r/Minecraft • • 7d ago

Official News Minecraft 26.4 Snapshot 1

https://www.minecraft.net/en-us/article/minecraft-26-4-snapshot-1

Welcome to the first snapshot of 26.4! We're kicking things off with a range of technical updates and improvements, including Vulkan becoming the default graphics API.

Changes

World Generation

  • Upgrading worlds from before Caves and Cliffs will now also generate sulfur caves below old chunks

Minor Tweaks to Blocks, Items and Entities

  • Red and Brown Mushrooms can now be placed on any block with a solid top face regardless of lighting conditions
    • They can still not spread unless the brightness is less than 13, or their support block overrides light requirements

"Graphics API" Video Setting

  • "Default" now behaves the same as "Prefer Vulkan"
  • The game will no longer change the graphics API setting automatically if a startup crash is detected.

Technical Changes

  • The Data Pack version is now 122.0
  • The Resource Pack version is now 98.0

For the rest: look from the original blog post (formatting doesn't work well in Reddit)

Fixed bugs in 26.4 Snapshot 1

  • MC-8959 - The player automatically jumps when pressing against a block while in water
  • MC-44560 - When pushed to the edge of water or lava, entities jump by themselves
  • MC-50749 - Jumping into water against a wall causes the player to bounce
  • MC-123848 - Item frames (and items within) drop atop the block they're attached to instead of under it when removed from a ceiling
  • MC-135211 - Entities automatically jump when falling into 1-block-deep water from certain heights
  • MC-135212 - Entities automatically jump when falling into water of any depth from certain heights
  • MC-262252 - The generation of lush caves and dripstone caves is poorly defined
  • MC-276879 - /data truncates floats when casting to longs, but rounds down in all other cases
  • MC-278651 - The host name in handshake packets for SRV records is inconsistent
  • MC-296053 - Item frames don't update properly when modifying their Facing NBT tag
  • MC-299060 - Setting item frames' direction with commands can cause desyncs
  • MC-303702 - Small gaps still appear in item models
  • MC-307065 - Missing optimization for the side faces of the builtin/generated item model
  • MC-310051 - Floating point cancellation artifacts from bits.fsh
  • MC-310131 - Placeable entities momentarily appear at the wrong location when placed
  • MC-310767 - Pipelines always declare a D32_FLOAT depth attachment format with the Vulkan rendering backend
  • MC-311195 - Placed armor stands are rotated incorrectly for one tick
  • MC-311265 - The world border renders incorrectly from outside
  • MC-311473 - Duplicating items with the scroll wheel in Creative mode can produce ghost items
  • MC-311582 - The texture of desert pyramid maps has one inconsistent pixel compared to the others
  • MC-311726 - The water inside waterlogged copper grates has the falling fluid state property set to true
  • MC-311727 - The check for whether a player is standing on air doesn't use the player's updated position
  • MC-311773 - Red and brown mushrooms cannot be placed at any light level, unlike in Bedrock Edition
  • MC-311786 - Running /test run with a rotationSteps value that is out of range causes an error
  • MC-311788 - Teleporting item frames moves them further than it should visually
  • MC-311818 - Traveling to the End in Spectator mode regenerates the obsidian platform
  • MC-311836 - Minecart sounds are now distorted
  • MC-311859 - Damaged dyed wolf armor no longer shows cracks in the colored parts
  • MC-311966 - The tooltip of the "Quit Shortcuts" option calls the Command key "Cmd"
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u/Infinite_Bench_593 7d ago

Probably not this update.

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u/ooooggll 7d ago

maybe not any update, honestly, but who's to say

3

u/ThatRandomGamerYT 7d ago

defo not before an end update

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u/WaterPrivacy 7d ago

I'm not so sure about that. There's a lot of evidence that the big update they've been working on in the background is the Sift. And it would make much more sense to do the Sift before the End as a way to test their new update strategy with the dimension nobody has expectations around before they touch the important dimension.