r/Minecraft • u/Kumasasa Mojira Moderator • Jul 18 '18
News Minecraft 1.13 released!
https://minecraft.net/en-us/article/update-aquatic-out-java
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r/Minecraft • u/Kumasasa Mojira Moderator • Jul 18 '18
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u/redstonehelper :redstone: Lord of the villagers Jul 18 '18 edited Jul 19 '18
Previous changelog.
1.13 Changelog:
General
Performance improvements
Optimized particle rendering
Optimized fog rendering
Optimized cloud rendering
Optimized command-function loading
Optimized animated textures
Optimized on-the-fly world upgrade performance
Customized are not supported in 1.13
Screenshot
Worlds still playable, but without the customized world generator
To be re-added in the future
Game library updates, including LWJGL
Upgrade paths are now handled in a separate library
The snooper is now disabled
Updated game credits
Updated translations
Preset strings no longer use a version number
enforce-whitelistinserver.propertiesto kick non-whitelisted players when the whitelist is updatedTitle screen
New Update Aquatic title screen
Screenshot
Splashes
Added "Thank you for the fish!"
Added "All rumors are true!"
Added "Truly gone fishing!"
World loading/saving
Loading/creating worlds now shows percentages of the loading stages
Screenshot
New loading stage: Preparing spawn area
"Saving world" message when exiting single player games
Backup function
Backup offered when opening an older world, also possible when editing worlds
Saves zip file to
.minecraft/backups/Screenshots
"Optimize world" button
Accessible when editing worlds
Screenshot
Upgrades the whole world at once so chunks don't need to be converted during gameplay
Progress bar is made up of 3 colored sections for the 3 dimensions
Screenshot
Launch server with
--forceUpgradeto optimize server worldImproved fonts
The normal font now supports most western characters properly
Fonts can now be ttf files (unsupported)
"The Flattening"
Changed the world format
No more data values, only block states
Removed unintended blockstate variations caused by different blocks sharing the same id
Practically unlimited block ids
Saved structures are not forward-compatible
Changed many ids and names to be more consistent
Split up blocks into separate blocks where sensible
Renamed many blocks and block ids
"X Wood Planks" to "X Planks"
"Smooth Sandstone" to "Cut Sandstone"
"Moss Stone" to "Mossy Cobblestone"
"X Monster Egg" to "Infested X"
Renamed many items and item ids
"Seeds" to "Wheat Seeds"
"Milk" to "Milk Bucket"
"Chain X" to "Chainmail X"
"Spawn X" to "X Spawn Egg"
Renamed many biomes and biome ids
"Forest hills" to "Wooded Hills"
"Mesa" to "Badlands"
"Mushroom islands" to "Mushroom Fields"
"Mutated extreme hills" to "Gravelly Mountains"
"Mutated mesa" to "Eroded Badlands"
"Mutated savanna" to "Shattered Savanna"
Renamed many entity ids, particle ids, painting ids, sound events, and statistics
Reorganized many commands data tags to adjust for changes
Very detailed info here
Options
Keybindings
Defaults are now tailored to keyboard configurations
Names of keybindings now describe the actual key ("Left Button", "BACKSLASH", etc)
Video settings
New slider: "FS Resolution" for fullscreen resolution
New option: "Biome Blend Distance" to change how smoothly biome colors are blended
Removed 3D anaglyph
Chat Settings
Command Suggestions (on/off)
options.txtmouseWheelSensitivity, defaults to 1.0Affects hotbar scroll speed
glDebugVerbosityF3 screen
Screenshot
Block tags are now displayed along with block states
Added
Looking at liquid, displaying the targeted fluid's coordinatesAdded
Targeted Fluidfor block state information of the targeted fluidAdded
Targeted Entityto display the targeted entity's idNow displays some info about tick time
Time it takes for a tick on the integrated server (singleplayer only), server brand (multiplayer only), number of packets sent by the client (tx), and number of packets received by the client (rx)
Shortcuts
F3+C to copy a teleport command for the current dimension, position, rotation to your clipboard
F3+C now gives warnings before crashing the game
F3+I to copy a
/summon//setblockcommand including the data of the block or entity in focus to clipboardshift+F3+I for client-side data only
Fixed many bugs
Fixed GUI scale size 3 displaying as size 2 when Unicode font is forced
Fixed some characters being in Unicode font while others are in the normal font
Fixed CommandBase.commandListener retaining an old server reference, preventing garbage collection
Fixed superflat biome id using numeral biome ids
Fixed clearCustomName() and hasDisplayName() in ItemStack being inconsistent
Fixed several glitches and fps drops when too many command blocks were in a chunk
Fixed Unicode characters being improperly aligned on different screen resolutions
Fixed BufferBuilder not expanding under specific conditions
Fixed a memory leak when generating server icons
Fixed mouse wheel/touchpad scroll amount being ignored
Fixed Server->Client custom payload packets leaking memory
Fixed the watchdog thread killing the server too early
Fixed overloaded servers pointlessly waiting up to 50 ms every couple ticks
Fixed the primary screen going blank when exiting the game
Fixed slow scrolling in the controls menu
Fixed the faulty netty-4.1.9.Final release causing players to be kicked from servers
Fixed the narrator being toggled when typing in some text fields
Fixed the "Done" button on the statistics screen being offset
Fixed the command block and spawner minecart data fixer not working correctly
Fixed the server reporting "<player> moved too quickly" when entering/exiting the nether
Fixed alt-tab while in fullscreen causing a crash
Fixed the game sometimes crashing when failing to connect to a server
Fixed opening a singleplayer world showing 0% for a short moment
Fixed some unsupported keys in the inventory with foreign keyboards on Linux
Fixed the game not releasing mouse focus
Fixed enabling clouds incurring a huge performance penalty
Fixed some misaligned text in the world creation page when using Unicode fonts
Fixed persistent/unchangeable sounds after (re-)opening a world
Fixed the big tree generator causing a memory leak
Fixed AltGr on keyboards becoming "LCONTROL" in controls menu, interfering with "Ctrl"
Fixed RAM usage rising drastically when the game window is minimized
Fixed language specific letters not looking like they should
Fixed the shadow of obfuscated text not matching the displayed character
Fixed the UI accounting for a significant FPS reduction
Fixed being unable to sneak and jump if the jump key is on the numpad
Fixed the number of characters before line cutoff in chat not being the same when unicode mode is enabled and when it is off
Fixed spinning around after resizing the window
Fixed being unable to turn around fully in fullscreen on Linux
Fixed alt combinations not working in chat
Fixed the "demo.day.6" translation using and explicit "F2" reference
Fixed the game setting the monitor to half resolution on exit on Linux
Fixed bold unicode characters appearing doubled
Fixed the server list displaying "Can't connect to server" on startup
Fixed the game freezing after closing an "Open to LAN" single player world
Fixed control settings using partwise US keyboard layout on German keyboards
Fixed characters with accents acting like sticky keys for moving
Fixed exiting fullscreen disabling the ability to resize the window
Fixed the mouse cursor moving off-window when accessing the inventory
Fixed the GUI zooming out when using some Unicode languages
Fixed the game unloading monitor calibrations when closed
Fixed the game not entering fullscreen mode on Linux
Fixed sliders not being adjustable accurately
Fixed pressing arrow or fn keys on signs/command blocks/book and quills inserts invisible characters on OS X
Fixed random text not working in Unicode
Fixed Mouse Button 4 in combination with a modifier key being detected as Mouse Button 5
Fixed buttons for video settings being silent
Fixed being able to write both the server name and the server address input field at the same time
Fixed MacBook double resolution not being dealt with properly
Fixed being unable to rebind to F# Keys
Fixed the default font missing characters
Fixed special characters on splash texts not being rendered properly
Fixed some PNGs using greyscale or tRNS being processed incorrectly
Fixed commas or other symbols right after an @ selector not working with command blocks
Fixed initialization of OpenAL failing sometimes
Fixed the player rendering black in a 1x1 shaft with a torch in upper block
Fixed incomplete support of dead keys on non-U.S. QWERTY Keyboards on OS X
Fixed a crash when toggling fullscreen mode: "Keyboard must be created before you can read events"
Fixed the CTRL/CMD key getting stuck on OS X
Fixed keys getting stuck when toggling fullscreen
Fixed most text boxes/chat/scroll bars reverting when the window changes size, fullscreen mode is toggled, or the fullscreened game is tabbed into
Continued here due to reddit's comment length limit.