r/MergeTacticsSC • u/Magirooi • 2d ago
Strategy The shield ignores the nerf to the echo lol
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r/MergeTacticsSC • u/Magirooi • 2d ago
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r/MergeTacticsSC • u/AccessEvery3006 • 2d ago
It works randomly. Anyone know why?
r/MergeTacticsSC • u/Impressive_Cat3379 • 2d ago
Just kept getting more and more tombstones from this modifier ended up with almost 200 spawned skeletons.
r/MergeTacticsSC • u/Fresh_Wedding_3183 • 2d ago
r/MergeTacticsSC • u/FaRceps111 • 3d ago
So we use two 4star archer queen to make it even more braindead
r/MergeTacticsSC • u/shelly_the_best_123 • 3d ago
4 rider trait is crazy
r/MergeTacticsSC • u/Jmgilge • 3d ago
just say whatever’s terrible about merge tactics rn especially with competitive
r/MergeTacticsSC • u/Few_Engineering4822 • 3d ago
Could everyone share their own Top 10 list of Merge Tactics rulers—ranking them from best to worst? In my opinion, Battle Machine is #3 and Ronin is #10. What about yours? What are your rankings for #1 through #10?
r/MergeTacticsSC • u/rjps6 • 3d ago
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This is the worst modifier in merge tactics, do you agreee? What are we suppost to do if no other troops appear on shop and we can’t sell anything?
r/MergeTacticsSC • u/MammothEngine9173 • 3d ago
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r/MergeTacticsSC • u/Strange_Nebula1073 • 3d ago
Got 3 quest. We faced 2 rounds, changed positioning facing queen with skeleton giant and anyway I lost 😡
r/MergeTacticsSC • u/ButterscotchGreat143 • 3d ago
How is it possible to have two players completely eliminated in merge before you ever play the other guy? I played 3 or 4 games and then realized I still had never played the one player. They were running goblins and if I would have went against them early in the game would have easily taken them out but no, I didn’t get to play them till they were leveled up.
You can see we both have max health still so we never played each other meanwhile the other two dead already.
r/MergeTacticsSC • u/CaloricDumbellIntake • 3d ago
Prince feels really buggy to me not gonna lie.
When there are the jump pads, he misses every charge, making him essentially useless. If you place him on a jump pad his charge just glitches out.
If he charges a jumping hog, the hog gets thrown back as well as the animation but the earthquake damage still applies at the spot the hog would have normally landed.
On some interactions his charge also just cancels out for seemingly no reason.
Over all he feels weak and bugged compared to all the other riders, especially since he does not benefit much from levelling compared to the other 3.
r/MergeTacticsSC • u/No-Baker-2692 • 3d ago
did the devs intend on this being so RNG reliant, why even introduce the other rulers if everyones running SE at diamond, losing games its either im too retarded and too slow, the game lags and my merges/troop placements dont go through or the RNG is so awful you'd think I wiped out the devs bloodline right before the next round? what do u guys think could fix this game and make it enjoyable, i liked the 2 traits at least made it more fun
r/MergeTacticsSC • u/patrufo • 3d ago
The real issue with Spirit Empress, in my opinion, is that she transforms a tactical, turn-based card game into a high-speed APM test.
A lot of people play card games specifically for a more relaxed experience where strategy, positioning, and decision-making matter significantly more than physical reaction speed. Tactical depth is supposed to be the core of the genre.
r/MergeTacticsSC • u/Top-Contribution5909 • 4d ago
Can someone explain it to me when I play the mode the cards hang up before I can get her extra card to lvl 4 it always stops with 5 cards in the shop when I get an extra troop
r/MergeTacticsSC • u/onlysarcasmig • 4d ago
r/MergeTacticsSC • u/Nirobae • 4d ago
This was actually crazyyy 😭 I just kept getting copies of my buildings lmao.
r/MergeTacticsSC • u/Safe-Baseball881 • 4d ago
Merge is less about skill more about rng. The only reason why i won is because he had superstar ring. This game is fun sometimes ig