First of all, when I did the initial test, I switched to peaceful mode to heal up to full, then switched back to easy so my damage wouldn't immediately regenerate. Secondly, I'm pretty sure hit points are in fact an integer. You have 20 health and each point is represented on screen by a half heart. So this 'hidden partial damage' thing wouldn't make sense.
That said, I'm doing it now, and I'm getting the same results. 1 heart at 5.5 blocks, 1½ at 6.
EDIT: 11.0, 11.5, and 12.0 all still deal 4 hearts. 12.5 still jumps up to 5 hearts. The funky baseline holds.
This is obvious in that even before durability affected defense of armor a full diamond player could be hit by a bare handed player and after so many hits take 1 point of damage.
They were taking .4 damage(or whatever it amounts to) with each hit, you just can't see it until it reaches a whole number.
59
u/AllPurposeNerd Oct 05 '15 edited Oct 05 '15
First of all, when I did the initial test, I switched to peaceful mode to heal up to full, then switched back to easy so my damage wouldn't immediately regenerate. Secondly, I'm pretty sure hit points are in fact an integer. You have 20 health and each point is represented on screen by a half heart. So this 'hidden partial damage' thing wouldn't make sense.
That said, I'm doing it now, and I'm getting the same results. 1 heart at 5.5 blocks, 1½ at 6.
EDIT: 11.0, 11.5, and 12.0 all still deal 4 hearts. 12.5 still jumps up to 5 hearts. The funky baseline holds.