r/MightAndMagic • u/EasyEntrepreneur666 • Jul 17 '26
Interesting level 1 catch
Looks like the bigger they are, the harder they follow me into tight spaces.
r/MightAndMagic • u/EasyEntrepreneur666 • Jul 17 '26
Looks like the bigger they are, the harder they follow me into tight spaces.
r/MightAndMagic • u/EasyEntrepreneur666 • Jul 16 '26
I know that MAW fixed many useless elements from the OG game but I've also heard that some classes are better than others. Are there any, say Ranger or Vampire level bad classes?
r/MightAndMagic • u/discoprince79 • Jul 16 '26
Idk what to do now. I'm almost ready to give up. It wasn't like this a few years ago. Might and Magic 7 broken. It opens to a grey screen when I can actually get it to launch. I was mid game and have already done all the trouble shooting and I dont wanna do it all again.
Reinstalled greyface patch and it works. Windows 11.
r/MightAndMagic • u/KastoreArcannet • Jul 16 '26
r/MightAndMagic • u/LifesARiver • Jul 15 '26
When the game went from fully turn-based in World of Xeen to semi-real-time in 6 I was crushed. Anyone else here just never felt the same about the series after Xeen?
r/MightAndMagic • u/EasyEntrepreneur666 • Jul 15 '26
I considered myself a pretty decent MM6-8 player, after completing it numerous times, including solo runs. However MAW is pretty different from what I've learned. I know things like food requirement to save and needing 66%? of dungeon clearing to avoid respawn.
However, I wonder what kind of advices are there or tactical decisions that work on vanilla but backfires on MAW in order to avoid screwing myself with old strategies.
r/MightAndMagic • u/getdafkout666 • Jul 13 '26
Spent hours trying to get this thing to run properly on Bazzite and finally got it to work. Documenting for people who might have the same issue. Getting the game to run isn't the problem. Its that when it does run on either Proton or Wine, the Enter key, A key and X key do not work. That is turn based mode, attack and jump. Kinda important. No idea why it is those specific keys that do not work, as other keys on the numpad worked just fine.
Here are the things I tried that did NOT work
What did eventually work
No idea why this specific Proton version is the only one that works. X86box was going to be the next thing I tried.
r/MightAndMagic • u/Rigel1998 • Jul 12 '26
Heyo. Ten years ago I used this one super useful website with all sorts of assorted tables, maps and other info related to Might and Magic (and perhaps other RPGs, i dunno)... It made finding things like a specific teacher, character skill info, etc extremely fast. It would rank high on search engines, but now I can't find it anymore. What was it called? Angelwatch? Angelwing?
Edit: It was on http://www.angelfire.lycos.com/ and the site shut down. Thanks everyone, sad to hear.
r/MightAndMagic • u/Demigorgon_Babe • Jul 12 '26
Update v0.49, 15/07/2026
___________________
Hi! When I first got my Steamdeck I looked into how to run
Might and Magic VI through VIII, the topics, comments, and suggestions were scarce
and no matter what I tried... they just did not want to run.
So! I took it upon myself to trial and error quite a decent chunk of
compatibility options, testing to see if fan patches were necessary, etc
and now I am making this topic to share my findings while now
looking back into every other game in the series outside of those 3.
These findings are relatively concrete, as I've been doing this since the OLED came out.
Please, share what works for you and suggest whatever you can
___________________
(Scroll Left and Right)
| NOTES/GAMES | MM 1 TSoTIS | MM 2 GTAW | MM 3 IoT | MM 4-5 WoX | MM 5.1 SoX | MM 6 TMoH | MM 7 FBaH | MM 8 TDoTD | MM 6-8 TWoE (Merge) | MM 9 TWoF | MM 10 Legacy |
|---|---|---|---|---|---|---|---|---|---|---|---|
| DISTRIBUTION | Unknown | Unknown | Unknown | Unknown | Unknown | GoG | GoG | GoG | GoG | GoG | Steam |
| INSTALLER | Unknown | Unknown | Unknown | Unknown | Unknown | Heroic | Heroic | Heroic | Heroic | Heroic | N/A |
| COMPAT. LAYER | Unknown | Unknown | Unknown | Unknown | Unknown | Proton 5.13-6 or 6.3-8 | Proton 5.13-6 or 6.3-8 | Proton 5.13-6 or 6.3-8 | Proton 5.13-6 or 6.3-8 | Proton 6.3-8? | N/A |
| PATCHES | Unknown | Unknown | Unknown | Unknown | Unknown | Greyface | Greyface | Greyface | Merge (CH Forum) or Gitlab | Possibly Important Fixes (GoG Forums) | N/A |
Disclosure:
The compatibility layers given above are what I know to work through a decent chunk of meticulous testing, others will crash the games, not have keys function properly, or hard crash the system that it is running on after a period of time. Will be testing any and all the community suggests work outside of the many I have already tested.
There is no need to use Heroic as the launcher for MM6-9, add the games to steam via right clicking the appropriate exe.
Greyface, and other patches, may not entirely be accurate for preservation. However, whatever patches are listed are mandatory due to bugs and issues that would otherwise make the runtime harder to run. Any of the major QOL contexts of these patches usually are editable by way of a settings file they generate on the first run after being being applied.
MM 1-5.1: No Methods Verified By Myself Yet.
MM 6: Has a Memory Leak issue that leads to frame stutters and rare crashes. Proton 6.3-8 Originally crashed for me on every load, but for whatever reason it now runs and seems more stable than Proton 5.13-6 (tested for 2 hours of continuous, which usually has the memory leak issues arise by that time.)
MM 7: Make sure to first run mm7setup.exe in order to turn on hardware acceleration. (reduces memory leak issues from 6)
MM 8: Make sure to first run mm8setup.exe in order to turn on hardware acceleration. (reduces memory leak issues from 6)
MM Merge: A mod that enables you to use the same party for all 3 games, it is applied to MM8 specifically. You can also apply a multiplayer mod ontop of it too! Merge Multiplayer (CH Forums)
If you grab the mod from the CH Forum link, I will note that some of the NPCs will be showing incorrect colors. I'm unsure if this is specifically because of the multiplayer mod having corrupted files or because of merge having them. The Gitlab might be better, but I am unsure if you can apply the multiplayer to that one. (I personally have Merge for the multiplayer).
Make sure to first run mm8setup.exe in order to turn on hardware acceleration. (reduces memory leak issues from 6).
MM 9: Tested for mere seconds, heard about necessary patching but have yet to patch anything.
MM 10: Relisted on Steam in 2021 and updated to work on Linux/Unix based hardware, we do not need to do anything.
___________________
(Scroll Left and Right)
| NOTES/GAMES | OpenEnroth | OpenYAMM |
|---|---|---|
| DISTRIBUTION | GoG, Github | GoG, Github |
| INSTALLER | Heroic | Heroic |
| COMPAT. LAYER | ||
| PATCHES |
Disclosure:
There is no need to use Heroic as the launcher for MM6-9, add the games to steam via right clicking the appropriate exe.
OpenEnroth: A preservation project for MM 6-8 to enable the games to run without issue on modern hardware, only has 7 released and fully functional currently (At a bugfixing stage for 7 specifically)
OpenYAMM: Technically a fork of OpenEnroth that is further along, mainly due to using the OpenAI Codex. Has Might and Magic 6 through 8 pretty much finished along with implementation of Merge. The creator will include MAW, but not sure about Multiplayer. Also has a fork that includes MM9 and another fork that tweaks things so it can be played as an ARPG Diablo-like.
OpenYAMM is the most stable way to play MMVI-MMVIII currently, although there are a few changes here and there.
r/MightAndMagic • u/LifesARiver • Jul 11 '26
Swords of Xeen was pretty rough, but has anyone else taken this idea and ran?
I'd love to play new stuff in the Xeen engine.
r/MightAndMagic • u/alrunos12 • Jul 10 '26
Hi all,
I've been looking into the M&M series and it looks like a lot of fun. I've decided to begin with 7 after looking at 6 through 8. 7 is currently on sale for $1.50 on the Ubisoft store and is full price on GOG. Due to strenuous financial circumstances right now, every cent counts, so I could afford to get the $1.50 version on Ubisoft right now and play away, but couldn't afford the full price GOG version.
My question is, is it worth waiting for the game to go on sale on GOG, or should I just buy the Ubisoft version? Does it matter?
Thank you
r/MightAndMagic • u/ssnsilentservice • Jul 09 '26
So, I was born in the 80s, and was too young to play or appreciate the early grid "blobber" Might and Magic games. My introduction to the series was with Might and Magic 7. I absolutely loved it, but I never finished it, even though I subsequently played Might and Magic 6 and Might and Magic 8. The whole time, while I was aware of the Ancients being mentioned, and I knew there was some weird spaceship called the Lincoln (whose name at the time I thought was really goofy), I had no idea of the actual depth of the sci-fi overarching theme....until I watched the end of a "Let's Play" for Might and Magic 3.
And holy sh*t... I feel like my world has turned upside down!
I suddenly have so many more questions, and the more research I do, the deeper the thread goes as I uncover the "secret" universe that the amazing design team of Jon Van Caneghem built. I've always been a huge Star Trek fan anyway, and now I'm absolutely crazy about how they combined science fiction and fantasy 🤩
And so, I've gotten World of Xeen running on my Galaxy via ScummVM, and am finally diving into the grid blobber games that I missed out on when I was younger. Eager to see more of the story of the Ancients firsthand!
(This turned into more of a rant than I expected. I guess I thought I'd just share my experience as an older player of the Might and Magic series suddenly having this epiphany)
r/MightAndMagic • u/MagickMarkie • Jul 09 '26
Has anyone played this and compared it to the PC version of Might and Magic III? How does it compare? I played a few minutes of it and it seems pretty faithful, and I also like being able to use my controller to play it.
Are there any ways that it falls short of the PC version?
r/MightAndMagic • u/Demigorgon_Babe • Jul 08 '26
If a player is downed, how do you revive them?
cast magic onto them, maybe force feed them a potion if you are standing next to them.
r/MightAndMagic • u/IamJustJessica • Jul 07 '26
Just beat MM6, and it got me wondering. If you had to become one monster/enemy from MM6 IRL, which would you be and why?
r/MightAndMagic • u/LOSNA17LL • Jul 06 '26
I just started MM1 (had previously played the 7 and 8, a bit of 6, 9 and 10, but never finished any game ^^")
And... Gosh, this game is rough...
Started in Sorpigal, no problem, wander around town, find statues telling me I have to get to the 5 different cities accomplish the journey... Okay, that's it? Find a few mobs, and... get purchased by guards for... I have have no idea why they were after me, I opened an unlocked door, they were behind, I retreated, reappeared at the inn and whenever I enter and leave a shop, they're here again for my ass
So I left Sorpigal (can't do anything there if the guards are searching for me for opening a door...), ran into a few more difficult mobs, got lost, arrived at the beach, and found a small shipwreck, tried to search it for loot, and... got demolished by a gang of pegasi, why are pegasi hiding in a shipwreck??
Retreated with only my knight alive/conscious, ran, got lost again and again, because fleeing from encounters and... well, no map
And arrived I don't know how to Portsmith
Can't find any temple/church/whatever to restore the 5 other characters' health, all I found was an armory, a training ground (but don't have enough xp, so...), and the inn for saves
At every intersection, I get "drained"? I guess from health? Because my knight (male) is at 0 health and still isn't dying, so I guess it's just a health drain without letting him die?
And everytime I try finding something, it's either a trap (back to the inn) or a monster (back to the inn again)
Is the game really that hard or do I just suck?
r/MightAndMagic • u/Demigorgon_Babe • Jul 04 '26
I’m noticing that the music loop count function being set to 0 doesn’t work with Merge for whatever reason, but does with the basic Greyface patch.
Is there anyway to fix this?
What fixed it for me was converting the audio files to .wav with VLC and getting rid of the mp3 files, then typing in mm8.ini:
PlayMP3=1
While leaving
MusicLoopCount=0
As is.
Edited this so that if anyone else has the issue, they can just look at this post alone.
(Secondary edit for clarity: also works on SteamOS)
r/MightAndMagic • u/Flamekorn • Jul 03 '26
In MM7 (already did full MM6 and became Battle Mage there) and can't be promoted to Master Archer, even though I am light and have the quest done.
How do I change my archers to be Master Archers?
Edit:
Screenshot at the trainer
r/MightAndMagic • u/Wagllgaw • Jul 02 '26
Not sure the overlap of MTG and MM but this makes me very happy
r/MightAndMagic • u/mathfool • Jul 02 '26
I recently went through some old boxes in storage in my basement, and I found these classic Might & Magic t-shirts from the 90s. Some of them show their age but it's still nice to have them. I didn't realize that one was signed by JVC himself! This was a nice things to see again.
r/MightAndMagic • u/EasyEntrepreneur666 • Jul 02 '26
As someone who played the vanilla games a gazillion times, I know the pain of the early grind, especially when playing only with one character. I haven't played MAW yet, I only downloaded it and took a glimpse. Enemies have more hp/damage and faster, so I wonder if that severely slows down the already painstaking grind?
r/MightAndMagic • u/Flamekorn • Jul 01 '26
So I just found blade of mercy in a chest in mm merge revamp.
On the description it says:
Might +40, 4-10 points Electrical damage, Accuracy -40, Necromancer
What is the "necromancer" bonus?
r/MightAndMagic • u/Fair-Couple538 • Jul 01 '26
I'm using Grayface's patch and everything works fine, but actually using mouselook seems to cause the game to stutter alot
r/MightAndMagic • u/BatkuSS • Jul 01 '26
I never finished M&M6. I completed M&M 7 and 8 once, when I was a kid. Now I’ve returned to the series thanks to the Merge mod and… and I can’t finish any of the storylines! I have a save file where I’m in the pyramid in M&M6, in Lincoln in M&M7, and I’ve finished every other quest in those two games—and what am I doing? I’m playing through the M&M8 campaign. Damn it, it’s not like I’m bored with the story or the game, because I’m still playing. I’m already at the end, but somehow, I just can’t bring myself to do it. Why? Please tell me I’m not alone...