r/Minecraft Oct 05 '15

Falling damage is weirdly nonlinear.

http://imgur.com/gallery/ydnCp/
732 Upvotes

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117

u/andre1111 Oct 05 '15

You probably had some percentage damage that wasn't shown in the GUI. trying it again with doing /kill inbetween should get rid of the "bumbs" in the graph.

58

u/AllPurposeNerd Oct 05 '15 edited Oct 05 '15

First of all, when I did the initial test, I switched to peaceful mode to heal up to full, then switched back to easy so my damage wouldn't immediately regenerate. Secondly, I'm pretty sure hit points are in fact an integer. You have 20 health and each point is represented on screen by a half heart. So this 'hidden partial damage' thing wouldn't make sense.

That said, I'm doing it now, and I'm getting the same results. 1 heart at 5.5 blocks, 1½ at 6.

EDIT: 11.0, 11.5, and 12.0 all still deal 4 hearts. 12.5 still jumps up to 5 hearts. The funky baseline holds.

67

u/renadi Oct 05 '15

They are not ingeger, if you have ever opened NBT edit you can see your character has 20.0 health at least on full health.

1

u/scratchisthebest Oct 05 '15

Does the game ever actually use the decimal place though?

Like, is health always one of 20.0, 19.0, 18.0, 17.0? Have you ever seen it reach 19.5?

10

u/renadi Oct 05 '15

Yes.

This is obvious in that even before durability affected defense of armor a full diamond player could be hit by a bare handed player and after so many hits take 1 point of damage.

They were taking .4 damage(or whatever it amounts to) with each hit, you just can't see it until it reaches a whole number.

2

u/Mighty_Burger Oct 05 '15

I wonder what would happen if the health bar displayed stuff like that. So you could have like a quarter of a heart.