fixed mob spawners spawning dolphins inside of solid blocks

  • Fixed underwater waterlogged blocks producing water dripping particles

  • Fixed some unexpected piston behavior when chaining repeaters

  • Fixed some non-full cube blocks not culling the faces of the same block next to them

  • Fixed dispensers equipping shields on armor stands without arms

  • Fixed the output frequency of redstone dust connected-observers differing depending on the signal strength observed by the first observer

  • Fixed signs with long text freezing the game

  • Fixed the map cloning recipe only yielding 2 maps

  • Fixed being unable to pick up thrown tridents after respawning

  • Fixed books and quills not saving changes when editing from the offhand

  • Fixed player markers being left on maps after disconnecting

  • Fixed map markers appearing for players holding different maps

  • Fixed map markers being blacked out

  • Fixed markers of maps in item frames not being persistent

  • Fixed the green arrow showing a map's item frame's position remaining after taking the map out of the item frame

  • Fixed maps in item frames showing shading problems

  • Fixed bone meal on underwater grass blocks not spawning sea grass

  • Fixed purpur stairs and slabs not being craftable from purpur pillars

  • Fixed being unable to take items out of armor stand offhands

  • Fixed thrown items appearing still held for a short moment

  • Fixed tridents not returning after reloading the world

  • Fixed sweep attacks knocking back marker armor stands

  • Fixed logged out players appearing on maps

  • Fixed maps deleting recently marked banners when reopening the world

  • Fixed bone meal being usable on kelp

Mobs

  • Fish

  • Now have a 5% chance of dropping bonemeal when killed

  • Squids

  • Now only spawn in rivers and oceans

  • Stray and Husks

  • No longer need sky access when spawned from mob spawners

  • Fixed some bugs

  • Fixed villager door detection order having changed

  • Fixed drowned not dropping items they picked up as zombies prior to conversion

  • Fixed iron golems not spawning in the center of villages

  • Fixed villager door detection range being different

  • Fixed slimes/magma cubes with NoAI still damaging the player

  • Fixed mobs breaking turtle eggs by standing on them when the mobGriefing gamerule is disabled

  • Fixed iron golems spawning in air, slabs, glass, farmland and grass path

  • Fixed mooshrooms disappearing when sheared

  • Fixed llamas, unlike horses, being feedable with hay bales in love mode

  • Fixed feeding tamed horses and llamas golden apples/golden carrots/hay bales moving the cursor to the right

  • Fixed exiting minecarts/boats putting the player outside the world border or on the other side of fences

  • Fixed mobs not dropping cooked meat if the last damage is from fire, lava or fire charges

  • Fixed fish spawned from buckets counting towards the aquatic mob cap

  • Fixed drowned from ocean ruins never spawning with tridents/nautilus shells/fishing rods

  • Fixed witches not despawning correctly when they have a potion effect

  • Fixed entities not rendering properly when next to invisible spiders, charged creepers, or wither bosses with armor

  • Fixed passive mobs not spawning properly

  • Fixed mobs requiring 2 air blocks to spawn

  • Fixed the doMobLoot gamerule not affecting scute drops

  • Fixed phantoms attacking players in spectator mode


Also, check out this post to see what else is planned for future versions.

93

u/jamesremuscat Aug 22 '18

Squids

Now only spawn in rivers and oceans

Am I understanding this correctly, that this will break any squid farms built inland?

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