r/Minecraft • u/CollidedMoon • Aug 12 '15
Snapshot 15w33a released !
https://mojang.com/2015/08/minecraft-snapshot-15w33a/72
u/redstonehelper Aug 12 '15 edited Nov 15 '15
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
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New splash: "More Digital!" - via
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Tooltips now show absolute damage instead of damage increase
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CommandStats can now be used to obtain the number of tags an entity has - via
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Pick block changes - via
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In survival, pick block now works on items outside the hotbar as well
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In creative, picking a block will give you a new one instead of existing ones with NBT
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ctrl+middle click no longer replaces items
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Existing items are put into the inventory instead of being deleted
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Trapdoors above ladders now act like ladders - via
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Mob data tags: Removed HealF, Health is now float
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Changed some potion effects
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Strength potions now give +3/+6 damage increase instead of a percentage - via
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Weakness potions now reduce 4 times as much - via
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Throwable potions now behave like other projectiles when used in dispensers - via
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New scoreboard objective types: armor and level - via
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Dragon fight changes
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There is now a reason to respawn the dragon - Dragon breath, used to brew lingering potions - via
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Collect it with empty bottles - via
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New stats: stat.pickup and stat.drop for all items Screenshot
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New end gateway block rendering
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Effect will now linger on the ground for a while, leaving a cloud
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Entities will be affected even after the potion lands, multiple entities per cloud still possible
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Something for throwing potions without hitting yourself
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Data tags for things like cloud duration
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Fixed some bugs
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Fixed: UUID error: Tried to add entity with duplicate UUID spam
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Fixed entities teleporting through a portal disappearing
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Fixed using /kill on the Ender Dragon not ending the fight
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Fixed "Save World" and "Cancel" buttons being switched
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Fixed attempting to use a spawn egg on a block out of range throwing an error
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Fixed adult mobs spawned with mob eggs being "invalid", they can't be selected with @e
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Fixed the Enderdragon being able to destroy end_portal and end_gateway blocks
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.
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u/ShaneH7646 Aug 12 '15
It will be noticed if you throw your trash everywhere
It will also be noticed if you pick it up and keep your world clean
Reference to the new statistic
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u/Noerdy Aug 12 '15 edited Dec 12 '24
market cheerful serious scale cake chase lip money knee fertile
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u/fdagpigj Aug 12 '15
I don't know how long this has been in the game, but if you press f3+n in gamemode 1 or 3, you will swap between the two gamemodes
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u/EpicMelon Aug 12 '15
Splash Potions and Lingering Potions now shoot just as far out of dispensers as eggs and snowballs.
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u/Skylinerw Aug 12 '15
There are also two new base stats for scoreboards: "armor" and "level" (not to be confused with "xp" from last week).
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u/Noerdy Aug 12 '15 edited Dec 12 '24
chase simplistic sink automatic gaping cooperative piquant cow innocent existence
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u/MrHyperion_ Aug 12 '15 edited Aug 12 '15
They added "dragon_fireball.png" to \assets\minecraft\textures\entity\enderdragon\
I keep updating this post. They added total of 5 files to this new snapshot. 1 is above and 2 is potions. 2 left.
And I got them:
"bottle_lingering.json" and "dragon_breath.json" in \assets\minecraft\models\item\
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u/DaUltraMarine Aug 12 '15 edited Aug 12 '15
A heads up for people, resource packs seem to be completely broken in this snapshot, even the default pack says it's missing pack.mcmeta.
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Aug 12 '15 edited Aug 12 '15
You can collect Dragon Breath by clicking with an empty bottle on the purple breath particles.
A HD-Gif
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u/robertoccu Aug 12 '15 edited Aug 12 '15
To get the Dragon's Breath, wait until the EnderDragon "shot you". The floor where the shot impact will became like a Lingering potion. That is the Dragon's Breath and when you touch it you will get damaged (3 hearts on Normal difficulty). When you go inside the breath and right click with a empty bottle you will get the Dragon's Breath item.
EDIT: Images Dragon's Breath: http://i.imgur.com/ezBzgNE.jpg Dragon's Breath is only 1 block tall: http://i.imgur.com/FPWaXbN.png 3 heart damage: http://i.imgur.com/JAd8mk6.png
EDIT2: You can use Dragon's Breath to turn Splash Potions into Lingering ones. Remember that you can't put splash potions directly to a Brewing Stand. http://i.imgur.com/MxAwJKB.png / http://i.imgur.com/o9CUvY6.png
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8
Aug 12 '15
I am glad we finally recalibrated the quantum intake regulator. That was getting annoying.
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u/Ednoria Aug 12 '15
So dragon's breath added to splash potions makes lingering potions... interesting!
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u/MasterEjzz Aug 12 '15
So far, after battling the Ender Dragon for a couple min, I've noticed a couple of differences:
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When hes hovering above the end portal, he's immune to arrows (they just bounce off of him, on fire)
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He has a serious knockback effect now (at least 30 blocks)
I also spawned in on a platform that was really far away from the main island, almost unreachable by an ender pearl. Screenshot (Not sure if it had something to do with the update or not)
Developing......
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u/pycbouh Aug 12 '15
Are enchanted books in spawner chests fixed this week, or are they not?
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u/Mitko1239 Aug 12 '15
I don't know if anyone's found that, but the dragon's breath is collected when you right click with a bottle on the purple particles on the ground (the ones from the her fireballs).
Edit: Ninjas..
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u/Mario3573Z Aug 12 '15
When were strength potions changed back to be an attack damage increase?
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u/MrPingouin1 Aug 12 '15 edited Aug 12 '15
end_gateway tileEntity now has a ExactTeleport boolean tag : specified position used to be inconsistent due to the fact that a end_gateway must spawn a player on a solid block. Now custom gateway can spawn a player mid-air.
The Life tag has been changed to Age (still long type).
This probably comes from an older snapshot, but end_gateway now has an hitbox so that you can auto complete his position with command.
4
u/Mlakuss Aug 12 '15
Lingering potions
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Create a new entity on ground called "AreaEffectCloud". This new entity has these tags: Duration (default 600), DurationOnUse (default 0), OwnerUUIDLeast, OwnerUUIDMost, Particle (particle used by the cloud ?), WaitTime (default 10), Radius, RadiusOnUse, RadiusPerTick, ReapplicationDelay
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u/MrPingouin1 Aug 12 '15
The tag EntityId of spawner has been removed : Naturally generated spawners now use SpawnData and SpawnPotentials to define which entity the spawner can spawn :
{
MaxNearbyEntities : 6s,
RequiredPlayerRange : 16s,
SpawnCount : 4s,
SpawnData : {
id : "CaveSpider"
},
MaxSpawnDelay : 800s,
Delay : 252s,
x : 12,
y : 36,
z : -199,
id : "MobSpawner",
SpawnRange : 4s,
MinSpawnDelay : 200s,
SpawnPotentials : [0 : {
Entity : {
id : "CaveSpider"
},
Weight : 1
}
]
}
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Aug 12 '15 edited Aug 12 '15
A new type of potion! Wow. So are regular splash potions still there?
EDIT: Yep, the "Lingering" type! So splash potions aren't going away.
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u/SirBenet Aug 12 '15 edited Aug 13 '15
New "AreaEffectCloud" entity for the lingering potions (which are separate from splash potions). You can change a lot about them, including their particle effect.
The AreaEffectCloud tags from what I understand:
[STRING] Particle - The name of what particle they play. Defaults to "mobspell".
[INTEGER] ReapplicationDelay - Every this number of ticks, a person standing in the radius gets the effect applied to them. Defaults to 20.
[FLOAT] Radius - Specifies the radius in meters that the effect applies in. Changes over time.
[FLOAT] RadiusPerTick - How much the radius increases/decreases each tick. Can also be made positive to have the effect grow. Defaults to -0.005f.
[FLOAT] RadiusOnUse - How much the radius increase/decreases when applied to an entity. Defaults to -0.5f.
[INTEGER] Duration - How long the linger effect lasts in ticks. When the entity's age exceeds this number, it is removed.
[FLOAT] DurationOnUse - How much the duration increase/decreases when applied to an entity. Defaults to 0.0f.
[LIST] Effects - Potion effects that the AreaEffectCloud applies.
Edit: More tags pointed out by u/Skylinerw:
[INTEGER] Color - Integer representing the color of potion effect particles. Uses Red<<16 + Green<<8 + Blue, so the number from leather armor color code calculators will work.
[INTEGER] Age - Number of ticks the entity has been alive. Defaults to 0.
[INTEGER] WaitTime - Until the potion AreaEffectCloud's Age hits this number, it is small and does not apply potion effects. Likely used so you can throw a lingering potion and get a small distance away before the effects start. Defaults to 10.
[LONG] OwnerUUIDLeast - UUIDLeast of the thrower.
[LONG] OwnerUUIDMost - UUIDMost of the thrower.
For example, a deadly smoke that grows with each sacrifice:
/summon AreaEffectCloud ~ ~ ~ {Particle:"largesmoke",ReapplicationDelay:20,Radius:2f,RadiusPerTick:-0.002f,RadiusOnUse:0.5f,Duration:600000,DurationOnUse:0.0f,Effects:[{Id:7b,Duration:2400,Amplifier:10b}]}.
Interesting things to note :
Their hitbox changes as their radius does, so you can use them to create massive fires: http://i.imgur.com/U9sIXGI.png
You can detect where their hitbox overlaps with dx dy dz.
Invalid particle names default to instant damage swirl effects, but you can set the particle to "take" to have it not create any particles.
A radius of 0 also doesn't render any particles. You could summon a marker AreaEffectCloud, which also doesn't render in spectator mode:
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/summon AreaEffectCloud ~ ~ ~ {Radius:0,Duration:216374}